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Space Mission Difficulties


Acherom's Avatar


Acherom
04.19.2012 , 10:44 AM | #41
Quote: Originally Posted by Striker_KOJ View Post
Ok, I have recently resubscribed because I wanted to give 1.2 a whirl.

I have been a proponent of a more challenging and deep space combat system, but I still played the heck out of the space missions because they were generally a good way to augment experience while leveling. I see a lot of misinformation in this thread about what you NEED to complete space missions (on any difficulty); but as my experience was with the missions before 1.2, I am also curious if there were any actual changes to the difficulty.

Someone mentioned in this thread that you sometimes start on a different "rail" than normal. Is this true? Is this intended? Is this a bug?

Was there any mention in any patch notes about changes to Space Combat at all? (I can't be bothered to rifle through the notes, because I am sure there are people who pay more attention than I do).

Unless there really are changes to the hitpoints of enemies, or to the damage your ships can sustain/dish out, then I disagree with most of the people in this thread stating you "NEED" lvl6 purple upgrades. I also disagree that you "NEED" the EMP upgrade. I am not sure I have even purchased, let alone equiped, the EMP on any of my characters, and I have completed all levels and (pretty sure) all bonuses. In most levels, it is entirely possible to acheive the minimum mission objectives entirely with lasers. Takes some practice and memorization but it is possible.

That is not to say that the items don't help, but they certainly arent required.

I am still very curious if the "rail" has been changed on some maps. With the way the levels have you "bearly" missing asteroids and ships, I can't immagine any change to the rail being intentional, and that could very well contribute to the "increased difficulty".
The only thing that I've personally noticed is a change in the capital ship's firing pattern. There used to be a very simple: w - d - s - a, space bar w - a - s - d [repeat all mission long] pattern that allowed you to avoid nearly 100% of all incoming fire to the ship. From my experience: this doesn't work as effectively and I'm actually getting hit again.

The fly-by fighters attacks are still the same predictable pattern, and the 'mini-boss' class ships retained their avoidable pattern as well. However both the republic 'egg' cruiser and imperial destroyer are ripping away my shields with amazingly accurate ion cannons / barrages of turret fire. [In particular on the republic side: the frigate ships seem to be more difficult to juke as well.]

It may be discounted as my own perception; but that is all I've been able to notice.
"These people have lost a homeworld through no fault of their own. Offering them a new homeworld is the least I can do to compensate them for their loss." - Darth Sidious

XavinNydek's Avatar


XavinNydek
04.19.2012 , 10:52 AM | #42
Quote:
Due to the problems with switching between Proton Torpedoes and Missiles, I never equip the Proton Torpedo.
This. Everything is killable with missiles, just start shooting at the bridge as soon as you can target the ship, don't wait until you are doing close runs.

GreySix's Avatar


GreySix
04.19.2012 , 10:58 AM | #43
Quote: Originally Posted by XavinNydek View Post
This. Everything is killable with missiles, just start shooting at the bridge as soon as you can target the ship, don't wait until you are doing close runs.
Does destroying the bridge make the enemy ship a non-factor?

Striker_KOJ's Avatar


Striker_KOJ
04.19.2012 , 11:16 AM | #44
Quote: Originally Posted by Acherom View Post
The only thing that I've personally noticed is a change in the capital ship's firing pattern. There used to be a very simple: w - d - s - a, space bar w - a - s - d [repeat all mission long] pattern that allowed you to avoid nearly 100% of all incoming fire to the ship. From my experience: this doesn't work as effectively and I'm actually getting hit again.

The fly-by fighters attacks are still the same predictable pattern, and the 'mini-boss' class ships retained their avoidable pattern as well. However both the republic 'egg' cruiser and imperial destroyer are ripping away my shields with amazingly accurate ion cannons / barrages of turret fire. [In particular on the republic side: the frigate ships seem to be more difficult to juke as well.]

It may be discounted as my own perception; but that is all I've been able to notice.
If they increased the accuracy of enemy frigates I could see why this would be a pain, especially since they continue to shoot you even after you destroy all turrets.
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Holden_Dissent's Avatar


Holden_Dissent
04.19.2012 , 11:27 AM | #45
I will have to try these post 1.2.

Prior to 1.2 I never used shield mode once and I couldn't even tell you how to switch to proton torpedoes. Never switched to them and I've never used them. Nor have I needed to.

GroogOT's Avatar


GroogOT
04.19.2012 , 11:35 AM | #46
For Zosha advance (my favorite until last 2 minutes because it feels like a fleet assault) when you first get in range of the big one do this:

1) target bridge with proton torpedo
2) Fire all your missiles at one shield until the torpedo icon comes back
3) blast a shield with PT
4) go back to #2 shield or target something else if its gone
5) Blast last two shields with PT

BTW, something I didn't know for a long time is you can target a single thing with multiple missiles. Just rapidly click the target, simple as that!

Also, EMP is a waste. Never use it on the char I do have it on, and don't have it on the other. Don't miss it ever. The jammer is huge though. Can save you when you slip up.


As to the different RAIL:
Yes you can start on a different rail. You are "offset" by a certain fixed amount forward of where you are supposed to be. For instance in the minefield mission you can pass THROUGH the fighter tender's engines or you pass THROUGH the nose of a frigate in Zosha. Its obvious that you are not on the correct path. It seems this is due to load times and a lack of synchronization if something hangs up. If I go into a mission, leave and then re-enter it seems things load faster the second time and I'm only rarely on the wrong rail.

How would I go about quantifying this problem? Since I almost daily do those three missions AND I have the problem, it would be quite easy.

Acherom's Avatar


Acherom
04.19.2012 , 11:48 AM | #47
Quote: Originally Posted by Holden_Dissent View Post
I will have to try these post 1.2.

Prior to 1.2 I never used shield mode once and I couldn't even tell you how to switch to proton torpedoes. Never switched to them and I've never used them. Nor have I needed to.
Prior to 1.2; I could run all space missions without losing shields; heck half shields. As all fire was 'avoidable'.
Pop stance '1' on the power conversion module and blast away the whole mission. To complete minimum objectives (and some of the simpiler bonuses) you don't even really 'need' missles.

However; post patch my experiences are outlined above. It feels like something is different.

Quote: Originally Posted by GroogOT View Post
Also, EMP is a waste. Never use it on the char I do have it on, and don't have it on the other. Don't miss it ever. The jammer is huge though. Can save you when you slip up.
Setting off your EMP while in the middle of the first minefield will net you about 97 mine 'kills' at the very start of the [space mission that deals with minefields; can't recall the name].

You're also setting it off early enough that the cooldown will be up to do the same thing with the minefield at the very end of the mission; between these two pulses its more enough to fill the bonus requirement without shooting a single one.
"These people have lost a homeworld through no fault of their own. Offering them a new homeworld is the least I can do to compensate them for their loss." - Darth Sidious

Darth_Gao_Gao's Avatar


Darth_Gao_Gao
04.19.2012 , 11:48 AM | #48
just support your local economy and buy all the artifact ship mods you can. make sure you have all the fleet mods as well, and learn to use them correctly. it really isn't hard.

CallistoEx's Avatar


CallistoEx
04.19.2012 , 11:51 AM | #49
I am sure others have said this, but a big thing is to make sure your equipment is up to date on your ship, have the special use weapons and mods and stuff, and then a huge one for me was just learn to also move using movement keys.

My only gripe is that to do that I need to rebind left and right to a and d, as I have strafe there like most reasonable people would.

I wish you could just customize space movement keybinds. Or can you now and I just missed it?

Slugamaniac's Avatar


Slugamaniac
04.19.2012 , 11:56 AM | #50
I really like the step up in difficulty, believe it or not. That may be because I like the space missions THAT much.

It's especially challanging since my trooper is lv42 and currently doing Hydian Way Blockade and Drexel Sweep. Drexel sweep is still rough if you don't pay attention since the imp cruiser will rip your shields down to nothing right before you start your gauntlet run. So basiclly I try to recharge as much shielding as possible (al la power conversion module) after passing the cruiser and use nothing but missiles for 10 seconds or so. Once the super-imp fighter flies past me I blow my Electroic Warfare Pod and spam that fire button/rocket button like crazy at the oncomming fighters. If you time it right you shouldn't take more than 50% total hull damage once the big wave goes past you.

Also remember: you can fire your lasers and rockets at the same time! I didn't know this for the longest time and it helps a LOT! And always check the ship upgrade vendor everytime you level since 90% of the time you can get a better piece for you ship. Don't worry about spending extra for the purple ship upgrades, they will pay for themselves plenty fast.
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