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Stop complaining about Hard Content.


DarkfallDC's Avatar


DarkfallDC
04.20.2012 , 01:52 PM | #31
Just to clear things up really quickly. The first boss in Lost Island does not punish players without an interrupt. Plasma arc is NOT responsible for the lightning balls on the ground, that is a separate, uninterruptable mechanic. Saying you're screwed on the fight because you brought a Merc instead of a Sniper only serves to highlight your ignorance.

hulkweazel's Avatar


hulkweazel
04.20.2012 , 01:55 PM | #32
Quote: Originally Posted by Bayho View Post
We downed Lost Island Saturday in under four hours. Brought the same group in on Sunday, and the crap was no different. We needed too much luck, even with our exemplary skill and already-tested strategies, to make it through, again. It is too buggy, there are too many overlapping BS mechanics that punish melee, and too much blind luck is needed to make it through. Why? Cause we had one melee DPS. That's the only difference between you and me.

Hell, we even had one instance where the pillar boss randomly did twice as much damage the entire fight, no reason, just a bug. Even with two people healing, we could not keep up. Went back, did it the next time, no problem, breezed through it.
My group (Op healer, Sorc DPS, Assassin DPS, Jugg tank) originally took 3-4 hours to beat LI, then we tried it again one-shot the whole thing in 40 minutes.

It's not luck based, there aren't any glaring bugs in it. We did it just fine with a melee DPS. Stop complaining.

SpyleL's Avatar


SpyleL
04.20.2012 , 02:05 PM | #33
Quote: Originally Posted by DarkfallDC View Post
Just to clear things up really quickly. The first boss in Lost Island does not punish players without an interrupt. Plasma arc is NOT responsible for the lightning balls on the ground, that is a separate, uninterruptable mechanic. Saying you're screwed on the fight because you brought a Merc instead of a Sniper only serves to highlight your ignorance.
This is correct. Our first run was with 1 melee dps and 1 ranged dps. It took us a few tries to figure out the mechanics but in the end we beat it. It didn't take us long to figure out the plasma arc wasn't causing the balls on the ground.

WhackedRampage's Avatar


WhackedRampage
04.20.2012 , 02:58 PM | #34
I was in a group that killed first boss in HM with 1 ranged, 1 tank, 1 healer, 1 melee (me) and we didn't have too much of a problem. I was the only one interrupting (incinerate, obviously).

LordTie's Avatar


LordTie
04.20.2012 , 03:38 PM | #35
This is how easy LR-5 is on hard mode:


http://www.youtube.com/watch?v=uR-bl...eature=related
Duct tape is like the force, it has a light side and a dark side and it holds the universe together.

Valtrim's Avatar


Valtrim
04.20.2012 , 04:39 PM | #36
While I haven't done any of the 1.2 content yet, just as an aside: when is it that the first response to being beaten down by content was to ask the devs to make it easier? If no one can kill something, there's a problem with that. If some people can kill it and others can't, why should it be changed? What prevents you from taking the same steps to accomplish the same goal, particularly in PvE?

Class balance can be a problem. Once upon a time, the solution was to switch the classes you bring (hope you have 6 warlocks! ), though I understand this isn't really a desirable solution. Beyond that, though, asking the devs to make a given part of the game easier is sad. Figure out what needs to be done and do it.

Mamerro's Avatar


Mamerro
04.20.2012 , 04:46 PM | #37
Quote: Originally Posted by _Admiral View Post
Stop it, its annoying.

My team wiped about 2-3 times on Lost Island bosses each until we got the strats, now we can nearly do it all in 1 go without dying.

Denova is hard. GOOD! Our Guild is up to last boss on HM.

Hard content is GOOD! If you cant handle it, DONT DO IT.

You do not HAVE to do any of the 1.2 FP's or Raids.
Amen! I've really missed hard content in any MMO game. Nothing compares to when you finally defeat a boss after countless wipes. Keep it up Bio Ware, don't succumb to people whining about how hard it is, if they want to face roll through content maybe they should try casual MMOs.

Hologramx's Avatar


Hologramx
04.20.2012 , 05:23 PM | #38
Oh yes, stop playing the game due to frustration is a better choice indeed.

Tuhalu's Avatar


Tuhalu
04.20.2012 , 06:23 PM | #39
My guild has beaten Black Talon, Boarding Party, Foundry, Kaon Under Siege and False Emperor on Hard Mode. We've yet to attempt Battle of Ilum and Directive 7. Our goto group is Powertech tank (me), Juggernaut DPS, Marauder DPS, Operative healer. While some fights were more difficult with all melee dps, none were wipe 10 times difficult (not even wipe 5 times difficult).

The only time we've beaten this droid boss in Lost Island (even on normal mode!) is when we brought a Sorceror healer instead of our Operative Healer. It was even easier with a sorceror and operative healer both.

Watched a few video guides of "oh look how easy this is to do", they all had sorceror healers.

My impression from this and other posts about the topic, is that if you bring melee dps, you almost need a sorceror healer to help handle the spike damages (both on tank and on the group) by bubbling everyone.

I'm sure it's possible to clear this stuff with my groups regular composition. I'm also sure it's harder than compositions with ranged dps and sorceror healers. What class your tank is probably doesn't matter as much (an assassin tank may have some small advantages here with 10m interrupts and their tech/force power 5 second immunity in emergencies, but that kind of small difference is acceptable).