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Warzone comms are too high now for losing

STAR WARS: The Old Republic > English > PvP
Warzone comms are too high now for losing

Pedra's Avatar


Pedra
04.20.2012 , 02:56 PM | #51
Quote: Originally Posted by Sholagar View Post
I just KNEW you'd pick Daoc.... DAOC had PLENTY of helping in place to get people up in realm ranks fast.
This.

Anyone that lists DAoC as a game that gave zero (or negative) results for PvP (RvR in this case) didn't play it but they want to sound cool.

I quit right after Trials of Atlantis hit.

RR 12 Sorc Bedevere

mordredz's Avatar


mordredz
04.20.2012 , 02:57 PM | #52
Quote: Originally Posted by Pedra View Post
This.

Anyone that lists DAoC as a game that gave zero (or negative) results for PvP (RvR in this case) didn't play it but they want to sound cool.

I quit right after Trials of Atlantis hit.

RR 12 Sorc Bedevere
RR12 Krupt Mordred server, loved that game, still do ( Long live the true pvp server )

SlimsPicken's Avatar


SlimsPicken
04.20.2012 , 02:58 PM | #53
Quote: Originally Posted by Bekkal View Post
I'll take a 33% increase in rewards for a win, no problem.
yep. seems perfect to me.

the haves still have, and the have nots have some now too.
For every man there is a sentence, a string of words, which has the power to destroy him.

Kabulla's Avatar


Kabulla
04.20.2012 , 03:00 PM | #54
Quote: Originally Posted by Sholagar View Post
Oh and I ask you, what games are you talking about exactly that give you ZERO or NEGATIVE rewards for losing in WZs (or BGs, or Warfronts, whatever). I've played just about every major mmo that has come out in the past decade that has some form of PvP in it (with the exception of EVE).... and they ALL gave awards to the losers as well.

So what game are you talking about, or are you just referring to EVE, which is definitely a niche game?
Anarchy Online... pre title change also use to be able to loot corpses

I like the changes though I think its a bit on the high side but, thats a good thing til they change it again the rest of my guild has time to catch upto my gear level.

EchoTwoOmega's Avatar


EchoTwoOmega
04.20.2012 , 03:00 PM | #55
the 1.2 changed has unintended consequences.

1. Quitting warzones.
Rather than stick to it and fight it out it ws easier to just quit and requeue.
The only warzones worth participating in were when you won.

2. The cost of "doing business"
The WZ medpacks and WZ expertise adrenals cost 20 EACH.
I can burn through rather a few in any given warzone.
When you could only get 40 comms MAX for a loss it didnt cover the cost of consumables.

so are the comms you get for a loss too high ?

NO.
Squadron 367

TheMunny's Avatar


TheMunny
04.20.2012 , 03:01 PM | #56
Quote: Originally Posted by Blloodbane View Post
When I see remarks like this all I can think of how people's e-peen needs to be stroked and how they love to ROFL stomp 400 expertise noobs against their 1200 with their premade groups.

But when 1.2 came out, if I came in late, I didn't even bother sticking around, if my group was had 3 or more new players, I didn't bother sticking around.

Me personally I love the challenge and a the best games are the ones that are close.

But today's world people just want things handed to them and want to take advantage of everything. What's next stealing ur neighbors kids bike cus your kiddo has one too?
Ding ding ^^^^^

Fresh 50 here in recruit gear... waaaay behind the gear curve and easily stomped due to gear only. It is no fun getting beat down like a red headed step child and then receive 0 comms for the futile effort. But ya, they claim I will get the gear someday when my skills stop sucking it has nothing to due with gear...

MarkoJinn's Avatar


MarkoJinn
04.20.2012 , 03:10 PM | #57
I personally hate the fact there there is such thing as PVP gear at all. this is the source of the problem as it inevitably creates the oppressors and the oppressed. those who can play 12 hours/day will become oppressors simply because they will always have better gear. The others... too bad for them.

PVP should be an even affair with only personal skill deciding the outcome of the match. Some would say well why engage in PVP then? Well the rewards should be a status or a rank or a title that specifies how "awesome" PVPer you are not tools to make you stomp on those who don't have the same tool. If the title is not good enough for you then you are the problem. And Bioware will end up spending a lot of time and resources trying to accommodate such players. But in the end it will be a loosing effort...

So get rid of all PVP gear period and focus on developing an awesome, cross server ranking system that will display all sorts of win/loss statistics, provide PVP titles that can be gained/lost based on your PVP performance...

But knowing too well the average american mind my idea sounds too much like communism = equality for all so therefore it's bad bad bad. Why fight fair when I can have "The saber of 1000 suns" all to myself and then dominate the TOR world?!?!
What if he doesn't survive? He's worth a lot to me.

Blloodbane's Avatar


Blloodbane
04.20.2012 , 03:54 PM | #58
Quote: Originally Posted by MarkoJinn View Post
I personally hate the fact there there is such thing as PVP gear at all. this is the source of the problem as it inevitably creates the oppressors and the oppressed. those who can play 12 hours/day will become oppressors simply because they will always have better gear. The others... too bad for them.

PVP should be an even affair with only personal skill deciding the outcome of the match. Some would say well why engage in PVP then? Well the rewards should be a status or a rank or a title that specifies how "awesome" PVPer you are not tools to make you stomp on those who don't have the same tool. If the title is not good enough for you then you are the problem. And Bioware will end up spending a lot of time and resources trying to accommodate such players. But in the end it will be a loosing effort...

So get rid of all PVP gear period and focus on developing an awesome, cross server ranking system that will display all sorts of win/loss statistics, provide PVP titles that can be gained/lost based on your PVP performance...

But knowing too well the average american mind my idea sounds too much like communism = equality for all so therefore it's bad bad bad. Why fight fair when I can have "The saber of 1000 suns" all to myself and then dominate the TOR world?!?!
Now I am usually on the new pvp'ers side on most things.

But pvp is optional, nothing forces a player to do it. You have to give a reward for people's time an effort in to the game, especially on non open pvp servers. Because of that, someone who plays more pvp than the pve'er should have better for it. Otherwise you will have people that do more pve come in fresh pve gear and suck but still own, then you will have the same dilemma about gear disparity.

I would highly doubt those in full rakata gear would appreciate if they suddenly made it drop in a HM BT/Eselles run.
*The Sith Code* Peace is a lie ~ There is only passion~ Through passion I gain strength ~ Through strength I gain power ~ Through power I gain victory ~ Through victory my chains are broken ~ The Force shall set me free

oldshatterhand's Avatar


oldshatterhand
04.20.2012 , 03:56 PM | #59
You still get significantly more for a win, so where is the problem. It has been so much better since the patch, the massive WZ leaving was significantly reduced by the buff.

TheRiddick's Avatar


TheRiddick
04.20.2012 , 04:03 PM | #60
yup... like has been said above, the amount of leavers in warzones was getting outrageous.. It is way better now. I feel, as a pugger, like if I make a difference in the warzone I will get rewarded no matter what. so I do my best to get the coms and I am more than pleased with the changes.
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