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A Healer's 1.2 Grievances: The story of why healers are upset

STAR WARS: The Old Republic > English > PvP
A Healer's 1.2 Grievances: The story of why healers are upset

Rollento's Avatar


Rollento
04.18.2012 , 08:52 PM | #771
Quote:
I'd like to know what DPS class can use a in-combat heal that regens to full hp.
Its called Adrenals/Medpacs. It sucks when marauders/guardians use their defensive cooldown and pop one while their strengthened and get whacked on.

MrXen's Avatar


MrXen
04.18.2012 , 09:30 PM | #772
Quote: Originally Posted by Tyfonen View Post
O M G ! ! ... *blacks out for a second from laughing to hard. Everything about this post is just so ... so .. so. Damn I donīt have the right words for how laughable it is. And the fact that heīs serious about what heīs typing...... U R serious right? I got to make sure.

All from thinking about how bad those 2 maras and u must be to have one scoundrel outheal u. (Or the fact that u even think this is possible)
to..
U say uīr a DPS JUGG?!. Sounds like u have alot of improvingto do in so many ways before coming here talking about balance. I find this to be a huge problem... ALOT of the posts in here R from people that clearly have NO CLUE.

That said to the topic. (and sorry if I was a bit harsh LordRayth)

----------
PvP was what sustained me and kept me playing SWTOR. After 2 days of pvping alot after the 1.2 patch I noticed a big decreese in my desire to log in at all and play. I wish that it wasnīt so but It just ainīt much fun anymore.

For me the way pvp plays right now is so much less enjoyable and competetiv. Thereīs no time to show your skill.. unless u think 1 2 3 4 uīr dead repeated over and over again is skill. Then sure youīr big and bad and your epeen just grew a bit more. Gratz u like 1.2. Now even the bad players that doesnīt use their entire toolset can kill a healer or anyone heīs trying to keep alive by just dps no tricks. Awsome for u.

Healing: sure I can push out high nrs of healing. That is if Iīm foolishly left alone to stand there and chain cast my channeling heals without interupts. In fact thereīs plenty of realy bad teams out there thatīll blindly keep dpsing anything "but" the healer unless he jumps in front of them and smacks them in the face. This however doesnīt matter in the part of keeping anyone alive. DPS output vs allaround survivability from even the unskilled will get your team m8s or u if they engage the brain killed, and thereīs nothing much I can do about it any more as a healer.

Might just be that I end up getting that team m8 of mine behind a newly spawned shield for my effort of keeping him alive a couple more secs, instead of letting him right out again.


Realy even teams used to be exciting to play, hereīs were the real fun used to be. The fights could be realy outdrawn and tight, taking alot of effort and teamwork to tilt the fight in your favor and finaly rout the enemy. Just to do it all over again at the next objective engagement. THAT WAS FUN. Even loosing to real even teams gives u a sense of enjoyment on top of the frustration of have lost the same.
All classes had a job to do and they did them well. Yes DPS too they never needed this sweaping buff vs survivability.

Now itīs who can bring the most hurt first in an engagement and then itīs pretty much tilted to either side who got the first jump and brings a couple of the other team out. Healing and tanking have been brought down to a sideshow that just doesnīt matter to the outcome of the fight anymore if u have enough dps burst. And yep there r more then enough dps burst to manage that in most even games.

This have turned it to a respawn parade more like something like TF2 or other freespawn FPS gameset. Minus the aiming part, just target one and push your dps buttons, nothingīs going to stop u if uīr good enough at it. Many classes/builds donīt have to focus at all to bring someone with similar gear and skill down.(with the right cooldowns/stims/relics offcause.)

Some argue itīs more "fastpaced". Sure u send and get sent to respawn in a much faster pace.

Some argue that healers were unkillable and some that a guard+healer combo were the same. All I can say learn to use your interupts/ccs/knocks for god sake before u come here shouting NERF. Sure it took some time if u met a good team but skill using your "entire" toolset and knowing the enemies will always be more important then pure dps.
Whooops! thatīs how it used to be before 1.2

For me outdrawn fights R much more enjoyable in EVERY situation no matter wich end of the stick I am. And no not only on my healer. Itīs no fun dropping people too fast either. Takes no skill, no planning, no real timing.

My faith in BW have taken a big hit when it comes to SWTOR and their ability to keep pvp interesting and fun. And I just donīt feel like logging in as much since only a few days in to 1.2. Mostly because of these out of control sweaping changes and the way they impacted the dynamic of pvp.


When I scroll up I can see what a rant this ended up beeing. Sorry for that.

(Iīm sure thereīs plenty of bad grammar/spelling too)

I'm on Sword of Ajunta Pall and if you'd like grab a friend and both of you level to 50 as DPS'ers (any class you want as DPS specs) and get full recruit gear, I'll use my merc and put full recruit on him in healer spec.


We can go to the outlaw's den and i'll let you both attack me (with a 2 second head start before i react) and I promise I will kill you both as a healer without going below 30%. Its so easy a cave man could do it.


All the while as this is happening I'll even tell you exactly what abilities/buttons I am pressing...it'll be

3...3...3....oh an interrupt? 4...1...6...3...3...3...

Or if you'd like (because you are most likely too lazy to actually collect evidence) I'll come to YOUR server and we'll do this and post results here putting this "argument" if you can call it that, to rest?

Safgril's Avatar


Safgril
04.18.2012 , 10:12 PM | #773
Quote: Originally Posted by MrXen View Post
I'm on Sword of Ajunta Pall and if you'd like grab a friend and both of you level to 50 as DPS'ers (any class you want as DPS specs) and get full recruit gear, I'll use my merc and put full recruit on him in healer spec.


We can go to the outlaw's den and i'll let you both attack me (with a 2 second head start before i react) and I promise I will kill you both as a healer without going below 30%. Its so easy a cave man could do it.


All the while as this is happening I'll even tell you exactly what abilities/buttons I am pressing...it'll be

3...3...3....oh an interrupt? 4...1...6...3...3...3...

Or if you'd like (because you are most likely too lazy to actually collect evidence) I'll come to YOUR server and we'll do this and post results here putting this "argument" if you can call it that, to rest?
LOL 2 dpsers on your merc.. will wipe you fast.. especially if you give them 2 seconds... a sent and a shadow will wipe you fast...

and you need to be a full healer... not a hybrid man... hybrids are for dps not for healing... you need to GO FULL HEAL TREE... you will lose fast dude... you wont do enough dps to take down 2 dpsers. unless they are god aweful bad.

romulusrwolf's Avatar


romulusrwolf
04.18.2012 , 10:27 PM | #774
As a lvl 50 Sorc Healer I'd like to weigh in with the overwhelming majority.

I completely agree with the OP: prior to 1.2 PvP was fun for all classes. It was a different game to what we had seen in previous mmo's and it was exciting to be a part of. All of a sudden, tanks and healers could DO something. And not just that, it was FUN. In WoW a good helaer made a dramatic difference to a PvP match, I'm not denying that, but they often needed to be constantly protected and, more importantly it wasn't all that fun playing a healer. Why? Because it's a rinse and repeat formula of run in, spam heal, die, respawn, run in, spam heal.

Prior to 1.2 as a healer I could heal ppl, and if I was attacked I could hold my own. As is continually repeated in this thread I could NOT kill the dpser focusing me, but I could indeed kite him around, bubble myself and heal, cc until my cds popped and start the cycle over again. It was always an "epic" fight, in the sense that it was frantic, requiring quick response times to counter the dpser and precision in my rotations or I would end up stranded without an ability up. If that happened, in light armour with no dmg mitigation to speak of, I would be dead in less than 5sec. So, assuming I was up against a decent dpser, the result would be a stalemate until either my force ran out (and this DID need to be fixed), I slipped up my rotation or some friend came to aid one of us. If I was up against a bad dpser, I could literally stand there and spam heals and bubbles - If you don't know how to interrupt and cc then I'm sure healers seem totally overpowered to you, actually you are just bad at PvP. Against a great dpser who timed their interrupts and cc abilities I would always need a friend, or i'd be locked down and systematically pulled apart.

I liked this form of PvP, it was tactical and heart thumping and fun. As my alt juggernaut, learning how to counter a healer was just as strategic. Battles were long and required teamwork and a tactical approach. Mark the healers, lock them down or kill them, use your interrupts and cc. Likewise, mark your own healers, dpsers and tanks no longer just had to focus the attackers, they also had to look out for their healers and keep them free to heal. Any 1v1 battle between equally skilled players regardless of the class was fun and challenging.

Now, well, now we are back to the style of PvP where not many choose to play a healer. Run out, spam heals, get smooshed, respawn and do it all over again. Usually I don't even bother healing myself and barely bother to use my cc etc to elude the enemy as it usually gives me a precious few second more of life in which I do NOTHING but keep myself alive. The only time I bother now to actually kite and cc an enemy the way I used to is if there is a tank/dps in the room who is specifically protecting me, and even then, I don't bother for long. More than that, burst dmg from Snipers and Bounty Hunters is through the roof. Even when I am left alone to heal my teammates (which never happens against a good team) I often cannot heal through the ridiculous burst dmg of grav round & snipes. So not only has patch 1.2 meant that I have to resign myself to boring PvP as a healer, I can't even keep my teammates alive half the time when given the chance.

And why? Why have we been nerfed? Because players are used to the old formula. Every dpser expects they can stun a healers and pull it apart in seconds, without using interrupts and cc, just spamming a few burst dmg buttons. (I would like to point out here that not having lvl tiered WZ definitely made a difference to the perception of healer survivability, at 48 & 49 I was hard to touch unless my opponent was in the same lvl bracket, again that has nothing to do with the class itself being overpowered)

Unfortunately, PvP is my favourite part of mmo's... I'm busy lvling an dps spec Operative so I can enjoy it again.

JustTray's Avatar


JustTray
04.18.2012 , 11:16 PM | #775
Quote: Originally Posted by MrXen View Post
I'm on Sword of Ajunta Pall and if you'd like grab a friend and both of you level to 50 as DPS'ers (any class you want as DPS specs) and get full recruit gear, I'll use my merc and put full recruit on him in healer spec.


We can go to the outlaw's den and i'll let you both attack me (with a 2 second head start before i react) and I promise I will kill you both as a healer without going below 30%. Its so easy a cave man could do it.


All the while as this is happening I'll even tell you exactly what abilities/buttons I am pressing...it'll be

3...3...3....oh an interrupt? 4...1...6...3...3...3...

Or if you'd like (because you are most likely too lazy to actually collect evidence) I'll come to YOUR server and we'll do this and post results here putting this "argument" if you can call it that, to rest?
Troll post is trolling

ProfessorWalsh's Avatar


ProfessorWalsh
04.18.2012 , 11:16 PM | #776
Quote: Originally Posted by Darkammo View Post
*snip*
Unfortunately I wholly disagree with the majority of your entirely well written post. I feel that you are wrong. I feel that pre-1.2 healers were far more powerful than they should have been.

You make a few poor statements, but the worst offender, to me, is this one:

Quote:
But, the gameplay that favors the healer is not often seen because the healers are usually the minority population. The healer favored system still offers the dps the satisfaction of locking down a healer as a sense of accomplishment. But, it's not in the nature of most dpsers to have that team mentality. So once again it rests on the shoulders of healers to bear the burden that there is an upper limit on what skill can do for your class without the aid and support of the rest of the team.
The healer favored system didn't offer us the satisfaction of locking down a healer. It gave us the frustration of locking down a healer. Because it was impossible if you had more than one healer, and if there were more healers than DPS then forget the DPS because they were useless. This is one of the issues with Huttball, DPS is marginalized in favor of knock backs, pulls, rescues, and the Force knows what else.

It wasn't a sense of accomplishment for us when we beat on a healer, working ourselves over, simply so that the healer could heal himself and still heal his team mates.

On the other hand, healers now have the satisfaction of helping people not die and turning the tide in any close battle.

Quote:
I'd like to point out though that in the healer favor system, healers didn't stop you from doing damage. You just don't have the satisfaction of killing. In the dps favored system, dps stops the healers from doing their job completely. Not negating their healing, but taking another step further by eliminating their target, be it the healer itself or the healers target. This system favors people spending more time waiting for respawn rather than alive and doing stuff.
Killing is the point of playing a DPS class. We don't get any satisfaction from swinging away and accomplishing nothing. That is not fun. That is not fair. That makes healing the most important thing, heck you didn't even need Tanks pre-1.2. You needed healers, many matches were completely decided based on who had the most healing.

We don't stop you from doing your job completely. Healers are not known as "Immortality Granters" they are "Healers" they "Heal" and sometimes the person they are healing dies but you still kept them alive longer than they otherwise would be alive. You expect us to take satisfaction from dealing ineffectual damage, but yet you are not willing to take satisfaction from healing targets and making them last longer because, to you, them living permanently is what your class is there for.

You are, in essence, guilty of the same hypocritical and self-serving behavior as the DPS's that you decry in this thread.

Quote:
Weird composition of my server warzones aside. The amount of dps that geared marauders and powertechs were doing was crazy. People were falling over left and right, and heals meant nothing. It went from, "Yeah, I can save you" to give everything you got to delay death slightly. Against two geared dps going down on one person, person is just dead. Nothing you can do about it.
Delaying death, however, is the entire point of playing a healer. It isn't, again, supposed to grant your charges complete immortality only to help them to heal, or negate, some of the incoming damage. If you could negate all of a DPS's damage then what is the point of a tank? You have better survivability than they do and can grant any class better survivability, in fact there was no point for a tank if you had a paired Healer and DPS. Better damage and better damage mitigation, win win, for everyone who wasn't a Tank.

Quote:
As a commando I didn't need a tank pre 1.2. I could tank it myself.
That statement alone should show you the issue. Pre-1.2 there was no reason to ever have a tank, they weren't needed, and you could do their role as well, if not better than they could.

Quote:
Survivability was killed though. Went from super hard to kill to yeah, they can kill me. Consequently, can't save other people because I have to worry a lot more about myself. It took myself and my sage friend to heal her to keep her alive from one marauder.
Think about what you are saying:

It took you and another sage together to allow a cloth wearing class who is supposed to be squishy to negate the effect if the highest DPS class in the game. If it wasn't a sage, but a Guardian he might have had a better time, this isn't a matter of a problem, this is a matter where you outlined why healers were overpowered pre-1.2.

Quote:
Pre 1.2, it was hard to keep everyone up alive. But, by jolly, it could be done!
And that was the problem. It shouldn't be hard to keep everyone on your team alive in PVP it shouldn't be possible and that is why they had to nerf it.

Quote:
Post 1.2 dealing with the healer is optional. Can just bypass the healer, kill the guy directly. Or just outright dispatch the healer like it was nothing.
This is an exaggeration. We can't kill healers like they are nothing, it still takes time and effort to do. We aren't one, two, or three shotting healers. Not good ones anyway. Also, we have to worry about killing that healer. If I am fighting another melee DPS that healer healing my enemy almost certainly spells my doom. I have to kill that healer, but if I do, I'm going to die too. That isn't a problem, that is balance.

Quote:
That's why healing has fundamentally changed. That's why healers are all upset. Feels like a bait and switch. From a game where we were super important, then changed to a minor nuisance that is optional to deal with. We lost our independence, our time in the lime light. Back to other MMO styles where we require other people to hold our hands, peel things off of us constantly.
The problem you are having is one of a logical disconnect.

There is an entire class devoted to literally holding people's hands and peeling enemies off of them constantly. An entire class. Pre-1.2 your class outmodded the Tank. There was no need, and no point. Now Tanks need to protect, guard, and peel. That is how the game is supposed to work.

If you think that DPS don't need anyone else to make them work then you have never played a DPS. Our survivability, even us Sentinels, isn't something that isn't enhanced a million fold by a good healer.

DPS classes need healers, because we don't have long-term survivability but can deal high damage.
Healers need tanks, because they can grant long-term survivability but don't have it.
Tanks need DPS, because they have long-term survivability, but can't deal much damage.

It is the circle of life.

Quote:
Doesn't feel good to not be the center of attention in warzone dynamics.
This is the cruix of the situation. You aren't as important as you once were and it stings. I can relate to it and nobody has said that you have no right to feel that way. The issue that people have with healers isn't that they feel less important now, it is that they are lying about what the situation is, exaggerating events, and making up excuses that don't make a lot of sense.

This is like Sorcerers claiming that Sentinels are hitting for 10,000 damage with Master Strike, it is insane and not true. If you simply feel upset about not being the center of attention anymore then you are completely within your right to say that and nobody can tell you that you can't feel that way.
"There is no room for compromise. We walk the path of the light side, or we fall into darkness. There is no gray area, Ben."
~ Jedi Grand Master Luke Skywalker (P. 187 FotJ, Book II: Omen)
Host of the Jedi Council stream also author of From the Journal of Val Starwind

Rollento's Avatar


Rollento
04.18.2012 , 11:23 PM | #777
Quote:
On the other hand, healers now have the satisfaction of helping people not die and turning the tide in any close battle
BULL!

Healers should be just as powerful as they were 1.2. The only thing that should have been altered was resource regen. Too freaking bad if you don't like swinging away on a healer... Deal with it. If resource changes were as they were now, you would not have had any problem with multiple healers. They would have ran dry, and natural course of pvp would have taken place.

Healers were only GOD LIKE pre-1.2 because they never ran dry. Well guess what, we still don't run dry today, we usually die with 80%+ of force/ammo left because we can't heal through the burst damage dps deals on us.

romulusrwolf's Avatar


romulusrwolf
04.18.2012 , 11:34 PM | #778
Quote: Originally Posted by rollento View Post
bull!

Healers should be just as powerful as they were 1.2. The only thing that should have been altered was resource regen. Too freaking bad if you don't like swinging away on a healer... Deal with it. If resource changes were as they were now, you would not have had any problem with multiple healers. They would have ran dry, and natural course of pvp would have taken place.

Healers were only god like pre-1.2 because they never ran dry. Well guess what, we still don't run dry today, we usually die with 80%+ of force/ammo left because we can't heal through the burst damage dps deals on us.
^this

Winkywinky's Avatar


Winkywinky
04.19.2012 , 12:16 AM | #779
Quote: Originally Posted by Rollento View Post
BULL!

Healers should be just as powerful as they were 1.2. The only thing that should have been altered was resource regen. Too freaking bad if you don't like swinging away on a healer... Deal with it. If resource changes were as they were now, you would not have had any problem with multiple healers. They would have ran dry, and natural course of pvp would have taken place.

Healers were only GOD LIKE pre-1.2 because they never ran dry. Well guess what, we still don't run dry today, we usually die with 80%+ of force/ammo left because we can't heal through the burst damage dps deals on us.
but this isnt just for healers dieing with 80% ammo its everyone but sents/maras because people ( EVERYONE ) is dieing fast...

RIGHT NOW it really has nothing to do with healing or damage its just the lack of SURVIVABILITY that is 1.2.... IF we had the same SURVIVABILITY we did before 1.2 i totally believe we would still be talking about healing but asking for nerfs to guard/ taunt which i might add should have been FIRST on the nerf bat and i play a Vanguard.

Drayoc's Avatar


Drayoc
04.19.2012 , 12:22 AM | #780
This is one of the best and most well thought out posts I've ever read. Thank you! If BW doesn't at least take some of the things being said in this thread to heart, then all hope really is lost.

On my server, Daragon Trail, The imps have the higher population and are mostly DPS (I think that goes for most Imps). The Pubs are the underdogs and we have mostly healers and tanks. This update destroyed PVP on our server, as you could probably guess. The Imps tear through us like tissue paper.

It just makes me depressed now anytime I play my Sage.