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A Healer's 1.2 Grievances: The story of why healers are upset

STAR WARS: The Old Republic > English > PvP
A Healer's 1.2 Grievances: The story of why healers are upset

Khoraji's Avatar


Khoraji
04.20.2012 , 08:35 AM | #841
Quote: Originally Posted by hairlessOrphan View Post
Sounds reasonable to me. There are better things to get better at in life than SWToR. For most people, anyway.
lol ok... then why did you buy it in the first place? Get off the forums and go live your life.
Khoraji - Jung Ma - <Dread>
Ven Zallow refugee

hairlessOrphan's Avatar


hairlessOrphan
04.20.2012 , 08:36 AM | #842
Quote: Originally Posted by Khoraji View Post
lol ok... then why did you buy it in the first place? Get off the forums and go live your life.
I would guess because he was expecting to enjoy the game. Call me crazy!

Khoraji's Avatar


Khoraji
04.20.2012 , 08:36 AM | #843
Quote: Originally Posted by hairlessOrphan View Post
Sounds reasonable to me. There are better things to get better at in life than SWToR. For most people, anyway.

EDIT for clarify: the point I'm trying to make is this: present an argument for why he or anyone should "get better" at a video game they're not enjoying.
You seem to be saying you are not enjoying the game because you are not good. If you got better, you would be enjoying it more.

Why would anyone post on the forums of a game that they are not enjoying?
Khoraji - Jung Ma - <Dread>
Ven Zallow refugee

Khoraji's Avatar


Khoraji
04.20.2012 , 08:37 AM | #844
Quote: Originally Posted by hairlessOrphan View Post
I would guess because he was expecting to enjoy the game. Call me crazy!
He said he is quitting because he is not good. I told him to get better and he would enjoy it. He doesn't want to do that so thats OK.

Candyland seems to be more his speed.
Khoraji - Jung Ma - <Dread>
Ven Zallow refugee

hairlessOrphan's Avatar


hairlessOrphan
04.20.2012 , 08:40 AM | #845
Quote: Originally Posted by Khoraji View Post
You seem to be saying you are not enjoying the game because you are not good. If you got better, you would be enjoying it more.

Why would anyone post on the forums of a game that they are not enjoying?
Actually, I did fine with my Sage post 1.2. It just wasn't very much fun.

I re-rolled PT Pyro. GG!

I would posit that people post on forums of a game that they are not enjoying because they want to enjoy it, or have enjoyed it previously and wish to enjoy it again later. I would also posit that "enjoyment" is independent of "get good." What do you think, is it possible that being good at something doesn't make it fun? We can settle this debate with the power of science. Try getting really good at *************** and see if it's more fun?

Khoraji's Avatar


Khoraji
04.20.2012 , 08:49 AM | #846
Quote: Originally Posted by hairlessOrphan View Post
Actually, I did fine with my Sage post 1.2. It just wasn't very much fun.

I re-rolled PT Pyro. GG!

I would posit that people post on forums of a game that they are not enjoying because they want to enjoy it, or have enjoyed it previously and wish to enjoy it again later. I would also posit that "enjoyment" is independent of "get good." What do you think, is it possible that being good at something doesn't make it fun? We can settle this debate with the power of science. Try getting really good at *************** and see if it's more fun?
I wasn't even talking to you and you jumped in, Sorry I thought you were in the same boat as him. If you did fine as a sage healer in 1.2, sounds like your just bored of the game. What changed that is making it not fun...when previously it was?

EDIT: I am a merc healer so sorry if I dont know what all the sorc nerfs did to you. Did it make it really change your class that much? My class was nerfed as well and I am having a ball still.
Khoraji - Jung Ma - <Dread>
Ven Zallow refugee

Kevann's Avatar


Kevann
04.20.2012 , 08:53 AM | #847
Quote: Originally Posted by Sheikshufti View Post
To tell the truth, i am deeply torn on this point. As an introduction, i play a scoundrel healer and i normaly enjoy playing PvP.
As the opening post said, TOR was, and to some point, is different form other MMOs when it comes to PvP. I started back in the days with DAoC, and especially pre 1.2 TOR reminded me of those days. It was rewarding players, especially tanks and healers, that could and would think about how the game works, what was important and it strongly supported teamplay. With 1.2 there came several changes, and while i think, that most of these changes were needed, for me it is the combination of these, let's call it efforts, that make playing a healer no more fun.
I noticed three major changes that came with the recent patch: first of the overall damage output was increased, second most healers underwent major changes and the healing output was reduced. Third, the idea of hybrid specs was more or less completly removed from the game.
I want to start with the third point, Hybrid specs. Something that has no real impact on the current situation, but shows on how narrowminded the 1.2PvP has become. As a Scoundrel/Ops you could deal decent damage, do some healing, never en par with pure dmg/heal specs, but most important you could go and try things on your own or with a partner: e.g. planting a bomb in an Voidstar, capturing turrets in an Civil War. It felt like 1,5 dmg dealer and 0,5 healer, and that gave you the edge in most 2vs2 or so. Bioware obviously didn't want to have such things, so they "fixed" it. Fine by me, although i prefere games that challenge you, but most people disagree on that.
The other two points, dmg increase and healingoutput decrease work now in combination and that is, where the problems for healers beginn. I agree, it was hard to kill a healer pre 1.2, especially hard when he was guarded and geared. So it was right to increase the dmg output of dps classes, so that it doesn't take ages to kill a healer with guard. OR it was right to decrease the healing output healers do, so that a healer can't keep himself and others alive while being beaten with lightsabers. BUT the combination of both aspects, and my bet is, that bioware never really tested the effects, makes healing very frustrating. There are games where i spend more time in the starting box, then actually participating in the game. And while i can understand the frustration a dps class feels, when they have to beat some target for ages and the victim still does not die, they at least can "play" the game not just wait and watch. Most people say "learn to play, it is a team effort now"! Right you are, it is. But why are dmgdealers allowed to have fun playing the game on their own, while healers have to wait for someone with a teamoriented gameplay in mind to enjoy TOR? If i team up with a tank and a dmg dealer, playing is totaly different for me, i get protection, i get someone peeling nasty meeles of me and so on. It feels a bit like pre 1.2, just people still die faster. But once you play on your own, as a healer you are screwed. And that is probably the most frustrating thing and the reason why healers are uspet. But as long as you didn't enjoy the view of the other side, this fact is probably hard to understand.
Your words are the Holy Bible for me, I have never found so agree with someone opinion.

hairlessOrphan's Avatar


hairlessOrphan
04.20.2012 , 08:59 AM | #848
Quote: Originally Posted by Khoraji View Post
I wasn't even talking to you and you jumped in, Sorry I thought you were in the same boat as him. If you did fine as a sage healer in 1.2, sounds like your just bored of the game. What changed that is making it not fun...when previously it was?
I'm not defending him, really. I'm not even attacking you (notice: no insults). I'm just saying your rush to judgment is kind of whack. Get over yourself, nahmean?

As far as what changed, it's covered in this thread. I'm not bored of the game, I'm bored of healing. "Be good" is relative to the ceiling of the class, not some objective marker of performance. Pumping out max heals and watching people fall over in three or four GCD's anyway makes you feel like you're being carried as a healer. I'm a Sage, I don't get to drop preventative HoTs and then go have fun doing stuff. All I get is 2s and 3s cast heals (2s and 2.5s talented har har). Used to be that was fun because casting those heals would prop a guy up and hold an objective. Also, juggling the HoT to proc Conveyance for 2s and 1.5s cast heals was fun. Now I'm just a speed bump.

The shorter TTK is designed for DPS lawls. And that's important, I get it. Most people play DPS. So I do what the game asks me to. PT's are fun. I derped my way through my first WZ as a DPS last night and landed 13 medals. I had to work for 7 or 8 on my Sage. Imagine if I knew *** I was doing as a DPS!

Thourton's Avatar


Thourton
04.20.2012 , 09:23 AM | #849
Quote: Originally Posted by Sheikshufti View Post
If i team up with a tank and a dmg dealer, playing is totally different for me, i get protection, i get someone peeling nasty meeles off me and so on. It feels a bit like pre 1.2, just people still die faster.

But once you play on your own, as a healer you are screwed. And that is probably the most frustrating thing and the reason why healers are upset.
This is a great summation of the healer's perspective.

I do think that DPS output needs to come down just a bit, but at the same time I recognize that healers can still be premiere classes in the right situation. When I run with my guild's PvP group, my favorite setup is when our Sorc and I heal (Sorc+Op). We put out huge numbers and cover each other's deficiencies.

Just as I get frustrated when DPS tears through me, I'm sure DPS gets crazy frustrated when our Sorc and Op just spam heal our entire group to full health the entire fight.

My concern with all of that, though, is why does a healer require a coordinated group to be highly effective when DPS can do it solo (again, to echo Sheikshufti).

ProfessorWalsh's Avatar


ProfessorWalsh
04.20.2012 , 12:55 PM | #850
Quote: Originally Posted by Syylara View Post
A healer could be killed prior to 1.2 by a single DPS who knew what they were doing or if they made a mistake. A healer could be neutralized or at least heavily pressured by a single DPS in most cases, it was already balanced. The problem is the very people now screaming "learn to adapt and play better" chose not to do so and instead flocked to the forums.
That isn't balance.

"Could neutralize or at least heavily pressure."

I don't play a class that has only one option (Deal damage, no stances, no secondary specs, almost no CC, very little utility) for a play style to "heavily pressure" a class.

And it wasn't heavily pressure either.

The healer would kill me if I wasn't a Watchmen spec. WOULD KILL ME. Because all they had to do was eventually whittle my health away and they would win. You act like once a DPS got on a healer all they could do was heal themselves and that wasn't the case. They could mez us, they could stun us, they could knock us back, they could deal damage to us, they could root us, they had all kinds of things that they could do.

We don't.
"There is no room for compromise. We walk the path of the light side, or we fall into darkness. There is no gray area, Ben."
~ Jedi Grand Master Luke Skywalker (P. 187 FotJ, Book II: Omen)
Host of the Jedi Council stream also author of From the Journal of Val Starwind