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A Healer's 1.2 Grievances: The story of why healers are upset

STAR WARS: The Old Republic > English > PvP
A Healer's 1.2 Grievances: The story of why healers are upset

Lindraskada's Avatar


Lindraskada
04.20.2012 , 05:42 AM | #831
im just spewing out mental ideas here so bear with me :

why dont we get STANCEs like melee do ?

Stance 1: DPS - 50%, Healing Untouched
Stance 2: DPS - Untouched, Healing -50%

or something, so we can do one or the other ? so you dont get people spamming dps and healing ? and yes i know its not amazing is specced for but its all cumulative

Sheikshufti's Avatar


Sheikshufti
04.20.2012 , 05:46 AM | #832
To tell the truth, i am deeply torn on this point. As an introduction, i play a scoundrel healer and i normaly enjoy playing PvP.
As the opening post said, TOR was, and to some point, is different form other MMOs when it comes to PvP. I started back in the days with DAoC, and especially pre 1.2 TOR reminded me of those days. It was rewarding players, especially tanks and healers, that could and would think about how the game works, what was important and it strongly supported teamplay. With 1.2 there came several changes, and while i think, that most of these changes were needed, for me it is the combination of these, let's call it efforts, that make playing a healer no more fun.
I noticed three major changes that came with the recent patch: first of the overall damage output was increased, second most healers underwent major changes and the healing output was reduced. Third, the idea of hybrid specs was more or less completly removed from the game.
I want to start with the third point, Hybrid specs. Something that has no real impact on the current situation, but shows on how narrowminded the 1.2PvP has become. As a Scoundrel/Ops you could deal decent damage, do some healing, never en par with pure dmg/heal specs, but most important you could go and try things on your own or with a partner: e.g. planting a bomb in an Voidstar, capturing turrets in an Civil War. It felt like 1,5 dmg dealer and 0,5 healer, and that gave you the edge in most 2vs2 or so. Bioware obviously didn't want to have such things, so they "fixed" it. Fine by me, although i prefere games that challenge you, but most people disagree on that.
The other two points, dmg increase and healingoutput decrease work now in combination and that is, where the problems for healers beginn. I agree, it was hard to kill a healer pre 1.2, especially hard when he was guarded and geared. So it was right to increase the dmg output of dps classes, so that it doesn't take ages to kill a healer with guard. OR it was right to decrease the healing output healers do, so that a healer can't keep himself and others alive while being beaten with lightsabers. BUT the combination of both aspects, and my bet is, that bioware never really tested the effects, makes healing very frustrating. There are games where i spend more time in the starting box, then actually participating in the game. And while i can understand the frustration a dps class feels, when they have to beat some target for ages and the victim still does not die, they at least can "play" the game not just wait and watch. Most people say "learn to play, it is a team effort now"! Right you are, it is. But why are dmgdealers allowed to have fun playing the game on their own, while healers have to wait for someone with a teamoriented gameplay in mind to enjoy TOR? If i team up with a tank and a dmg dealer, playing is totaly different for me, i get protection, i get someone peeling nasty meeles of me and so on. It feels a bit like pre 1.2, just people still die faster. But once you play on your own, as a healer you are screwed. And that is probably the most frustrating thing and the reason why healers are uspet. But as long as you didn't enjoy the view of the other side, this fact is probably hard to understand.

oMGitsree's Avatar


oMGitsree
04.20.2012 , 08:01 AM | #833
Quote: Originally Posted by Sheikshufti View Post
Right you are, it is. But why are dmgdealers allowed to have fun playing the game on their own, while healers have to wait for someone with a teamoriented gameplay in mind to enjoy TOR? .
Exactly! This...

Buckit's Avatar


Buckit
04.20.2012 , 08:05 AM | #834
Just curious, I know there's no way for any of us to know for sure, but I'm wondering:

Do any of you think BW will address healer nerfs in the near future? Perhaps a lengthy explanation or maybe some undoing of the 1.2 changes?

I've invested all my TOR playing time into one character, and spent most play time in PVP. This character is currently unplayable, IMHO. (EDIT: Ok unplayable is a bit extreme. But "no longer fun to play" definitely applies for me right now.) I need to decide whether to mothball him and invest a significant amount of time in a new alt or do a complete respec and grind for new gear (PVP and PVE), which may not even help.

noladev's Avatar


noladev
04.20.2012 , 08:21 AM | #835
Quote: Originally Posted by QuiJonPed View Post
That aside, the only "stupidity" here is someone who pops their CC breaker without full resolve coupled with a squishy healer without a tank guarding them.

It's funny how healer from a pre made still manage to cope.

TL@DR?

You're doing it wrong.



Ker Ching. You're doing it right



Cool. So when your PUG/Premade gets wasted by a premade with a healer, will you then spam the forums about how unfair it is?

By the way, I'm an Operative healer.
Operative healers are the best in the game.
Unsubbed 04/12/12 GG Sorc nerfs.

Khoraji's Avatar


Khoraji
04.20.2012 , 08:22 AM | #836
Quote: Originally Posted by Buckit View Post
Just curious, I know there's no way for any of us to know for sure, but I'm wondering:

Do any of you think BW will address healer nerfs in the near future? Perhaps a lengthy explanation or maybe some undoing of the 1.2 changes?

I've invested all my TOR playing time into one character, and spent most play time in PVP. This character is currently unplayable, IMHO. I need to decide whether to mothball him and invest a significant amount of time in a new alt or do a complete respec and grind for new gear (PVP and PVE), which may not even help.
Are you a merc/trooper healer? Just judging by your profile pic. We are not unplayable lol. We were close to gods before, healing through 3-5 DPS without running out of resources. Today we are more in line with what a healer should be. Did we get nerfed a bit too hard? Yea probably, they didn't have to nerf the bonus healing from kolto missile, they didn't have to nerf the Supercharged gas so damn hard.

I am still healing for 300-600k every match...unless we just roll over them, and then my healing is still higher than any of the DMG.

OPS now get better numbers than us, but we are still the best single target healers in the game. Which is more important than a bunch of HoT's IMO.
Khoraji - Jung Ma - <Dread>
Ven Zallow refugee

mikegr's Avatar


mikegr
04.20.2012 , 08:23 AM | #837
Quote: Originally Posted by Buckit View Post
Do any of you think BW will address healer nerfs in the near future? Perhaps a lengthy explanation or maybe some undoing of the 1.2 changes?
I can guarantee that BW will not make healers a viable class as this point. The have already lost most of the people who started the game as a healer and now they are relying on the DPS players for income. If they do something to make the DPS players angry, the game will simply die in short order. That is why you saw them fix the WZ medal thing as quickly as possible. With a DPS only game, I predict that they will survive until something better and more balanced comes out.

When the forum complaints die down, there will always be new players leveling healers, but once they get to 50 with full gear and realize they are an easy kill, they will simply quit playing and go elsewhere because that is no fun for anyone! They will pay their subscription for 3-4 months and that really all BW needs as long as they are the newest game in town! You don't really need healers for pvp in this game anyway because wins and gear gained are mostly based on who can do the most damage. Unlike most other mmo's, DPS in this game has a very good survivability rate in the first place.

Vexera's Avatar


Vexera
04.20.2012 , 08:27 AM | #838
All I can say is that I am unsubscribing.

Logged into the game today to get a feel if anything has been done to address the healing mess up. Nada has changed. Was in a 2v2 in a WZ and it's seriously silly how quickly I get killed. I may as well not be there at all.

I too have levelled and invested my time in 1 character. I absolutely refuse to spend another 4 weeks levelling a new character.

GG BioWare.

Khoraji's Avatar


Khoraji
04.20.2012 , 08:29 AM | #839
Quote: Originally Posted by Vexera View Post
All I can say is that I am unsubscribing.

Logged into the game today to get a feel if anything has been done to address the healing mess up. Nada has changed. Was in a 2v2 in a WZ and it's seriously silly how quickly I get killed. I may as well not be there at all.

I too have levelled and invested my time in 1 character. I absolutely refuse to spend another 4 weeks levelling a new character.

GG BioWare.
So instead of trying to get better, your going to quit?

Bye.
Khoraji - Jung Ma - <Dread>
Ven Zallow refugee

hairlessOrphan's Avatar


hairlessOrphan
04.20.2012 , 08:33 AM | #840
Quote: Originally Posted by Khoraji View Post
So instead of trying to get better, your going to quit?

Bye.
Sounds reasonable to me. There are better things to get better at in life than SWToR. For most people, anyway.

EDIT for clarify: the point I'm trying to make is this: present an argument for why he or anyone should "get better" at a video game they're not enjoying.