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Space Mission Difficulties


Aloro's Avatar


Aloro
04.19.2012 , 12:02 PM | #51
Quote: Originally Posted by Acherom View Post
Setting off your EMP while in the middle of the first minefield will net you about 97 mine 'kills' at the very start of the [space mission that deals with minefields; can't recall the name].
I run Ascendancy Barrier pretty much daily (lvl 48; Republic version is the Impossible Sector). It's the most efficient reward-for-time I've found in game overall, actually. 20 fleet commendations, 2 daily commendations, and around 14k credits including bonuses, for an 8 minute mission is pretty damned good.

Oh, and you can take out 96 mines using the EMP in the first minefield. Then you can take out one of the final two minefields once the EMP has recharged. Using the EMP makes this mission a LOT easier.

Eilzair's Avatar


Eilzair
04.28.2012 , 08:57 PM | #52
Yeah, sorry but the Space Combat has to be bugged. I went out and bought half the purples and tried again. I rolled, I when side to side, I put on super shields the whole way, and no matter what I do I can't survive half way through a mission let alone be able to do any of the tasks. It happened overnight. I am no teenage game guru but I am not a sucky old man either. If this truly is how it suppose to be then it sucks a big one. Balance is key.

Goretzu's Avatar


Goretzu
04.29.2012 , 01:43 AM | #53
Quote: Originally Posted by Eilzair View Post
Yeah, sorry but the Space Combat has to be bugged. I went out and bought half the purples and tried again. I rolled, I when side to side, I put on super shields the whole way, and no matter what I do I can't survive half way through a mission let alone be able to do any of the tasks. It happened overnight. I am no teenage game guru but I am not a sucky old man either. If this truly is how it suppose to be then it sucks a big one. Balance is key.
Which mission is it?

There's one each side that is very difficult, you've really got to learn it (otherwise it's hard to both survive or complete the misison - doing either is pretty easy, but not both). It's the L44 or 46 one I think (could be wrong) The 3 after it (including the L50 one) are much easier.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

OddballEasyEight's Avatar


OddballEasyEight
04.29.2012 , 01:48 AM | #54
I had some problems, but then i bought the proton torpedoes and the one that lets you switch power to your blaster cannons...

after that its a cakewalk...
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KrotanaThrall's Avatar


KrotanaThrall
04.29.2012 , 02:19 AM | #55
Quote: Originally Posted by Eilzair View Post
Yeah, sorry but the Space Combat has to be bugged. I went out and bought half the purples and tried again. I rolled, I when side to side, I put on super shields the whole way, and no matter what I do I can't survive half way through a mission let alone be able to do any of the tasks. It happened overnight. I am no teenage game guru but I am not a sucky old man either. If this truly is how it suppose to be then it sucks a big one. Balance is key.
I do all the spaces missions daily once on each side and don't have any problems with them. I've never finished a mission with less then half health.

GweedoBane's Avatar


GweedoBane
04.29.2012 , 02:29 AM | #56
Anyone having problems with the last couple of missions (ie the hardest) you need to get full purple ship parts as this increases your dmg/shots per second/shield regen/shield strength quite a bit more than the lolvendor lvl 5 ship parts. By level 50 you have access to the purples as well (lvl 49 I think is the last piece requirement).

Also as others have stated obtain the power module that lets you switch power between guns and shields, mine is set to more power to guns for the most part and I only switch it to shields when needed. The shield regen is quite fast when it's on this setting too. I often am switching between the 2 all through a fight. You do need to stop firing though for your shields to regenerate though. As a default these 2 keys are bound to numbers 1 & 2 so easy.

Another helpful bit of kit is the electronic warfare pad (obtainable at lvl 35 from the ship vendor) as this allows your ship not to be targeted for 10 secs so total immunity for that time. This is on a 3 minute or so timer from memory (I hardly use it anymore) so you can use it a couple times in a fight.

With full purple gear you should be running with the following stats -
Ship toughness 3350
Rate of fire 10
Blaster dmg 100
Shield regen 30
Shield absorb 600
Missiles 150

Use missiles all the time too, I'm always snapping off 2 missiles per against fighters whipping past me before they shoot their rounds off so that my shields regenerate (only blaster fire stops the regen process) then I switch back to power for guns.

With the above equipment I don't ever die in the space missions, I hardly even take dmg to the hull.
Good luck and watch ya six.

MaliceX's Avatar


MaliceX
04.29.2012 , 02:49 AM | #57
Step 1: buy Power conversion module
Step 2: toggle it on and off when needed
Step 3: profit......... then cry when you realize how easy is is



(oh and dont waste money on epic upgrades, they aren't even close to needed, Sorry Cybertechs...)
World 2nd BRO

MaliceX's Avatar


MaliceX
04.29.2012 , 02:54 AM | #58
Quote: Originally Posted by Aloro View Post
I run Ascendancy Barrier pretty much daily (lvl 48; Republic version is the Impossible Sector). It's the most efficient reward-for-time I've found in game overall, actually. 20 fleet commendations, 2 daily commendations, and around 14k credits including bonuses, for an 8 minute mission is pretty damned good.

Oh, and you can take out 96 mines using the EMP in the first minefield. Then you can take out one of the final two minefields once the EMP has recharged. Using the EMP makes this mission a LOT easier.
I use mine on the 2nd field, the first field nothing is going on so i just blast the mines, use EMP on the 2nd one (still nothing going on) complete.
Go AFK with shield on till the end of the mission, Use EMP on the last field to clean up around the Minelayer and blow it up, go afk for another 2 mins with shield up.

Play for like 45 seconds of the 8 minute mission.
World 2nd BRO

Kheld's Avatar


Kheld
04.29.2012 , 03:08 AM | #59
Theres one mission on Rep side i find very hard, "Drexel Sweep". The others are all doable with ship upgrades.

The one thing you have to learn though is using the move keys to bobble your ship around like a kite flying in the wind (I hate it but you need to do it). This cuts down on the ammount of incoming damage you recieve greatly.

Move the crosshairs with the mouse while richocheting your ship off the invisible tunnel walls with the move keys. Job done.
The Force will be with you, always.

Blackardin's Avatar


Blackardin
04.29.2012 , 03:24 AM | #60
Quote: Originally Posted by Eilzair View Post
I used to really enjoy the space missions and they were good ways to make XP but the last 6 or so levels as I approached 50 they have went from easy to hard to impossible. I don't know if this is due to the patch making them harder but I am level 50 now with all level 5 upgrades and I can't even complete the Green missions.

Any thoughts ?


Heck yeah. I love the space missions, and know them backwards and forwards so when I see a post like this I always jump in.

First, have you upgraded everything, including the items from the droid that you buy with space commendations. You cannot do the final missions without them.

EMP Generator: Costs 150 fleet commendations and requires level 45 to use. Deals damage to all nearby allies and enemies.

Great tool for when you are getting pounded by alot of ships in close proximity, or if you get behind in the mind fields in places like Clouds of Vondoru, or Ascendancy Barrier. Makes all the difference in the world.

Power Conversion Module: Costs 30 fleet commendations and use level 25 to use. Allow you to switch between extra blaster damage or extra shield regen (keep in mind shield regeneration still requires you to not fire any blasters).

Absolute must have for the later missions. What it does is almost double your blaster power at a cost of slow shield regen. You control it with your number 1 and 2 keys. When attacking, turn it on to enhance your blasters. As soon as you get clear, switch to shields and quickly regen your shield to full.

Proto Torpedo Tube: Costs 50 fleet commendations and requires level 50 to use. These will instantly destroy a shielded target (targets that will take quite a few regular missiles to get through).


This will prevent a few gray hairs for sure, especially in places like Mugar Ice field when that nasty little bugger of a ship comes at you right in the begining. I think this one comes a little late for its use, but its a nice one shot.

Electronic Warfare Pod: Costs 90 fleet commendations and requires level 35 to use. This item will make you immune to all enemy fire for 10 seconds.

Get too close to the bombers going in on Skaross Fortification, or Aeten Defense? Rear gunners on the bombers lighting you up like a Christmas tree? Hit this little guy and blast them to dust in complete saftey. How about the big rush in Sullust Interception, where the shielded fighter beats you off the head while the oncoming fighters pound you to space junk? Proto up his backside, warefare pod shuts them right down and one of the toughest section in all the space missions becomes trivial.

In addition, remember to use your missiles, even on those fighters coming right at you. You have a ton of them. Grab all the bonuses like destroying shield generators, and engines on the missions that offer therm. Hit the base stem on Cartel Listening Station every time you go past it until you destroy it for a nice little bonus.

If you enjoy space missions, once you upgrade, run a few practice missions, you will be back in the happy seat once again.

Hope that helps.
May the Schwartz be with you....