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Tank Assassins (and Shadows) are ruining PvP.

STAR WARS: The Old Republic > English > PvP
Tank Assassins (and Shadows) are ruining PvP.

TheGreatFrosty's Avatar


TheGreatFrosty
04.19.2012 , 08:47 AM | #61
Quote: Originally Posted by JustTray View Post
I have 3 50s. Sin merc and jugg.

Pre patch i would have agreed. Now my sin is my weakest char.
You didn't stipulate whether it was a tank *** you are referring to or not. At these times I ask to people to consider their claims of the "low" survivability shadow/assi against other classes. Someone had said to me before that infil/balance specs are poor because they do not "scale well".

I am confused, how does any DPS with low survivability (which shoud be an inherent part of being a DPS) 'scale' well? Take Operative or Scoundrel for example, scrapper spec they are required to get in the same proximity to the group, with the same in combat stealth (although no resilience to clear DOTs, provide immunity and break slows).

Now let's flip it, what about a Sage in balance spec? Low burst, DOT dependant spec and goes down like a feather. It has sprint and shield, which are fine, but I would easily submit that Resil + Sprint + in combat stealth make DPS shadow/assassins one of the DPS classes with the most survivability, or at least, certainly not the one with the lowest.

AidenPryde's Avatar


AidenPryde
04.19.2012 , 08:50 AM | #62
As a Vengeance Juggernaut I know for a fact something is wrong when a Tankassin can pull more DPS on me than I can on him.

Both the PT tank and Assassin tank specs are overpowered compared to Immortal tank (which is why it boggles my mind that any self respecting Juggernaut specs as Immortal). Especially the Assassin tank spec. It is disgusting really.

The big issue is not solely their survivability or their offensive capability. It is the fact that they have a tank's damage mitigation and do as much DPS as I, as a DPS spec can pull.

Even when I pull the endure pain + WZ medpack trick they still manage to beat me more often than not. I'm not some recruit geared Jugg either. I have 4 pieces of Augmented gear with the purple Might augment, the rest BM gear, with 2 pieces of the Augment gear having War Hero mods in it (so I maintain the set bonus).

People compare the Marauder immunity to the Force Shroud ability that Tankassins get. They really cannot be compared as the Marauder ability takes 50% of your health away and does not remove any hostile effects, and does not make your immune to CCs.

Force Shroud on the other hand removes all hostile effects, makes you immune to Tech and Force, and immune to all CCs.

You can also stealth as a tank which is an extremely powerful ability.
Through passion, I gain strength.
Through strength, I gain power.
Through Power, I gain victory.
Through victory, my chains are broken.

Apollonel's Avatar


Apollonel
04.19.2012 , 09:00 AM | #63
yeah well, i hear you, but i wont be playing this game much longer.

failcom and ncfail are launching two very interesting, mmos.
gw2 looks very very good. especially if u like competitive pvp.

only ones left ot play this game will be people like by cousin
"yeah its not the best game, BUT IT'S STAR WARS!"
he would buy a million dollar turd if it had the star wars logo on it -_-
Legion of Lettow / Lord Calypho. EU
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JustTray's Avatar


JustTray
04.19.2012 , 09:10 AM | #64
Quote: Originally Posted by TheGreatFrosty View Post
You didn't stipulate whether it was a tank *** you are referring to or not. At these times I ask to people to consider their claims of the "low" survivability shadow/assi against other classes. Someone had said to me before that infil/balance specs are poor because they do not "scale well".

I am confused, how does any DPS with low survivability (which shoud be an inherent part of being a DPS) 'scale' well? Take Operative or Scoundrel for example, scrapper spec they are required to get in the same proximity to the group, with the same in combat stealth (although no resilience to clear DOTs, provide immunity and break slows).

Now let's flip it, what about a Sage in balance spec? Low burst, DOT dependant spec and goes down like a feather. It has sprint and shield, which are fine, but I would easily submit that Resil + Sprint + in combat stealth make DPS shadow/assassins one of the DPS classes with the most survivability, or at least, certainly not the one with the lowest.
I ran deception all the way to 50 then even pvped for a while until i realized how inferior it is to Darkness. Its literallly not viable because you have the same DR as a sorc without dark charge. Hence darkness is all you see.

My jugg is currently specced immortal, which really isnt bad at all. Its just not a dps spec. You get 3 ccs in this spec including unchanneled choke that you can ravage uninterrupted during. Warriors im general are superior to sins in every way, except maybe aoe.

I think the reason warriors qq about sins is because they get countered by them. Why? Because tank sin has a shield even in dps gear, and mitigates a huge % of their damage vs the sin that uses almost all force attacks. Basically sins beat warriors 1v1. Not always, but usually.

Lastly my merc is full BM full rakata. He respecced from heals after the spec was killed and hes more powerful than both my other chars combined. He dies, but i get about 5 kills per death and can melt any player on the map at anytime in under 10s. This worries me much more than sin

Vase's Avatar


Vase
04.19.2012 , 09:11 AM | #65
I have been saying this about all the tank classes, why be a pure dps at all. Tanks are better in many ways for the defend to win style of WZ we have. Dont even talk about how good all the tanks are in Huttball. Dps isnt everything its about who gets the kills. DPs tanks can kill just as fast or faster then even geared dps and they can survive much longer to call for help.

Valant's Avatar


Valant
04.19.2012 , 09:17 AM | #66
Tank specced Assassins have always been OP- nothing new here to see, folks.

Place one to guard a door or node, or use one as a guard bot (that can also do 300-400k in a Civil War-have seen it ALOT) and you easily, at least 95% of the time, have a win. I'm a DPS specced Vigilance Guardian with over 1750 STR when buffed-always in the top 3-4 DPS on my server in WZ matches. My numbers are up with the Sentinels post 1.2, but I cannot kill a Tank-specced Assassin solo that knows how to play- and most of the time, even when we have two people attacking a node that one Sin is on- help can easily arrive before the guy goes down.

Let's say we do somehow manage to 2v1 or successfully 2v2 a Sin and another player guarding a node- all the Sin has to do is fly back to the node and you basically have the node automatically guarded for another 4-6+ minutes. The imbalance is clearly there to see for those not playing a Sin. Its also quite obvious for those who play high skill cap classes that don't play Face>Keyboard classes.

It has nothing to do with my skill, and everything to do with too many defensive cooldowns, too much mitigation, and far too much damage for an Assasin in tank spec. If I specced defensively as a Guardian, I seriously would have trouble getting 175k-250k DMG in ANY warzone- let alone 400-600k in some cases that I've seen good Tank Assassins achieve.

Now that DPS Scoundrels and Focus Guardians have been nerfed, its almost impossible to kill an Op/Merc healer with a good Tank Assassin guard unless you have at least 4 dedicated DPS focus targeting both of them- and even then it takes far longer than it should to take down the combo. Something clearly needs to be done about this if they are going to nerf other classes like they have.
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nToxiK's Avatar


nToxiK
04.19.2012 , 09:19 AM | #67
I like how attention has been diverted from Marauders/Sentinels. God job!

lijahrobinson's Avatar


lijahrobinson
04.19.2012 , 09:19 AM | #68
It seems to me, at least on my server, that there have been snipers showing up in droves. They got alot better since 90% of the matches are no longer huttball and their heavy hitting white damage abilities seem perfect for giving assassins fits. I wonder if this was part of some self-balancing scheme and one of the reasons that the tanksins escaped a nerf.
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Polimeris's Avatar


Polimeris
04.19.2012 , 09:34 AM | #69
Quote: Originally Posted by lijahrobinson View Post
It seems to me, at least on my server, that there have been snipers showing up in droves. They got alot better since 90% of the matches are no longer huttball and their heavy hitting white damage abilities seem perfect for giving assassins fits. I wonder if this was part of some self-balancing scheme and one of the reasons that the tanksins escaped a nerf.
Nah. As a gunslinger I can confirm you that assassins survive longer than the other tanks against us.
I am not saying that we kill tanks fast though (dirty fighting is reasonable fot that job, but not fast), but assassins clearly stand out among specialists and immortals.
.
Dandy : Hectic, Jeem, Vrulmugueunne, Gaour, Gorgoth, Volkaresh.

MrHotter's Avatar


MrHotter
04.19.2012 , 09:35 AM | #70
Having some good DPS options high in the 'tank' tree seems odd.

That's why I'm playing a shadow right now. So many goodies to help a team win in PvP with DPS on top of that.

I went tank with my BH instead of pyrotec to help my team win rather than do nice DPS. That's why tank assassin/shadow is so nice. We don't have to give up much on the damage end to keep all our team abilities.

It's like having tracer rounds be a 21 point skill in the healing tree.

Assassin/shadows who say their class is not OP are baddies, liars, or have not played any other class.

I think it's funny how Ops have been nerfed three times now and the shadow/assassin have been left alone. The assassin DPS tree that people say is terrible still leaves the player with more team abilities than a DPS operative while doing the same damage.
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