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Tank Assassins (and Shadows) are ruining PvP.

STAR WARS: The Old Republic > English > PvP
Tank Assassins (and Shadows) are ruining PvP.

Mathelia's Avatar


Mathelia
04.20.2012 , 07:46 AM | #141
Quote: Originally Posted by halueryphi View Post
Ive got a sith assassin alt and i have to say.. this is completely true. I get more dps than a dps specced player. Its grossly OP
suuure you do. if you had you would know they arn't op on the damage compared to other classes....
lvl 50 Sith inq Assassin

Mathelia's Avatar


Mathelia
04.20.2012 , 07:49 AM | #142
Quote: Originally Posted by Kahldor View Post
Not game breaking... Their Damage is crap. Their healing can be outdamaged by two people. Yes they are hard to kill. But, so is a PT or SW. It is no difficult than needing two people to bring down a good healing Op. Your post sounds more like whining because you can't instagib this class.
I give you 1 + . i think this also
lvl 50 Sith inq Assassin

LordbishopX's Avatar


LordbishopX
04.20.2012 , 08:05 AM | #143
/facepalm

Threads read I couldn't instant kill a tanksin please nerf them. In reality the higher the dps a tanksin has the lower survival they have and still its gimped in comparison to real dps classes do not compare total damage from being alive to dps its not the same.......

Run any real parser and you will never see Tanksin on top period end of the myth we live longer period in battle grounds with a pocket healer...
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mystbladex's Avatar


mystbladex
04.20.2012 , 08:40 AM | #144
That is just the thing, there are a number of already "Good" shadows and then there are the "NEW" shadows who are at least decent without even trying.

Civil war or void star, I hate fighting them.

But when I do and actually kill one of the better shadows, I am like, YES, but it took a long time to kill him and ohh there he is again full HP, it is a never ending cycle.

I do however like capping a point in Nova when they are on the point in stealth and I just stand there and range cap it as they wait for me to come closer to come out and hit me, and then I run off after I cap the point and they do not even realized what happened. As they are now defending a point for the other team. lol. Noobs will be noobs

LordbishopX's Avatar


LordbishopX
04.20.2012 , 08:43 AM | #145
The number of bad out number the number of good by a wide margin same with mara/sent peeps get on a class because its the favor of the month nothing more nothing less just because some video jockey edited together some footage of them stomping bad players....

As for unkillable in full bm gear with expertise out the butt got killed in under 6 seconds by an ops and a deception sin one of those what the heck moments but caught stunned and it was over in a blink.....
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Occultsaga's Avatar


Occultsaga
04.20.2012 , 08:47 AM | #146
i dont know the class, but the biggest issue when fighting one assasin/shadow tank is the big immunity to to cc they have. its really frustating, you leap them, they dont root, after that you force stun and it works, try to force push after force stun - it dont work, they use the sprint skill and WOAAH ROOTWORM SCORED!

LordbishopX's Avatar


LordbishopX
04.20.2012 , 08:49 AM | #147
Quote: Originally Posted by Occultsaga View Post
i dont know the class, but the biggest issue when fighting one assasin/shadow tank is the big immunity to to cc they have. its really frustating, you leap them, they dont root, after that you force stun and it works, try to force push after force stun - it dont work, they use the sprint skill and WOAAH ROOTWORM SCORED!

Thats our favorite move but mostly we get knocked off pushed and charged around like a ping pond ball when its on cd and it only lasts 3-5 secs >.> every 60 secs or 45 if talented.....
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Astakhan's Avatar


Astakhan
04.20.2012 , 08:57 AM | #148
As a Sage, against a good dps geared tank Shadow / Assassin, you literally have no chance.

Everything you can do, they have a counter to.

You're only option is to keep them at range. Good luck keeping a class that has force pull and force speed and an AE snare and numerous stuns at range.

And even if you do play a perfect game against a good Tankassin (in dps gear, people are losing track of this little caveat), you're able to time everything perfect, keep him at ranged, you have the upper hand, you may get him...
...he vanishes. lawl.

People saying they don't do good dps are just blowing smoke or they're in tank gear. DPS gear with the exception of a shield = game over for any other class (not sure about the new Marauders / Sents though).

What needs to happen is this, Combat stance needs to cut an Assassins / Shadows DPS by a quarter to maybe a half and up the threat the stance generates. Fixes them in pvp (brings them in line with the other tanks DPS figures) but allows them to still generate the same threat in PVE.

Regardless, something needs to be done about them.

Astakhan's Avatar


Astakhan
04.20.2012 , 09:01 AM | #149
Quote: Originally Posted by LordbishopX View Post
Thats our favorite move but mostly we get knocked off pushed and charged around like a ping pond ball when its on cd and it only lasts 3-5 secs >.> every 60 secs or 45 if talented.....
Yeah, every 45 seconds isn't overpowered. That's just every time you touch the ball or engage whatever easy kill class (IE Sorc / Sage) after you destroy them and they respawn.

The people defending (specfically) DPS geared tankassins in PVP are diluting themselves or just don't want to give up the king-of-the-hill spot.

RefugeASSASSIN's Avatar


RefugeASSASSIN
04.20.2012 , 09:18 AM | #150
Quote: Originally Posted by SajPl View Post
Me (Pyro) 560k damage Tanksin 650k damage (Voidstar 1 hour ago). If this is not OP thaen what is? Im a DPS and that is a tank with better survivability and lots of defensive cooldowns and the ability to guard. I will only mention that the tanksin would have broken 700k damage, but he was allways taunted by me (74k protection only by using taunts).
I'm not saing nerf but I am saing change a bit the way they work.
Screenshot or it didnt happen.

Ive never seen ANY Tankasin break 450k let alone 650-700k. Myself I think the best ive ever scored was around 340 and with 16 medals.

The only way this could be remotely possible is if the Tankasin kept tryin to burn down a good healer 1vs1 the whole game since we cant kill a healer even if we wanted to. He keeps hitting the healer, gets him down 3/4's then the healer heals back up to full beacuse the Tankasin has no more cooldowns or force to do anything else with, rinse repeat.

You people need to realize that warzones are 8vs8 for a reason. Its not a deathmatch so quit trying to 1v1 everyone. In a 2v1 fight, even if I kill one of the 2, the second will usually finish me off. How is that OP again?
Keefan Noonan
Darkness Tankasin
Jedi Covenant