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Warzone comms are too high now for losing

STAR WARS: The Old Republic > English > PvP
Warzone comms are too high now for losing

Ancen's Avatar


Ancen
04.20.2012 , 01:31 PM | #11
Quote: Originally Posted by Kheg View Post
Apparently the OP doesn't realize that a blowout loss still only amounts to about 40-50 comms tops.
I rarely lose as a blowout loss even when solo queueing... you shouldn't do so either. If you're losing so badly, why should you be getting huge gains for doing so anyway? What do you think, that getting the gear's going to magically make you not suck?

Metalmac's Avatar


Metalmac
04.20.2012 , 01:32 PM | #12
Quote: Originally Posted by Ancen View Post
Where's the reward for winning, now? You get 80-90 comms for a loss with proper medals, and 120-130 for a win... may as well not really care about the objectives again anymore ? I liked that 1.2 originally was making people TRY to play better because they got little reward otherwise. Back to no-skill headless-chicken circles now if I'm not in a preformed group at any given time.
You buddy are what is known as the "Me first only crowd."

PVP is suposed to be for FUN, not your personal gratification of stomping fresh 50s with no gear.

Fun is the whole point and should not be exclusive to just those at the top. Sorry but we pay to all have fun.

nikthebeast's Avatar


nikthebeast
04.20.2012 , 01:32 PM | #13
People stick around and keep trying now. Instead of the flood of quitters at the first sign of the WZ becoming a challenge people duke it out. Now it isn't over till its over.

Thank you, BW. PvP is much more fun now.
Nilak
Server: Bloodworthy

TBurglar's Avatar


TBurglar
04.20.2012 , 01:33 PM | #14
I disagree with the OP. Winning still gives a good bonus and daily credit without leaving the well performing losers in the dust. If you shaft the losers (low quality) people just leave games early and often causing a worse experience overall.

ComeAndSee's Avatar


ComeAndSee
04.20.2012 , 01:40 PM | #15
You only get 90 comms if you earn 15 or more medals in a losing match.
| Shayera Zhukov | Marshal of The Republic Army | Shield Vanguard | Jedi Covenant |

"It's not cheating unless you get caught."

Blloodbane's Avatar


Blloodbane
04.20.2012 , 01:45 PM | #16
When I see remarks like this all I can think of how people's e-peen needs to be stroked and how they love to ROFL stomp 400 expertise noobs against their 1200 with their premade groups.

But when 1.2 came out, if I came in late, I didn't even bother sticking around, if my group was had 3 or more new players, I didn't bother sticking around.

Me personally I love the challenge and a the best games are the ones that are close.

But today's world people just want things handed to them and want to take advantage of everything. What's next stealing ur neighbors kids bike cus your kiddo has one too?
*The Sith Code* Peace is a lie ~ There is only passion~ Through passion I gain strength ~ Through strength I gain power ~ Through power I gain victory ~ Through victory my chains are broken ~ The Force shall set me free

Cupelixx's Avatar


Cupelixx
04.20.2012 , 01:50 PM | #17
Quote: Originally Posted by Ancen View Post
I rarely lose as a blowout loss even when solo queueing... you shouldn't do so either. If you're losing so badly, why should you be getting huge gains for doing so anyway? What do you think, that getting the gear's going to magically make you not suck?
Pre-patch, people would bail on groups if they didn't see the names of good players or saw the names of people known to be bad. Let's face it, losing pre-patch was a harsh punishment. I would lose matches while having the most medals and objective points and maybe get 50 comms. It was immensely frustrating to perform like that and get punished just because the team was a bunch of failers that wanted to sit on one turret for Alderaan. Losing streaks made it take forever to get comms to get gear and be competitive. That wasn't fair. The system actually encouraged dropping from a fail group since you could be requeued with a good team right away.

Since the patch, I have not seen one person drop group at the first sign of losing. Now, making a strong effort actually nets you a decent reward even if you're on the losing team. And there is still the incentive to win. Matches are fun because people compete now.

Exactly where is the problem?
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KryptikX's Avatar


KryptikX
04.20.2012 , 01:52 PM | #18
Why do you care what people get anyway?
Adapt or Die

Sholagar's Avatar


Sholagar
04.20.2012 , 01:56 PM | #19
Quote: Originally Posted by Ancen View Post
Where's the reward for winning, now? You get 80-90 comms for a loss with proper medals, and 120-130 for a win... may as well not really care about the objectives again anymore ? I liked that 1.2 originally was making people TRY to play better because they got little reward otherwise. Back to no-skill headless-chicken circles now if I'm not in a preformed group at any given time.
No, it's wonderful actually!!!! I am PvPing more than I ever have.... in fact my biggest problem is picking which character to do it on.... I am constantly switching between 4-5 different characters/classes and having a blast on all of them, even when I am losing. Even the DPS classes I feel like I am getting somewhere, whereas before if I got in a bad WZ where I go all out, but only get 2-3 medals, I'd be lucky to get ANY comms at all.

The biggest plus to this system is that now I want to get all my characters to 50 to try them out in 50 PvP.... and I will probably play alot longer because of that. Right on, BW.... finally you do something right!!!

Polypterus's Avatar


Polypterus
04.20.2012 , 01:57 PM | #20
I haven't played in a few days but I'm glad to hear you get something more for losing now. I kept getting into games where i was slaughtered over and over and got nothing at all. In fact I was in one game where nobody on our whole team got over two flags (no joke) wich means we all got zero coms, LOL.