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CC Locks - resolve bar is working as should be?

STAR WARS: The Old Republic > English > PvP
CC Locks - resolve bar is working as should be?

Varicite's Avatar


Varicite
04.19.2012 , 04:34 PM | #41
Quote: Originally Posted by tkckrys View Post
Sentinels maybe, not so much guardians/JKs, I mean tank spec gets an extra stun or two, but the DPS specs don't get fire and forget stuns.
Leap > Push > Leap > Choke?

Although I really was talking more about the tank spec. I'm not terribly familiar w/ the Jug DPS specs, other than being on the receiving end of Rage Jugs a few times before wising up.
Quote: Originally Posted by JayPres View Post
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tkckrys's Avatar


tkckrys
04.19.2012 , 04:48 PM | #42
Rage from jugs/guardians doesn't root you like sentinels, it's VERY easy to run out of range of.

Also the leap, push leap thing is bad, our push unlike consular/sorcs is on a full minute cooldown, affects a single target and builds their resolve, so if we use it then we can't use it in an important situation... such as knocking down ball carriers and such. I mean YEAH we have it, but it's not as quick, easy, or effective as other classes, also force push itself has a very short range, if someone manages to get out of range due to the immobile on leap failing, and slow you, you won't get in a push OR second leap for a good long while.

Many other classes also have faster CDing, more effective knockbacks, and stasis if you aren't a tank locks you into place for the 3 seconds if it isn't interrupted or broken by a knockback by someone else. Which also means no attacking or using other CC or anything, the damage on it also isn't all that good.

The tank specs gets the stuns and the hands off choke, the DPS specs do not.

Quinlynn's Avatar


Quinlynn
04.19.2012 , 05:05 PM | #43
My favorite is when you go from knocked down, to standing and bent over with your head spinning, to suspended in the air holding your throat / spinning with lightening, to flying through the air as a corpse from knock back, all in 120 seconds or less.

Varicite's Avatar


Varicite
04.19.2012 , 05:08 PM | #44
Quote: Originally Posted by Quinlynn View Post
My favorite is when you go from knocked down, to standing and bent over with your head spinning, to suspended in the air holding your throat / spinning with lightening, to flying through the air as a corpse from knock back, all in 120 seconds or less.
To be fair, that is kinda how I would imagine a fight against a bunch of Jedi or Sith would actually go "IRL". : )
Quote: Originally Posted by JayPres View Post
Strap your digital dog to your digital roof and take your ideologies, lovely wife, and sweet little 8yr old girl to a PVE server where you fit best.

Eommer's Avatar


Eommer
04.20.2012 , 06:54 AM | #45
Quote: Originally Posted by Varicite View Post
Leap > Push > Leap > Choke?

Although I really was talking more about the tank spec. I'm not terribly familiar w/ the Jug DPS specs, other than being on the receiving end of Rage Jugs a few times before wising up.
thats not enough to "CC lock¨ the target until he dies...you can break the choke...
the situation is really bad when you see something like on that video posted here at begin.

you got CC lock until got dead or almost dead.

Eommer's Avatar


Eommer
04.20.2012 , 06:57 AM | #46
Quote: Originally Posted by wiggs View Post
Shadowbane used to have a system where you'd be immune to whatever was used on you for a certain length of time. So if you're stunned for 3 seconds you're immune for 15, snared for 9 seconds immune for 30, slept for 5 seconds immune for 20, etc.
yeah. i think that will be better then this current resolve.

btw: i dont think that you can get stun with full resolve. what happens is: you get stun and your bar fill and you are still on the same stun. after that stun finish you cant get stun again. of course, the resolve bar drops REALLY REALLY fast.
still, I think is useless...

Akfourtys's Avatar


Akfourtys
04.20.2012 , 07:00 AM | #47
cc breakers are situational. if u predict stun-lock attempt - dont break cc untill ur resolve is full. when u break with full resolve - the only problems can come are roots and snares.
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Eommer's Avatar


Eommer
04.20.2012 , 07:00 AM | #48
Quote: Originally Posted by aboynamedsue View Post
I agree the amount of cc of all types is way too much. Resolve is a joke, most of the time you're dead by the time you get immunity and that immunity is gone by the time you rez and get back to the fight. That said, I don't think it will change unfortunately. This message has been shouted over and over since launch and nothing
pretty sad. I just posted because I think is worse after 1.2. Idk, maybe is because Im dyeing way more easy now. As a Full BM dps gear and rage spec I have less 16000hp (serious) and I have a feeling that Im get "stun" lock ALOT now.

I think if your health drops 25% with a burst dmg you should get immune to any kind of cc like someone already said.

Darth_Philar's Avatar


Darth_Philar
04.20.2012 , 07:40 AM | #49
Quote: Originally Posted by Eommer View Post
pretty sad. I just posted because I think is worse after 1.2. Idk, maybe is because Im dyeing way more easy now. As a Full BM dps gear and rage spec I have less 16000hp (serious) and I have a feeling that Im get "stun" lock ALOT now.

I think if your health drops 25% with a burst dmg you should get immune to any kind of cc like someone already said.
1.2 buffed DPS and nerfed healing, so yes, you can expect PvP to be nearly 100% zerging for a while. You will charge in an die a lot.
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DarthKhaos's Avatar


DarthKhaos
04.20.2012 , 09:10 AM | #50
Quote: Originally Posted by tkckrys View Post
AHHAHHAHAHAHA, oh wow, this explains it, immobilizes and snares and other effects might as well be stuns in certain situations, especially since they dont break on damage, especially since certain immobilizes can come with a stun-like effect, and stuns if they hit you and make your resolve bar full, still last the full duration, so yeah.

Resolve is useless, especially as a JK Guardian.
I gotta disagree with you there. If I am rooted I can still fight, I can stun you, hell I can pop a pot or use my defensive cooldowns. When I'm stunned I can't do anything.
Resolve is only useless as a JK or SW because the force choke/stasis apparently ignores the resolve bar. I don't mind taking the dmg but when the bar is full you should still be able to move.
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