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Tank Assassins (and Shadows) are ruining PvP.

STAR WARS: The Old Republic > English > PvP
Tank Assassins (and Shadows) are ruining PvP.

Scoobings's Avatar


Scoobings
04.20.2012 , 10:15 AM | #191
Quote: Originally Posted by LordbishopX View Post
If you want give me ur class and spec and I write you a detailed counter strategy every job has weaknesses and strengths and spcs that make you rocks paper and scissors really...

I play 8 alts to learn exactly what are the best counters why simply because it teaches me to press the buttons that frustrate me. A good kiter using ranged and terrain is a pain in the arse.....
I don't need to be told how to play, I know what I'm doing on my 50s. I'm curious as to what classes you are referring to that can actually kite an assassin, because I haven't seen it yet but maybe that's because I'm not 50.

What game changing moves get picked up at 50 that make everything I've said not valid? That's all I'm wondering. What happens at 50 that makes them become kitable? Because right now they're not because of all of those gap closers, snares, and other factors I mentioned.
- Kaeljen, 50 Powertech - Mal'Shek, 50 Juggernaut
- Adien, 50 Assassin - Jest, 50 Sniper
- Kijaar, 15 Sentinel

cycao's Avatar


cycao
04.20.2012 , 10:15 AM | #192
Quote: Originally Posted by Cerdo_hormiguero View Post
Maraders/Sentinels deal MUCH more dmg + have better survivability due to incredible, short-cd defensive cooldowns.

The only reasonable complaint against Shadow/Assassin tanks is that Guard is extremely strong when used vs. noobs.
nope not true read all the comments...dps tanks have the best survivability and dps in the game

LordbishopX's Avatar


LordbishopX
04.20.2012 , 10:18 AM | #193
Quote: Originally Posted by Scoobings View Post
I don't need to be told how to play, I know what I'm doing on my 50s. I'm curious as to what classes you are referring to that can actually kite an assassin, because I haven't seen it yet but maybe that's because I'm not 50.

What game changing moves get picked up at 50 that make everything I've said not valid? That's all I'm wondering. What happens at 50 that makes them become kitable? Because right now they're not because of all of those gap closers, snares, and other factors I mentioned.
Then you don't need my help cool keep not kiting me.
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LordbishopX's Avatar


LordbishopX
04.20.2012 , 10:18 AM | #194
Quote: Originally Posted by cycao View Post
nope not true read all the comments...dps tanks have the best survivability and dps in the game
roflmao
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Mancer's Avatar


Mancer
04.20.2012 , 10:19 AM | #195
I cant believe this... hey I can't win against this class lets nerf it too.
If in your opinion a class is OP then go play one, dont ask to have it nerfed down.

Scoobings's Avatar


Scoobings
04.20.2012 , 10:21 AM | #196
Quote: Originally Posted by LordbishopX View Post
Then you don't need my help cool keep not kiting me.
You're avoiding my question.

I'm not saying that Assassins are OP and I'm not neccesarily hopping on the "Nerf assassin train" but don't pretend like "Just kite me" is an option. There's so many reasons why that's a broken arguement and the fact that you can't answer my question is just proving that.

What class kites you? That's all I want to know.
- Kaeljen, 50 Powertech - Mal'Shek, 50 Juggernaut
- Adien, 50 Assassin - Jest, 50 Sniper
- Kijaar, 15 Sentinel

Kasukua's Avatar


Kasukua
04.20.2012 , 10:23 AM | #197
Quote: Originally Posted by cycao View Post
nope not true read all the comments...dps tanks have the best survivability and dps in the game


this is painfully incorrect, tanksins will never do as much dps as a DPS specced char, now survive as much as a tanking character... i think its almost a given that most people do not wear tank gear in WZ's
Kookies, 50 Sith Assassin (Kinrath Spider)

Astarica's Avatar


Astarica
04.20.2012 , 10:23 AM | #198
You don't lose a Tankasin unless you've a permanent snare because you WILL be permanently snared, which means you've another Tankasin on your side, and even then we got a lot of tricks to keep up with an enemy even while permanently snared. In a pinch, Force Pull almost always works.

People keep on pretend they can interrupt Force Lightning, forgetting that there are usually a lot of people throwing this spell in general due to the prevalence of this class, and that most ability to stop Force Ligthning requires a GCD too so if it ticked twice and then get interrupted, it's not even necessarily a bad trade. Interrupting is only useful for the guys who insist on waiting for 3 stacks before using FL.

For some point of reference, I do 9600 damage in one Force Lighting with power adrenal + relic + reckless + 3 charges on the WZ training dummy. I don't know if that's a lot or not since I don't know what the level of mitigation is on that dummy, but it's a constant point of reference. Feel free to post your numbers against the same dummy. If people can regularly hit it fo 10K then Force Lightning isn't overpowered.

cycao's Avatar


cycao
04.20.2012 , 10:23 AM | #199
Quote: Originally Posted by Scoobings View Post
You're avoiding my question.

I'm not saying that Assassins are OP and I'm not neccesarily hopping on the "Nerf assassin train" but don't pretend like "Just kite me" is an option. There's so many reasons why that's a broken arguement and the fact that you can't answer my question is just proving that.

What class kites you? That's all I want to know.
Yeah I mean we are hard to kite. Not impossible but hard. A good trooper could keep me at bay he will have to hit me with stun when I try to force speed to him, he runs away to start his rotation up. Now if I dont have my pull ready ill just have to cloak out of thats up. If I have cloak, or pull up yeah you are not kiting me.

Astarica's Avatar


Astarica
04.20.2012 , 10:25 AM | #200
Quote: Originally Posted by Scoobings View Post
You're avoiding my question.

I'm not saying that Assassins are OP and I'm not neccesarily hopping on the "Nerf assassin train" but don't pretend like "Just kite me" is an option. There's so many reasons why that's a broken arguement and the fact that you can't answer my question is just proving that.

What class kites you? That's all I want to know.
Snipers can with very limitied success if you misjudge your distance game, though since Snipers are literally stationary it's not hard to stand exactly 9m away from them.