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CC Locks - resolve bar is working as should be?

STAR WARS: The Old Republic > English > PvP
CC Locks - resolve bar is working as should be?

Ruuprect's Avatar


Ruuprect
04.20.2012 , 09:25 AM | #51
Quote: Originally Posted by Akfourtys View Post
cc breakers are situational. if u predict stun-lock attempt - dont break cc untill ur resolve is full. when u break with full resolve - the only problems can come are roots and snares.
You are dead long before resolve is full.
Ruprect
Level 50 Sage
Jedi Covenant

Eommer's Avatar


Eommer
04.20.2012 , 11:06 AM | #52
Quote: Originally Posted by Ruuprect View Post
You are dead long before resolve is full.
pretty much. everytime I see my resolve bar fill Im dead or 1 second to be dead

Rompdomp's Avatar


Rompdomp
04.20.2012 , 06:07 PM | #53
You guys should check out that sticky on Resolve, it explains how it actually works and gives you some good advice on how when to use your cc break cd.

Varicite's Avatar


Varicite
04.20.2012 , 06:38 PM | #54
Quote: Originally Posted by Eommer View Post
pretty much. everytime I see my resolve bar fill Im dead or 1 second to be dead
Heh.

Resolve is for tanks and healers during combat.

It just protects DPS from being CC'd at the respawn point before the door opens.
Quote: Originally Posted by JayPres View Post
Strap your digital dog to your digital roof and take your ideologies, lovely wife, and sweet little 8yr old girl to a PVE server where you fit best.

Rompdomp's Avatar


Rompdomp
04.20.2012 , 06:45 PM | #55
If you are Cc'd right before your resolve bar fills up, it will last even after your resolve bar is full, you are only immune CC that is used against you after it is 100 percent full. Good or bad, I am pretty sure this is how it was designed to happen.

bsmolke's Avatar


bsmolke
04.20.2012 , 07:02 PM | #56
Quote: Originally Posted by TheRelic View Post
I got hours of vids but i din't find 1 single resolve not working as intended. To bad because i do think stun locks are game killers. There are simply to many CC, snare, root, knockbacks in this game. When i play as my marauder i feel like a ping pong ball.
This, way too make knockbacks and other minor CCs. I used tp play a gunslinger so i didn't notice the knockbacks as much. As a Vanguard now, I charge someone and BOOM, i'm knocked off a ledge or away from my target.

laiboch's Avatar


laiboch
04.20.2012 , 07:09 PM | #57
As it stands resolve is worthless. By the time the bar actually gets full you are dead and sitting in the med center waiting for the force field to drop so you can run out and get CC'd to death again.

TheRelic's Avatar


TheRelic
04.20.2012 , 07:16 PM | #58
Quote: Originally Posted by Rompdomp View Post
If you are Cc'd right before your resolve bar fills up, it will last even after your resolve bar is full, you are only immune CC that is used against you after it is 100 percent full. Good or bad, I am pretty sure this is how it was designed to happen.
Your correct its working as intended.

Eommer's Avatar


Eommer
04.23.2012 , 12:37 PM | #59
Quote: Originally Posted by TheRelic View Post
Your correct its working as intended.
damnit..pretty sad special with this INSANE TTK. Most of times I see my resolve bar going down AFTER revive while Im waiting at spawn area. Resolve bar get fill when you are 2 seconds to die..thats the real joke.

Like some people already suggest, they need change how resolve bar works. Few games does like this:

Every time you got one CC you gain a buff that protects you against that same CC for 30 seconds.
So if you get one stun you are immune for stuns for the next 30 seconds, they still can knockback you. But after that, you are immune too.

To keep this resolve bar system, they need increase how fast the resolve bar fills and lower the unbreak CC skill to 1minute asp.

ComeAndSee's Avatar


ComeAndSee
04.23.2012 , 12:48 PM | #60
I'm not sure why this game has so many knockbacks. Is this the future of MMO PvP? Bouncing around all the place?
| Shayera Zhukov | Marshal of The Republic Army | Shield Vanguard | Jedi Covenant |

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