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Why do fresh 50's have the same gear as me

STAR WARS: The Old Republic > English > PvP
Why do fresh 50's have the same gear as me

fuzzDONTEVENTRIP's Avatar


fuzzDONTEVENTRIP
04.19.2012 , 10:31 AM | #201
Quote: Originally Posted by Syylara View Post
Define "quick" as this is an entirely subjective term.

As I demonstrated, it is basically the exact same pace to achieve BM now as it took to achieve Champion before and both were the middle of 3 tiers in their respective settings.

Also, the advantage your BM gear has over recruit gear is greater than the advantage it was giving you over Champion gear prior to 1.2. (4% increase rather than 0.6%, a significant improvement). You did not have to put in any additional time to receive that 3.4% increase in performance, it was handed to you over night in a patch.
If thats the case they should fix it. I honestly dont care as long as im progressing into WH. Getting WH will be even easier now with the WZ comm buff

-fuzz

DarkDruidSS's Avatar


DarkDruidSS
04.19.2012 , 10:32 AM | #202
Quote: Originally Posted by Syylara View Post
Define "quick" as this is an entirely subjective term.

As I demonstrated, it is basically the exact same pace to achieve BM now as it took to achieve Champion before and both were the middle of 3 tiers in their respective settings.

Also, the advantage your BM gear has over recruit gear is greater than the advantage it was giving you over Champion gear prior to 1.2. (4% increase rather than 0.6%, a significant improvement). You did not have to put in any additional time to receive that 3.4% increase in performance, it was handed to you over night in a patch.
Right, beat you to it. See my post above yours.

Personally regardless of speed I prefer the more linear route of gear now than the previously random token distribution. Now you can see clearly how many tokens you need and you can gauge roughly how long it till take you to get to that point. So this way you can set mini-milestones for yourself with character progression through gear. Were as before it was random so joe blow could have his BM set before you because he got lucky.
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Tenthletter's Avatar


Tenthletter
04.19.2012 , 10:33 AM | #203
Quote: Originally Posted by Mattderp View Post
Oh, this again, the 'fair fight' quote. They should have to work for their gear, if you want that sort of game go play GW2.
Careful what you wish for.

fuzzDONTEVENTRIP's Avatar


fuzzDONTEVENTRIP
04.19.2012 , 10:33 AM | #204
Quote: Originally Posted by DarkDruidSS View Post
Right, beat you to it. See my post above yours.

Personally regardless of speed I prefer the more linear route of gear now than the previously random token distribution. Now you can see clearly how many tokens you need and you can gauge roughly how long it till take you to get to that point. So this way you can set mini-milestones for yourself with character progression through gear. Were as before it was random so joe blow could have his BM set before you because he got lucky.
Yup, i can call it quits after XXX amount of rWZ comms obtained and know i only have XXX left to grind. Where in pre-1.2 i could go 1/20-1/30 with BM bags and just bang by head against the wall. Loved the feeling of being a few weeks into BM and having around ~6 comms and a fresh 60val gets 6 comms within his first 2 days. >.<

-fuzz

Syylara's Avatar


Syylara
04.19.2012 , 10:43 AM | #205
Quote: Originally Posted by DarkDruidSS View Post
Right, beat you to it. See my post above yours.

Personally regardless of speed I prefer the more linear route of gear now than the previously random token distribution. Now you can see clearly how many tokens you need and you can gauge roughly how long it till take you to get to that point. So this way you can set mini-milestones for yourself with character progression through gear. Were as before it was random so joe blow could have his BM set before you because he got lucky.
I don't disagree at all, I loathe RNG reward systems with every fiber in my being :9.

Before, trying to gauge some kind of macro-economic average was a downright PitA.

Seeing as a bag was a supposed 25% chance for a token and a token cost the equivalent of 4000 WZ comms, a bag was therefore worth 1000 WZ comms over the long average. The aggregate effect of dailies on this very simplified idea was impossible to figure because it would be different based on how much you played beyond the required 3 wins (6 matches average over the total population). This is part of why I'm thankful that post-1.2 BM and pre-1.2 Champion are the the more proper comparisons, imo :9.
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DarkHelsing's Avatar


DarkHelsing
04.19.2012 , 10:43 AM | #206
Having PvP be about the gear instead of the player is the biggest failure done to pvp by so many mmo's, and it will be the failure to swtor if they don't change it.

Bioware listen, gear is about customization and looks. The ability to customize your character to fit your exact play style and looks, your game is setup to do that with all the gear that is editable.

The second you introduce disparity in your gear with stats like Expertise, is the second you tell your players that it doesn't matter how well or poorly they play, it only matters how long they grind. That's just stupid and an insult to the people that want to actually play the game, not just have the power to faceroll newbies because their gear allows them to compensate for lack of any type of actual skill or effort.

Any real PvPer will tell you that they'd rather PvP stark-naked than allow a disparity gap be created from poorly implemented PvP gear!

TheMunny's Avatar


TheMunny
04.19.2012 , 10:45 AM | #207
Quote: Originally Posted by Shlamorel View Post
I have 2 War Hero pieces already and I support fresh 50's having equal gear. I'm confident enough in my skills to overcome their rotations... the gear is merely an aesthetic thing for me, personally.
Nah, the whiny snot nosed no lifers want to have full blown WH gear while their competition is in recruit or pve gear. The fact that they will have still have an easier time getting WH gear before a fresh 50 gets BM gear is beyond their comprehension. They want to steam roll and that is all there is to it, period. The only competition they want is which fully geared guy on their team is going to 1 shot the noob 50 first.

Arrys's Avatar


Arrys
04.19.2012 , 10:50 AM | #208
Quote: Originally Posted by schippo View Post
I freaking hate this gear system.

People hit 50 and 3 days later have full battlemaster. What's the sense in being equal to a fresh 50 when I've busted my *** getting valor lvl 75?

I'd love to see 60 valor required for BM and 70 for war hero gear, seems fair to me.

edit: just thought i'd put my thoughts out there, kthx.
Based on their SEC filings the average player plays 4 hours at a time. Therefore it will take the average player more than 3 days to be in full battlemaster even if they are so good that their team wins a vast majority of WZ matches.

Now will there be more disciplined players that save up 2000 and play enough to hit on 3 days yes. Deal with it, it's not the average majority player however it's the exception and not the rule. Designing a game to maximize the benefit of 15 hour a day players isn't good for profits, thats why. They need to design so their average player has a gear horizon and advancement that keeps them playing.
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BIackDynamite's Avatar


BIackDynamite
04.19.2012 , 10:54 AM | #209
You are all wrong.

PvP is about marauders and sents.

Soon it will be 8 maras vs 8 sents.

Hyryu's Avatar


Hyryu
04.19.2012 , 10:57 AM | #210
As a fairly new PVP'er I can say...man does it suck hopping in at fresh 50 without PVP gear and getting squashed in 10 seconds. It took days of grinding out wins with gear that seemed to be great until starting PVP on teams that would have to put up with me not because of skill or tactics but because of my gear. I would like to see a PVP WZ where all gear stats are leveled and you get bonuses depending on your class but I don't know if I would want all WZ's to be the same. I would like the matches to be more dependent on skill than gear but I can understand having different levels of gear too, it is an RPG after all, there needs to be something rewarding for all of those WZ accommodations.

Both sides of the fence I guess.
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