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Change to rewards is a step in the right direction, but TTK is still way too short.

STAR WARS: The Old Republic > English > PvP
Change to rewards is a step in the right direction, but TTK is still way too short.
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TimoTribal's Avatar


TimoTribal
04.20.2012 , 07:09 PM | #121
TTK is way better now in 1.2 than in 1.1. The only people who don't like it are healers who miss dominating warzones in the old set up.

olagaton's Avatar


olagaton
04.20.2012 , 07:10 PM | #122
TTK in SWTOR has always been way too short, even since the game was released. PvP in swtor is one dimensional, and always has been. I relish the day they fix it, and make survival builds a valid playstyle.

Sugarray's Avatar


Sugarray
04.20.2012 , 07:23 PM | #123
TTK is too low as of 1.2. This is not CoD.

The factor that has people messed up so much is healer coupled with tank. People cried about the TTK pre 1.2 cause they couldn't just roflstomp this combo even though you still can't its a lot easier.
If people would take advantage of all their interrupts and CC its be more fitting. Keep in mind that healer & tank doesn't yield a lot of DPS(not with an assassin either)

It's not for nothing that people who, through time, have taken pride in PvP are leaving Swtor.

Low TTK = low skill req.

and before I hear it; no faster pace does not equal higher skill, not as long as there is GCD. People are just dying faster and to some extent unable to do anything about it.

signahead's Avatar


signahead
04.20.2012 , 07:28 PM | #124
Quote: Originally Posted by TimoTribal View Post
TTK is way better now in 1.2 than in 1.1. The only people who don't like it are healers who miss dominating warzones in the old set up.
It's very difficult to take this kind of argument seriously. If you want to examine how healers affected PvP before the last patch, then do it. The topic has a lot of potential for conversation. But making this kind of generalization is one tiny step away from "People who disagree with me are yucky and they smell like poo." It doesn't add anything to the discussion.
This is my first visit to the Galaxy of Terror, and I'd like it to be a pleasant one.

vimm's Avatar


vimm
04.20.2012 , 07:29 PM | #125
Quote: Originally Posted by signahead View Post
It's very difficult to take this kind of argument seriously. If you want to examine how healers affected PvP before the last patch, then do it. The topic has a lot of potential for conversation. But making this kind of generalization is one tiny step away from "People who disagree with me are yucky and they smell like poo." It doesn't add anything to the discussion.
Except what he said was accurate.
geeR
Phantom of the Operative

Sugarray's Avatar


Sugarray
04.20.2012 , 07:32 PM | #126
Quote: Originally Posted by vimm View Post
Except what he said was accurate.
Except that it wasn't.

ChazDoit's Avatar


ChazDoit
04.20.2012 , 07:36 PM | #127
Tanking was half dead pre 1.2, now is completely dead. Also de reduction of TTK magnifies the power of CC, and I'm sure you guys love those right?

hargrave's Avatar


hargrave
04.20.2012 , 07:41 PM | #128
Quote: Originally Posted by ChazDoit View Post
Tanking was half dead pre 1.2, now is completely dead. Also de reduction of TTK magnifies the power of CC, and I'm sure you guys love those right?
watch out dangerous comments like this upset those who think cc is a separate issue from ttk lol
We have an entire team dedicated to adding content and features to player vs. player. We have some of the most experienced PvP developers in the world on this team.James Ohlen Ilum is bieng reworked as it wasnt a fun or exciting experience

signahead's Avatar


signahead
04.20.2012 , 07:49 PM | #129
Quote: Originally Posted by vimm View Post
Except what he said was accurate.
Really? All it takes is one tank or DPS player who disagrees and it isn't accurate at all. In a game with hundreds of thousands of players and several times that many actual characters, I'm sure that we can find at least one.

I'm not rejecting the idea that a lot of people were unhappy with healers before patch 1.2. I'm a healer and my own teammates, the very people I was keeping alive, used to tell me that I was ruining the game. Some of them still do. There is no way that I can can deny that they were upset, and I am confident that most of them are happier (or at least less unhappy) than they were before the changes.

What I am rejecting is the assumption that every person who disagrees with the previous poster automatically falls into a tidy, well-defined category. That's not an argument. It's just a passive-aggressive threat: "Disagree with me and I am going to call you names. I am going to ignore what you actually say and, in my mind, I am going to replace you with a caricature that may have no resemblance to reality."

For me, it's hard to take that kind of statement seriously.
This is my first visit to the Galaxy of Terror, and I'd like it to be a pleasant one.

Khoraji's Avatar


Khoraji
04.20.2012 , 08:01 PM | #130
Quote: Originally Posted by Sugarray View Post
TTK is too low as of 1.2. This is not CoD.

The factor that has people messed up so much is healer coupled with tank. People cried about the TTK pre 1.2 cause they couldn't just roflstomp this combo even though you still can't its a lot easier.
If people would take advantage of all their interrupts and CC its be more fitting. Keep in mind that healer & tank doesn't yield a lot of DPS(not with an assassin either)

It's not for nothing that people who, through time, have taken pride in PvP are leaving Swtor.

Low TTK = low skill req.

and before I hear it; no faster pace does not equal higher skill, not as long as there is GCD. People are just dying faster and to some extent unable to do anything about it.
Low ttk != skill required

Sorry this is far from the truth. Long fights reduce the importance of strategy and tactics. In long fights, reinforcements are always a possibility, mistakes are less costly, and reaction time is not as important.
Khoraji - Jung Ma - <Dread>
Ven Zallow refugee