Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Tank Assassins (and Shadows) are ruining PvP.

STAR WARS: The Old Republic > English > PvP
Tank Assassins (and Shadows) are ruining PvP.

cycao's Avatar


cycao
04.19.2012 , 08:16 AM | #51
I have been playing this spec since early access and regardless of what may or may not happen will continue to do so. If the devs thought this spec was OP they would have done something for 1.2. There has been plenty of complaints about this spec prior to the launch of 1.2 maybe as much or more than ops/scoundrels. People seem to get this idea that if you play a tank sin you are instant god class...I have played against my spec enough to realize this is not true.

We only have two (2) real defensive abilities that we can use in PvP force shroud which only stops force/tech when this happens go to weapon based attacks. Deflection which boosts melee and ranged defense by 50% for 12 seconds (most say useless). Dark ward is pointless in PvP. Maras/sents get more defensive cool downs.

Our self heal aka harnessed shadows/darkness is what makes up for our lack of defensive mitigation and I know dark charge adds 150% armor boost...trust me that without this self heal no raid group would want a tank to tank (crazy). When you see a enemy player with a doublebladed lightsaber...stun, knockback, knockdown, force camo, cloak, los...pretty simple a good player counters this with ease.

I understand that with a good mix of surge/power/crit mods in BM gear we can get some really good numbers but those dont mean anything without a win. I have not had the luxury to min max my gear that much as I was a victim of the rng system but with the change it is going to be easier to do this.

Funny thing is, if they do decide to nerf, balance w/e you call it, they have to do something with the other trees because right now there is no real reason to play them as they can be pretty darn squishy if you have no guard or no healer.

JustTray's Avatar


JustTray
04.19.2012 , 08:18 AM | #52
Sins are really not remotely OP compared to any warrior, or really any dps class. The change to expertise insured that.

TheGreatFrosty's Avatar


TheGreatFrosty
04.19.2012 , 08:24 AM | #53
Rofl, the other shadow trees are fine. Relatively, they are simply not as powerful as the tank spec, which is ridiculously overpowered.

Balance and Infil are both fine and good players perform incredibly well with them. They just aren't as easymode as the tank spec. You have high damage, high burst with sprint and stealth. Anything else? The burst can be equal to that of an operatives, yet this is still an issue?

You have resil even in your DPS specs. The argument that the other two specs are "gimped" is so fundamentally flawed, and ironically it's only the people abusing this PVP easymode spec that make such an argument.

Btw, the argument that it clearly isn't overpowered because the devs didn't put it in 1.2... which bit of 1.2 suggests the Dev have any idea of what they are doign? Seriously?

Metoz's Avatar


Metoz
04.19.2012 , 08:32 AM | #54
Quote: Originally Posted by TheGreatFrosty View Post
Rofl, the other shadow trees are fine. Relatively, they are simply not as powerful as the tank spec, which is ridiculously overpowered.

Balance and Infil are both fine and good players perform incredibly well with them. They just aren't as easymode as the tank spec. You have high damage, high burst with sprint and stealth. Anything else? The burst can be equal to that of an operatives, yet this is still an issue?

You have resil even in your DPS specs. The argument that the other two specs are "gimped" is so fundamentally flawed, and ironically it's only the people abusing this PVP easymode spec that make such an argument.

Btw, the argument that it clearly isn't overpowered because the devs didn't put it in 1.2... which bit of 1.2 suggests the Dev have any idea of what they are doign? Seriously?
Any good player can change a game. It has nothing to do with the class they are playing, After experiencing each of the classes in high end pvp with top of the line gear I can honestly say Balance Isn't the issue here. So cry some more, and spend your time on adding towards something more constructive, something this game actually needs. Nerfing classes certainly isn't one of them.

Seriously though, if you honestly think this class needs a nerf. You should really consider leaving this game.

Tyraelium's Avatar


Tyraelium
04.19.2012 , 08:33 AM | #55
We had a counter...4 months ago. Called an Operative.

However, the PvP team decided to listen to crybabies and nerf class after class until now, Assassins are now in their radars.

Assassin Tanks have largely received no changes from launch until now (Wither gained a small boost, and Harnessed Darkness stacks became easier to apply...the community is just crying and crying about each class they don't like, and now, here we are. Keep on crying for nerfs instead of learning to play. Maybe then you'll be the best at PvP one day!

And you wonder why DROVES of PvPers have already long abandoned this game.
Rank 80 Sith Assassin Darkness
The Crucible Pits
Antyrael

JustTray's Avatar


JustTray
04.19.2012 , 08:35 AM | #56
Quote: Originally Posted by TheGreatFrosty View Post
Rofl, the other shadow trees are fine. Relatively, they are simply not as powerful as the tank spec, which is ridiculously overpowered.

Balance and Infil are both fine and good players perform incredibly well with them. They just aren't as easymode as the tank spec. You have high damage, high burst with sprint and stealth. Anything else? The burst can be equal to that of an operatives, yet this is still an issue?

You have resil even in your DPS specs. The argument that the other two specs are "gimped" is so fundamentally flawed, and ironically it's only the people abusing this PVP easymode spec that make such an argument.

Btw, the argument that it clearly isn't overpowered because the devs didn't put it in 1.2... which bit of 1.2 suggests the Dev have any idea of what they are doign? Seriously?
Just for the record, you cant do a 31-31 spec. Seems like you dont know that. Darkness dps is terrible, even in dps gear. The highest crits i see on my sin are around 2-2.5k, 3k max.

My merc hit a sorc for 7.8k yesterday, no adrenal.

And no deception spec is not viable in pvp. You lose over 20% damage mitigation for one stun that you cant hurt the target during.

Basically your post is wildly inaccurate and its obvious you dont have the first clue as to how sins work or how their specs function

Jatne's Avatar


Jatne
04.19.2012 , 08:35 AM | #57
Quote: Originally Posted by TheGreatFrosty View Post
Rofl, the other shadow trees are fine. Relatively, they are simply not as powerful as the tank spec, which is ridiculously overpowered.

Balance and Infil are both fine and good players perform incredibly well with them. They just aren't as easymode as the tank spec. You have high damage, high burst with sprint and stealth. Anything else? The burst can be equal to that of an operatives, yet this is still an issue?

You have resil even in your DPS specs. The argument that the other two specs are "gimped" is so fundamentally flawed, and ironically it's only the people abusing this PVP easymode spec that make such an argument.

Btw, the argument that it clearly isn't overpowered because the devs didn't put it in 1.2... which bit of 1.2 suggests the Dev have any idea of what they are doign? Seriously?
At the OP: The game should NOT be balanced around Huttball. Period.

The other two specs are not really viable in coordinated team play. Assassin/Shadow has no 3D viability in two of their specs, it just so happens that the only 3D viability (Pull) is in the tank tree (Kinetic Combat/Darkness).

As for their burst being equal to that of Operative, I find that quite outrageous. At no time can Tank Assassins CC lock for 8 seconds and do upwards of 10k damage. Most of their damage comes from procs on Shock, which you cannot set up in stealth (unlike OP/Scrap burst) and LS/TKT which is CCable, just not interruptable.

If they wanted to 'balance' Tanks the ONLY tweak they need to make is to the feat "Energize" in the third row of the Darkness tree.

Before anyone jumps on the fact I play Shadow, I am the one nerd that refuses to spec out of Infiltration because I find the other specs far too boring.
COME AT ME BRO
(No Moderators)

cycao's Avatar


cycao
04.19.2012 , 08:38 AM | #58
Quote: Originally Posted by TheGreatFrosty View Post
Rofl, the other shadow trees are fine. Relatively, they are simply not as powerful as the tank spec, which is ridiculously overpowered.

Balance and Infil are both fine and good players perform incredibly well with them. They just aren't as easymode as the tank spec. You have high damage, high burst with sprint and stealth. Anything else? The burst can be equal to that of an operatives, yet this is still an issue?

You have resil even in your DPS specs. The argument that the other two specs are "gimped" is so fundamentally flawed, and ironically it's only the people abusing this PVP easymode spec that make such an argument.

Btw, the argument that it clearly isn't overpowered because the devs didn't put it in 1.2... which bit of 1.2 suggests the Dev have any idea of what they are doign? Seriously?
Agreed that the damage can match that of an operatives. Force shroud is the only defensive ability that they have as deflection boosts defense that they dont have. Honestly when I see voltaic slash since it is the most noticeable animation in the game that player is going to get burned down fast...really fast. High burst ok dps but is hands down the squishiest dps class in this game.

TheGreatFrosty's Avatar


TheGreatFrosty
04.19.2012 , 08:39 AM | #59
Quote: Originally Posted by Metoz View Post
Any good player can change a game. It has nothing to do with the class they are playing, After experiencing each of the classes in high end pvp with top of the line gear I can honestly say Balance Isn't the issue here. So cry some more, and spend your time on adding towards something more constructive, something this game actually needs. Nerfing classes certainly isn't one of them.

Seriously though, if you honestly think this class needs a nerf. You should really consider leaving this game.
Most objective assassins/shadow tanks will be able to tell you that they feel overpowered. Most people I know who have played one can agree. This seriously isn't an "L2P" issue, and that's just another weapon people use to defend their class when they know it is being rightly threatened.

Balance and Infil are both specs which are equal to other DPS in the game, with the exception of sentinel (but that's an entirely other issue) . Class balance in 1.2 is sincerely broken compared to pre 1.2, there is no doubt about it. It is a fest of Powertechs, ***/shadow tanks and marauders.

I should probably clarify I am referring to pyro powertechs there.

JustTray's Avatar


JustTray
04.19.2012 , 08:43 AM | #60
Quote: Originally Posted by TheGreatFrosty View Post
Most objective assassins/shadow tanks will be able to tell you that they feel overpowered. Most people I know who have played one can agree. This seriously isn't a "L2P" issue, and that's just another weapon people use to defend their class when they know it is being rightly threatened.

Balance and Infil are both specs which are equal to other DPS in the game, with the exception of sentinel (but that's an entirely other issue) . Class balance in 1.2 is sincerely broken compared to pre 1.2, there is no doubt about it. It is a fest of Powertechs, ***/shadow tanks and marauders.

I should probably clarify I am referring to pyro powertechs there.
I have 3 50s. Sin merc and jugg.

Pre patch i would have agreed. Now my sin is my weakest char.