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Tank Assassins (and Shadows) are ruining PvP.

STAR WARS: The Old Republic > English > PvP
Tank Assassins (and Shadows) are ruining PvP.

Neamhan's Avatar


Neamhan
04.19.2012 , 09:18 PM | #121
Quote: Originally Posted by tspev View Post
It is window lickers such as your self taking things and attempting to convey them that everyone wants my class nerfed.
The 'window lickers' are the ones who come to the forums crying about other classes. You know, like that guy who said, and this is a direct quote: Tanks should just generate threat and do ZERO damage. Then comes back and whines more about how that's not a call for a nerf.

Quote:
The fact remains a Shadow tank is doing entirely too much damage for the survivability that they have. Bioware should fix it. I said it is great for a tank to mitigate damage and survive but at the same time Tanks are there to tank not kill things. When a shadow can stand there and do damage toe to toe with a DPS yes that is out of wack.
Oh, is that a 'fact'? Where is your evidence to support this 'fact'? Just because some anonymous guy on the internet types something on a forum, that doesn't make it a 'fact'. You need to provide something to actually prove the point you're failing to make, chuckles. Also, your opinion that a tank shouldn't do any damage at all and should be incapable of killing anything would make for a terrible, terrible game. Which is why Bioware has chosen to not go that route. See: PAX where when asked directly if they thought Shadows were overpowered they specifically said the class was right where they wanted it.

Quote:
If you think it is ok for Tanks to put out as much damage as a DPSer then please go back and lick on your window some more.
Nice strawman, since no one has said a tank should have the same DPS as a damage class. As a matter of fact, evidence has already been provided that shows that tanks are doing half the DPS of a damage class already. Perhaps when you make it out of first grade you'll have enough reading comprehension to understand this.

Darth-Malkaevian's Avatar


Darth-Malkaevian
04.19.2012 , 09:22 PM | #122
Quote: Originally Posted by Teabaker View Post
.. Huh? I did regulary 1v2 in Warzones with my marauder. I once won a 1v4. I killed a guarded Gunslinger in a 1v4. I could easily tank half the team for 20 seconds while my team caps and/or destroys them

Marauder is anything but "balanced" from 1-49.

Also leveling is easy as hell. I leveled as Annihilation and I easily did heroic 2+ missions.
You are not everyone. Just because a few people can utilize the class to become godlike, doesn't mean it needs nurfed not everyone is that skilled or geared. Anyone can do this with any class, put me on a sith sorce for example in pvp and I will annihilate any class including a Marauder and often do in pvp 1-49 and now while hes 50.

Skill and ability has nothing to do with the character or class it's all about the person, yes some people are going to be amazing, but these few that tear through the warzones do not represent though whole, however it is these individuals that cause thread like "Marauders Need to be Nurfed!!!"

You remember when they talked about Sorces being Nurfed? I was one of the Causes. Was everyone able to do what I did? Hell no. Therefore it is not the class but the individual and their skill.

shirayuki's Avatar


shirayuki
04.20.2012 , 05:31 AM | #123
In what game can't a tank kill something/someone? If a tank couldn't kill any one, no one would play one and that would cause a problem in mmos, and going by your logic healers shouldn't be able to kill either just heal what fun is that?

KaKiMi's Avatar


KaKiMi
04.20.2012 , 06:11 AM | #124
Why do Assassin/Shadows have their Project/Shock & Telekinetic Throw/Force Lightning fixed at 10m in comparison to the Sage who gets it buffed to 30m once they get their advanced class. And then they just completely throw the class mechanics away and give them a 30m stun.
I never understood that.

Tank Assassins:
The only Tank class that can remove snares by themself
Can commit only ONE talent point to increasing their shield chance by 10% - Vanguards have to commit 5 talent points for christ sake, Juggernauts can only get 4%
Have the highest internal/elemental defense without the help of third party buffs, from their own utility buff, which in comparison makes their buff the most tank viable.
Can completely remove all debuffs on them and make themself immune for 3 seconds, again the only buff which is truly viable for a tank in comparison.
Has the most cooldowns
Has the most stuns
Has the most aoe's
Has the fastest energy regeneration mechanic (being force power, it doesn't slow down or alter in anyway like Juggernaut/Guardians whilst in Soresu Form's rage gain, it doesn't lower your recovery rate the more consumed/exhausted your energy is like Vanguard/Powertech ammo system/Heat system)
Can remove ALL snares, the ONLY type of cc as it were that doesn't add resolve, and the skill that does this effect (Force Speed), it's cooldown is also reduced when you spec this tree.
Has a talent point that at it's peak can inflict 75% extra damage with Force Lightning/Telekinetic Throw - That's the 2nd HIGHEST talent based passive damage increase that exists in the game, and it only requires 3 talent points, not 5.
If you actually take a look, every other talent in the game that increases damage whether due to skill activation, proccs or trigger rates, NONE exceed 50% except this one... in a tank spec. I've seen people hit 8k with this skill on full bm... if this is normal then why are people ************ about ravage?

Quote:
Which is why Bioware has chosen to not go that route. See: PAX where when asked directly if they thought Shadows were overpowered they specifically said the class was right where they wanted it.
-That is a sad commentary even in itself.
People are getting this stupid concept that instead of nerfing one class, its more justified to buff every other class to bring them up to the same level of magnitude. I don't know what's so special about the Shadow Class, but clearly it was worked on more than any other, to the point that Bioware are scared to nerf it.
Take a closer look at the class, and if you're a decent player, you'll realise one nerf in ANY area of this class would gimp it. That's the biggest joke

allexj's Avatar


allexj
04.20.2012 , 06:16 AM | #125
well then if were going to get nerfed then so be it they have messed up this game completely now....as a fully speced shadow tank i can no longer kill a sent/maruder or any JK/SW class with the buff they got from 1.2 so now were under balanced we cant tank the damage that JG/SJ do any longer with the amount of dps there is out there
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allexj's Avatar


allexj
04.20.2012 , 06:21 AM | #126
Quote: Originally Posted by KaKiMi View Post
Why do Assassin/Shadows have their Project/Shock & Telekinetic Throw/Force Lightning fixed at 10m in comparison to the Sage who gets it buffed to 30m once they get their advanced class. And then they just completely throw the class mechanics away and give them a 30m stun.
I never understood that.

Tank Assassins:
The only Tank class that can remove snares by themself
Can commit only ONE talent point to increasing their shield chance by 10% - Vanguards have to commit 5 talent points for christ sake, Juggernauts can only get 4%
Have the highest internal/elemental defense without the help of third party buffs, from their own utility buff, which in comparison makes their buff the most tank viable.
Can completely remove all debuffs on them and make themself immune for 3 seconds, again the only buff which is truly viable for a tank in comparison.
Has the most cooldowns
Has the most stuns
Has the most aoe's
Has the fastest energy regeneration mechanic (being force power, it doesn't slow down or alter in anyway like Juggernaut/Guardians whilst in Soresu Form's rage gain, it doesn't lower your recovery rate the more consumed/exhausted your energy is like Vanguard/Powertech ammo system/Heat system)
Can remove ALL snares, the ONLY type of cc as it were that doesn't add resolve, and the skill that does this effect (Force Speed), it's cooldown is also reduced when you spec this tree.
Has a talent point that at it's peak can inflict 75% extra damage with Force Lightning/Telekinetic Throw - That's the HIGHEST talent based passive damage increase that exists in the game, and it only requires 3 talent points, not 5.
If you actually take a look, every other talent in the game that increases damage whether due to skill activation, proccs or trigger rates, NONE exceed 50% except this one... in a tank spec. I've seen people hit 8k with this skill on full bm... if this is normal then why are people ************ about ravage?

ok First OFF NO there is no way we can hit for 8k unless there in damage gear then well they can tank atall.....the highest proc i have ever gotten with the WZ red boost on, Force Potency, and a relic poped with the damage buff up is 2.5k.....did yall know that our damage is reduced by 5%^ while were in tanking stance?
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KaKiMi's Avatar


KaKiMi
04.20.2012 , 06:23 AM | #127
Quote: Originally Posted by allexj View Post
ok First OFF NO there is no way we can hit for 8k unless there in damage gear then well they can tank atall.....the highest proc i have ever gotten with the WZ red boost on, Force Potency, and a relic poped with the damage buff up is 2.5k.....did yall know that our damage is reduced by 5%^ while were in tanking stance?
Telekinetic Throw is a channeled attack so if you're saying you do 2.5 per tick then thats 10k overall... *** is your point? I'm pretty sure 5% is a laughable matter. If you don't use relics/adrenals in pvp then your just bad.

allexj's Avatar


allexj
04.20.2012 , 06:28 AM | #128
Quote: Originally Posted by KaKiMi View Post
Telekinetic Throw is a channeled attack, I'm pretty sure 5% is a laughable matter. But if you don't use relics/adrenals in pvp then your just bad.
didn't i say i did use them. With the wz damage buff on, force Potency, the buff from my class, a relic poped. and even when i deiced to use a stim for damage is still dose not do over 3k..sorry go back to SWTOR and look at yoru number again....oh and first off i was talk-en about project not TK u can get rid of that move all to gethere i dont use it unless i need a heal LOL
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KaKiMi's Avatar


KaKiMi
04.20.2012 , 06:30 AM | #129
Quote: Originally Posted by allexj View Post
didn't i say i did use them. With the wz damage buff on, force Potency, the buff from my class, a relic poped. and even when i deiced to use a stim for damage is still dose not do over 3k..sorry go back to SWTOR and look at yoru number again
The damage I suggested was 2k which is the highest i've seen a shadow do on me, now you're saying you've never seen it go over 3k. Again it's a channeled skill that ticks 4 times.
So basically you're saying it's possible to do more than what i've seen, you insinuate that it's only do-able with dps gears and not tank gears. And you're saying some pointless stuff about if you were to use full adrenals + relics.
how about you go back to swtor, and grind your class until you're decent enough to talk, you're just arguing with yourself right now
EDIT: And then you edit your post talking pointless sh*t about project when im talking about t.throw.
jesus christ, get better.

Akfourtys's Avatar


Akfourtys
04.20.2012 , 06:32 AM | #130
Quote: Originally Posted by allexj View Post
did yall know that our damage is reduced by 5%^ while were in tanking stance?
crap BONUS damage is reduced by 5%. dont mislead people. and chain shocks crits for 4k+2k are not so rare to my non-full-bm-geared tankasin wearing stalker's dps set.
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