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CC Locks - resolve bar is working as should be?

STAR WARS: The Old Republic > English > PvP
CC Locks - resolve bar is working as should be?

Daayz's Avatar


Daayz
04.19.2012 , 02:39 PM | #21
With re-balancing of expertise we are in essence back to square one when it comes to dying in a stun-lock. Post 1.2 it's not even just operatives that can do this - juggs, bh's can get someone pretty low within their 4 sec stun and marauders can fully dot you up then force choke you down to pretty low health as well.

Eommer's Avatar


Eommer
04.19.2012 , 02:47 PM | #22
Quote: Originally Posted by Fiesbert View Post
CC breaker is not available enough. It should have the same cooldown as the 4 second stun: 1 minute. In addition CC breakers shouldn't be available earlier through talents like it is now. Its a huhuhuhuhuhuuuuuge advantage!

In addition all "complete loss of control CC" should break after a player loses 25% of his health:

100 % health - 4 second stund
2 seconds later the stunned player is at 75% health -> stun breaks
I still think you need a stun immune after get one stun.

Eommer's Avatar


Eommer
04.19.2012 , 02:49 PM | #23
Quote: Originally Posted by Daayz View Post
With re-balancing of expertise we are in essence back to square one when it comes to dying in a stun-lock. Post 1.2 it's not even just operatives that can do this - juggs, bh's can get someone pretty low within their 4 sec stun and marauders can fully dot you up then force choke you down to pretty low health as well.
jugg??? are you talking about tank spec right? how a tank spec get you really low in 4 seconds?

heavenDor's Avatar


heavenDor
04.19.2012 , 02:53 PM | #24
As a sniper I really dont see how a Jugg can complain about anything. I agree that TTK is a little to short now but if you think its no fun as a Jugg try playing a class that doesnt have HP or mobility and see how fun that is.

Scerion's Avatar


Scerion
04.19.2012 , 03:07 PM | #25
Quote: Originally Posted by Darth_Philar View Post
Stuns, Mezzes, and Knockbacks all contribute towards Resolve Immunity and are all prevented once Resolve immunity is reached.
... in theory...

What happens in practice is the resolve bar slowly fills up as your health bar drops to zero. It's a useless system. DR should have been implemented - might have saved some subs.

Eommer's Avatar


Eommer
04.19.2012 , 03:09 PM | #26
Quote: Originally Posted by heavenDor View Post
As a sniper I really dont see how a Jugg can complain about anything. I agree that TTK is a little to short now but if you think its no fun as a Jugg try playing a class that doesnt have HP or mobility and see how fun that is.
Im not asking to nerf nobody. Still FYI, Jugg class with rage/vengeance spec its dps class with 0 survivable. with full bm i have like 15900-16100 depends if Im using a offhand shield or power. Im pretty sure that you have that hp too right? plus, to do something I need get close and against a sniper most of times I cant even charge.

anyway, if you think that any class should be able to kill any other class like you can see in the video above, well, i have nothing to say to you.

Eommer's Avatar


Eommer
04.19.2012 , 03:10 PM | #27
Quote: Originally Posted by Scerion View Post
... in theory...

What happens in practice is the resolve bar slowly fills up as your health bar drops to zero. It's a useless system. DR should have been implemented - might have saved some subs.
pretty much....100% agree.

tkckrys's Avatar


tkckrys
04.19.2012 , 03:16 PM | #28
Even with a full resolve bar it's not working, just today I got CC'd from full to dead in huttball, even with a full resolve bar, I know because I was spamming throw and I never once got it off, apparently some CC's will lock you even with resolve on, and some roots will affect you with resolve on, mainly seems to come from consulars/sorcs but it's hard to tell sometimes.

jolten's Avatar


jolten
04.19.2012 , 03:26 PM | #29
Quote: Originally Posted by tkckrys View Post
Even with a full resolve bar it's not working, just today I got CC'd from full to dead in huttball, even with a full resolve bar, I know because I was spamming throw and I never once got it off, apparently some CC's will lock you even with resolve on, and some roots will affect you with resolve on, mainly seems to come from consulars/sorcs but it's hard to tell sometimes.
I to have had more trouble with resolve since patch, stunned when it was full just like you.
And it feels like it drains quicker now.
Have had ppl stun me to full resolve and then while stunned it has drained so they can continue to stun me.
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TheRelic's Avatar


TheRelic
04.19.2012 , 03:26 PM | #30
Quote: Originally Posted by tkckrys View Post
Even with a full resolve bar it's not working, just today I got CC'd from full to dead in huttball, even with a full resolve bar, I know because I was spamming throw and I never once got it off, apparently some CC's will lock you even with resolve on, and some roots will affect you with resolve on, mainly seems to come from consulars/sorcs but it's hard to tell sometimes.
I got hours of vids but i din't find 1 single resolve not working as intended. To bad because i do think stun locks are game killers. There are simply to many CC, snare, root, knockbacks in this game. When i play as my marauder i feel like a ping pong ball.