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Server population is dropping...


Photoshop's Avatar


Photoshop
04.19.2012 , 07:44 AM | #691
I dont know why Bioware doesnt put in a character transfer program? If anything, it would bring back a lot of people to re-sub again.

Engalius's Avatar


Engalius
04.19.2012 , 08:14 AM | #692
Perhaps I should have been more specific. I really enjoyed the game but not as an MMORPG as this game has been marketed as. The fluff i was refering to is this quiet literaly bare bones patch that was more a slap to the face than anything and the majority of my resentment comes from the fact that one feels like they have been taken for a ride.
And not just by the hype of 1.2 but the game in generall.


But to be absolutely fair, this game is awesome in terms of its single player aspects. The cut scenes and voice owers are very well done and definately draw you in to the toons storyline. You care for what happens to your guy and the planet you are on. Its very very cool, unfortunately going from one planet to another and constantly having issues finding group's is very frustrating at times. I do not mean that the game is super empty at all times but its definately starting to feel like it.

Also the iteminization is pretty sweet throughout the game and what they have done albeit some of the end tier is just.... horrid to look at.

Despite having said this, i have to say that after finishing my storyline I have started to see the game for what it is. Voice overs, clever cinematics and that is about it and then you notice the bugs. The lack of basic norms of what is expected of an know.

Classic examen. Combat logs. We had to wait for 1.2 to get combat logs, half stars one to boot. When F2P games manage to implement them at start up. You would think that a company that sunk 200 to 300mill is unable to implement such a basic feature... Well...

And the list goes on... And on.. And on....

Now I am not saying that the "team" is not hard at work trying to fix the issues at hand, all I am saying is... Its an amazing single player game and I would definitely be buying it if it was offered as such.


As an MMO as it currently stands, sadly no. so its not a matter of whatever BW does that would make me happy. Its more a question of when and if.

Rhizoprionodon's Avatar


Rhizoprionodon
04.19.2012 , 08:16 AM | #693
Part of the issue is that there is no incentive to join lower population servers. This consistently leads to new players joining already bulging servers, and encourages people on low level servers to roll alts on other servers (this was especially common pre-legacy).

How about bioware make rare loot rates inversely proportional to server population size. That will encourage new players to fill from the bottom up, since they will have a higher chance of rare drops. Otherwise people are just going to keep filling the full servers.

If you don't want to go that route, why not peg some servers as full (canderous ordo comes to mind) and prevent new players from joining them?

Finally, if bioware chooses to merger servers, why not have a frank conversation with the servers effected. It would not be difficult to use a google docs style poll to determine the best approach for the light population servers.

Just be careful, because some people need the lower populations in order to run the game more smoothly.

Drunkenpig's Avatar


Drunkenpig
04.19.2012 , 09:10 AM | #694
Quote: Originally Posted by Rhizoprionodon View Post
Part of the issue is that there is no incentive to join lower population servers. This consistently leads to new players joining already bulging servers, and encourages people on low level servers to roll alts on other servers (this was especially common pre-legacy).

How about bioware make rare loot rates inversely proportional to server population size. That will encourage new players to fill from the bottom up, since they will have a higher chance of rare drops. Otherwise people are just going to keep filling the full servers.

If you don't want to go that route, why not peg some servers as full (canderous ordo comes to mind) and prevent new players from joining them?

Finally, if bioware chooses to merger servers, why not have a frank conversation with the servers effected. It would not be difficult to use a google docs style poll to determine the best approach for the light population servers.

Just be careful, because some people need the lower populations in order to run the game more smoothly.
another problem they have is that they have few rare spawns and little need for harvesting.
If the only place I could get mats was from gathering in a specific location, I would want to go there when the population was low, and the same for a rare mob spawn that drops something unique and worthwhile. As it is, when I essentially am alone on the whole damn planet, I am playing a solo RPG, and the fact that I have the whole world to myself is pointless. One more reason just to hang out in fleet and play my 501st game of Hutball. Great.

Drunkenpig's Avatar


Drunkenpig
04.19.2012 , 09:41 AM | #695
...and rare drops from mobs and resource spawn harvesting gives more opportunities for owpvp.

You listening, BW?

Kthx's Avatar


Kthx
04.19.2012 , 09:46 AM | #696
Quote: Originally Posted by Photoshop View Post
I dont know why Bioware doesnt put in a character transfer program? If anything, it would bring back a lot of people to re-sub again.
I don' t know why players don't read the dev tracker before complaining.

They have put in a character transfer program. It is currently available for Australia/Asia, to help players migrate to the new servers there, and then it will be made available in other regions.

Zsavooz's Avatar


Zsavooz
04.19.2012 , 09:47 AM | #697
whether this is true or not, here you go.

According to a new report from Cowan and Company, subscription numbers for Star Wars: The Old Republic are in decline. According to the report, subscriptions peaked in February with 1.7 million subscribers. At the end of Q1 of fiscal year 2013, the analyst group is predicting a fall in subscriptions to 1.25 million.

Full article.

http://www.mmorpg.com/discussion2.cf...s-Analyst.html

GreySix's Avatar


GreySix
04.19.2012 , 09:48 AM | #698
Quote:
Now I am not saying that the "team" is not hard at work trying to fix the issues at hand, all I am saying is... Its an amazing single player game and I would definitely be buying it if it was offered as such.
Except I can't play cooperatively with my wife on any Star Wars single-player game.

Thus we both play this one.

And there are many like me.

And we don't like wow or any other MMO game - because they aren't Star Wars.

Kthx's Avatar


Kthx
04.19.2012 , 09:54 AM | #699
Quote: Originally Posted by Engalius View Post
The fluff i was refering to is this quiet literaly bare bones patch that was more a slap to the face than anything and the majority of my resentment comes from the fact that one feels like they have been taken for a ride. And not just by the hype of 1.2 but the game in generall.
This is your opinion. But obviously a huge community of players continue to enjoy playing and subscribing to this game. And 1.2 brought an increase in player numbers, so clearly the overall sentiment is not that it was a slap in the face.

Quote: Originally Posted by Engalius View Post
The lack of basic norms of what is expected of an know.
I don't know what this means.

Quote: Originally Posted by Engalius View Post
Classic examen. Combat logs. We had to wait for 1.2 to get combat logs, half stars one to boot. When F2P games manage to implement them at start up. You would think that a company that sunk 200 to 300mill is unable to implement such a basic feature... Well...
Which F2P game are you referring to? The offline combat log is what the overwhelming majority of the community wanted. The thread that polled the community about this had at least a 3:1 ratio for offline logs, based on the damage combat logs had done to the player atmospher in other games.

Kthx's Avatar


Kthx
04.19.2012 , 09:59 AM | #700
Quote: Originally Posted by Zsavooz View Post
whether this is true or not, here you go.

According to a new report from Cowan and Company, subscription numbers for Star Wars: The Old Republic are in decline. According to the report, subscriptions peaked in February with 1.7 million subscribers. At the end of Q1 of fiscal year 2013, the analyst group is predicting a fall in subscriptions to 1.25 million.
Something doesn't add up: The original interview (available at http://www.gamasutra.com/view/news/1...g__analyst.php) states "by the end of the current fiscal year in March 2013" [emphasis added]. Q1 of fiscal year 2013 ends in June of 2012. There is a huge difference in predicting it will have dropped to 1.25 million one year from now vs. three months from now!

I don't think it would at all be shocking if SWTOR was down to 1.25 million subscribers one year from now. What I really want to know is how they make this prediction. From the article, it seems like they pulled the number from thin air.