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Daniel Erickson on Server Population.

STAR WARS: The Old Republic > English > General Discussion
Daniel Erickson on Server Population.

rakuenCallisto's Avatar


rakuenCallisto
04.20.2012 , 07:50 AM | #161
Quote: Originally Posted by Tyraelium View Post
The transfers need to be free because this game is subpar. Bioware/EA is responsible for the population problems. They are the only ones that know the true population values, and on top of that, they should have anticipated the population fluctuations post launch. They are the ones who know that their technology is capable of in terms of supporting servers of large sizes. They released the game too early, and the many problems that sprung from that turned a lot of players away. They used artificial queues to try and direct the flow of new characters, and they opened new servers when it was not needed at all. They have been giving away gametime to save their sinking ship already, only 4 months since that disastrous launch.

If you'e going to tell players to reroll and start from level 1, we're going to do it on another game with a company that has better foresight and planning than this one.
/standsupandslowlyclaps

bravo sir.
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faymar's Avatar


faymar
04.20.2012 , 07:55 AM | #162
Quote: Originally Posted by ItGetsAllOver View Post
Lots of players buy game time in blocks (3 months, 6 months, 12 months). Those accounts are considered active subs, even if they aren't being used.

Again, it's not technically lying. The game population is definitely in decline. We, as players, can see that every single day. Shareholders, many of whom don't play the game, aren't concerned with server populations. They are concerned with active subscriptions. People who are keeping their accounts active despite not playing, people who have payed in blocks, people with free game time are all considered active subscriptions.

Semantics are frequently employed by companies to make their numbers look better. As long as they don't actually change any information, they're not technically lying. They're just reporting the information in a beneficial manner. It's the difference between 1.7 million subscriptions and 1.7 million active subscriptions. See the difference?

So what is going to be the excuse in September if BioWare says the population is about the same or haven't shrunk? You guys have had one every time they talk about numbers.

CrimsonFire's Avatar


CrimsonFire
04.20.2012 , 07:58 AM | #163
1 free transfer per character, rest paid. Can't have ppl jumping all over the place, would never be a settled balance. It also puts stress on the servers as it's a trickier operation than you might think, scripted or not to move cells cross databases.
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ItGetsAllOver's Avatar


ItGetsAllOver
04.20.2012 , 08:16 AM | #164
Quote: Originally Posted by faymar View Post
So what is going to be the excuse in September if BioWare says the population is about the same or haven't shrunk? You guys have had one every time they talk about numbers.
Talking business isn't an excuse or a conspiracy theory. It's the way the world works.

I like the game, I see the potential, I want it to succeed. However, BioWare's lack of MMO experience is painfully obvious and they're on the same path as other failed/failing MMOs and seem to be blindly following the same footsteps.
Attention forum moderators: I am not a troll, I'm just stupid.

vandana_'s Avatar


vandana_
04.20.2012 , 08:45 AM | #165
Quote: Originally Posted by Kthx View Post
You present no facts, no evidence, nothing. At least provide us some motivation why BioWare is, in your opinion, straight-out lying to its customers.
Who said they were lying? It's just the fact that server populations are too low
Evidence 1: http://www.torstatus.net/shards/eu
Evidence 2: http://massively.joystiq.com/2012/04...now-declining/
V'ox

vandana_'s Avatar


vandana_
04.20.2012 , 08:48 AM | #166
Quote: Originally Posted by Ujest View Post
Why should they be free?
So you don't have to pay for them? Of course for those willing to (like you) there should be a donation option.
V'ox

vandana_'s Avatar


vandana_
04.20.2012 , 08:51 AM | #167
Quote: Originally Posted by CrimsonFire View Post
1 free transfer per character, rest paid. Can't have ppl jumping all over the place, would never be a settled balance. It also puts stress on the servers as it's a trickier operation than you might think, scripted or not to move cells cross databases.
Oh yeah, nuclear science... so complicated that Rift offers the feature without problems and WoW does transfers in 5 minutes?
V'ox

AnimalMotherr's Avatar


AnimalMotherr
04.20.2012 , 08:55 AM | #168
First stage of transfers should be free transfers OFF of FULL servers to Standard servers. I think if some of these standard servers just a got little bump in population it would make a big difference. I saw the (prime time) population of RP server Ebon Hawk grow from standard to Heavy in the matter of a few days.

BrunoLogan's Avatar


BrunoLogan
04.20.2012 , 08:59 AM | #169
If BW is implementing character transfer first, at least could let us transfer for free on the first month or so. I have at least one character that I would like to transfer to the server I'm playing now.

Kthx's Avatar


Kthx
04.20.2012 , 09:00 AM | #170
Quote: Originally Posted by ItGetsAllOver View Post
Lots of players buy game time in blocks (3 months, 6 months, 12 months). Those accounts are considered active subs, even if they aren't being used. Again, it's not technically lying. The game population is definitely in decline. We, as players, can see that every single day.
If you define game population as concurrent players, then yes. But this is not the same thing as saying "servers are dying" or "the overwelming majority of players are on dead servers" or "SWTOR will go f2play", all of which are representatives of common unsubstantiated assertions here on the forums. If you define game population as subscriptions, then you have not presented any evidence to support that there is a decline.

Quote: Originally Posted by ItGetsAllOver View Post
People who are keeping their accounts active despite not playing, people who have payed in blocks, people with free game time are all considered active subscriptions. Semantics are frequently employed by companies to make their numbers look better. As long as they don't actually change any information, they're not technically lying. They're just reporting the information in a beneficial manner.
I fail to see your point. It's not an issue of hiding behind semantics: BioWare has been very clear and upfront about how it defines an "active subscription." Moreover, the definition follows a de facto standard used in the industry. Everyone understands that not every subscriber is actually an active participant (and this is true for any subscription based service, regardless of industry). From a financial perspective (which is the only context in which subscription numbers are relevant), why should they not count every paid subscription, regardless of hours played? Finally, even if you wanted some other measure of the subscription base to get around the difference between active and inactive players who maintain a subscription, how would you do it? If somone has paid for 90 days, has 45 days left, but hasn't played for the last 30 days, how could Bioware predict whether or not that person is coming back?