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1.2 Sound *argh my ears*

First BioWare Post First BioWare Post

Frostbyt's Avatar


Frostbyt
04.19.2012 , 11:00 PM | #141
Its even worse now, I had to mute my sound

Polebreaker's Avatar


Polebreaker
04.19.2012 , 11:07 PM | #142
Fleet seems ok, but now there's constant static in my smuggler's ship.

Slaader's Avatar


Slaader
04.20.2012 , 09:15 AM | #143
Smuggler ship is awful.
PvP was awful.
Eternity vault was awful.

All of them had the radio static wailing.

Audio queues keep shutting themselves off on ship, flashpoints and ops. Dialogue with companions just doesn't work at all in some cut scenes now.

All companions sound like they are talking to you from a 1980s walkie talkie when you click on them when summoned.

Felioats's Avatar


Felioats
04.20.2012 , 11:55 AM | #144
My mount also continues to hum as though in motion when it is not. It's weird.
>

nToxiK's Avatar


nToxiK
04.20.2012 , 12:36 PM | #145
Still get constant static in my player ships, which sounds like electrical arcing.

PvP announcements were hit and miss but not sure if they are fixed now.

MammonHoole's Avatar


MammonHoole
04.20.2012 , 12:43 PM | #146
Quote: Originally Posted by Felioats View Post
My mount also continues to hum as though in motion when it is not. It's weird.
Yea I got this too.

Unfortunately, now I have no sound at all! Happened when I started my first fp after 1.2, and I haven't had sound back since. Kinda sucks. Although I had none of the other sound issues mentioned, so I guess it's a tradeoff? lol

FITorion's Avatar


FITorion
04.21.2012 , 03:10 PM | #147
anyone else having conversations sound drop out?

They'll be speaking and them when they go to say the next block of text or the other person starts speaking there is no sound. this just started today and within the last few hours.

I've had some dropping of abilities sound as well.


Happens to me after 8 hours of play... on any character. class quests and regular.

Never attribute to malice that which can be ascribed to sheer stupidity.

bootsakah's Avatar


bootsakah
04.25.2012 , 01:58 PM | #148
Game was patched yesterday, and we still have the same sound issues. Nearly everyone in my 8 man group has an issue where sound effects just stop working or only work sporadically. All weapon effects just see to stop working. Example, grav round just stops making its distinct sound. It may do it 1 in 10 casts, and even then it is distinctly quieter than it normally should be. Exiting completely from the game fixes the issue for about an hour or so.

This needs to be addressed in an emergency patch asap. Sound is just as important as graphics.

Polebreaker's Avatar


Polebreaker
04.26.2012 , 12:53 AM | #149
Yeah, had half my sound effects simply stop working at one point yesterday. Some worked, some didnt, no rhyme or reason as to which did which. Zoning didnt help. Restarting the client did.

starcruiser's Avatar


starcruiser
04.26.2012 , 01:53 AM | #150
Quote: Originally Posted by AllisonBerryman View Post
Hey everyone - thanks for reporting the sound issues you've seen since 1.2. I can confirm that fixes for many of these issues (including the loud sound on the Fleet, volume issues in Space Combat, and more) are in the works right now and will be deployed as soon as they're ready. Please note that not all issues may be addressed in the same update, but we've seen your reports and have fixes coming!
I don't get it. As we were able to test 1.2 on Testserver, I was already reporting it by ingame ticket system. But you can guess how much interest your company had. As usual: Nothing. I got not even the usual copy and paste answer. The ticket was simply not answered until today, it was just ignored and directly closed!

So what the heck are you guys doing/thinking? Therefore I was not surprised at all, that bugs from testserver went live. And sound problems were only one of them.So please understand that I will not report anything again about issues found on testserver, as you just ignore it and close the tickets - and don't be so surprised, if you don't care about community feedback.