Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

The end of the arguement. Is SWTOR in decline? Can it be saved?

STAR WARS: The Old Republic > English > General Discussion
The end of the arguement. Is SWTOR in decline? Can it be saved?

Biytor's Avatar


Biytor
04.18.2012 , 10:33 PM | #491
Quote: Originally Posted by Oddzball View Post
No its not the hero framework.

HeroEngine Able to Support 100,000 Concurrent Users on Single Shard

Seriously. Its their hardware. HAS to be.

They are no CCP. But then CCP didn't know what a can of worms they were going to open when they made a single shard,

DarthVindictus's Avatar


DarthVindictus
04.18.2012 , 10:38 PM | #492
Quote: Originally Posted by Oddzball View Post
No its not the hero framework.

HeroEngine Able to Support 100,000 Concurrent Users on Single Shard

Seriously. Its their hardware. HAS to be.
Is it true that the Hero Engine's license is free but you have to give them 30% of the earnings from any game developed with it?

Just seems like a terrible business decision if so, on top of the licensing fees for Lucas.

Oddzball's Avatar


Oddzball
04.18.2012 , 10:45 PM | #493
Quote: Originally Posted by DarthVindictus View Post
Is it true that the Hero Engine's license is free but you have to give them 30% of the earnings from any game developed with it?

Just seems like a terrible business decision if so, on top of the licensing fees for Lucas.
No its not 30%, its negotiated per individual contract. I think thats just a rumor someone started.

Saltydogg's Avatar


Saltydogg
04.18.2012 , 10:50 PM | #494
Quote: Originally Posted by Oddzball View Post
Jek Jek Pop pstats as of 7:28 PM 4/18/2012

1120 Players active


Republic ~562 active players.
LVL 50;
37 Commandos
27 Vanguards
33 Sents
29 Guards
37 Sage
30 Shadow
19 Gunslinger
19 Scoundrel

Empire ~555 active players
LVL 50;
34 Juggs
19 Mara's
63 Sorcs
22 Assassins
46 Mercs
16 Powertechs
16 Snipers
20 Operatives


Approx 40% on both sides are between lvl 20-45

Starter planets only had around 5-10% of the total population. Fleet only had around 15% of the total population.

Proving fleet is a bad way to measure a server pop.
As much as I appreciate you bring up the stats but there is a major flaw with counting those types of numbers. First off for a new game that is a pretty pathetic population value. Granted its mid week but really a total of 1k or about for a server population is dead. For the supposed 1.7 million active subs you should see three times the numbers of active 50's per server. This is the point I am making. To do end game you need numbers. The launch of the game you had guilds filled, hell my guild had 143 people in it, thats including alts. We are down to 42 or so half of that are active players. Once again doing a population search such as this only proves that people are playing in some sort of capacity. There is little to no MMO feeling, no massive open pvp battles due to population imbalance and the abortion call Illum, there are no pug groups putting together flash points, warzone pops have gotten better but still take in some cases 15 minutes to pop. Overall a server that has a population of 1-2k is a total failure in my opinion. It show a progressivly deteriating game. I am sorry but I am not wrong with this assessment, I saw the same thing happen in Warhammer. Once you see the first server merge is when you know this game is in serious trouble. That wont happen until after May due to second quarter investment reports come out.
Saltydogg the real mmo dog

Oddzball's Avatar


Oddzball
04.18.2012 , 10:54 PM | #495
Quote: Originally Posted by Saltydogg View Post
As much as I appreciate you bring up the stats but there is a major flaw with counting those types of numbers. First off for a new game that is a pretty pathetic population value. Granted its mid week but really a total of 1k or about for a server population is dead. For the supposed 1.7 million active subs you should see three times the numbers of active 50's per server. This is the point I am making. To do end game you need numbers. The launch of the game you had guilds filled, hell my guild had 143 people in it, thats including alts. We are down to 42 or so half of that are active players. Once again doing a population search such as this only proves that people are playing in some sort of capacity. There is little to no MMO feeling, no massive open pvp battles due to population imbalance and the abortion call Illum, there are no pug groups putting together flash points, warzone pops have gotten better but still take in some cases 15 minutes to pop. Overall a server that has a population of 1-2k is a total failure in my opinion. It show a progressivly deteriating game. I am sorry but I am not wrong with this assessment, I saw the same thing happen in Warhammer. Once you see the first server merge is when you know this game is in serious trouble. That wont happen until after May due to second quarter investment reports come out.
THats active on a Tuesday night though. Its around 1.5k on weekends for most servers. And the factions arent that imbalanced btw. Not when you look at the actual numbers.

Im not defending the games pathetically smaller server sizes by any means, but we definately have issues with population. Even with what the BW marketing machine tries to spin in its interviews.

THe game is fundementally designed to be played solo and in small group though. SO maybe its just not the kind of MMO that requires big groups of ppl online.

DarthVindictus's Avatar


DarthVindictus
04.18.2012 , 11:03 PM | #496
Quote: Originally Posted by Oddzball View Post
No its not 30%, its negotiated per individual contract. I think thats just a rumor someone started.
No I found where that came from it's on the wikipedia entry for HeroEngine. There's a cloud version of it that is free but the license is 30% of the earnings of the game made with it.

I suppose this allows for a small developer to make a game with it for free if they want.

Oddzball's Avatar


Oddzball
04.18.2012 , 11:04 PM | #497
Quote: Originally Posted by DarthVindictus View Post
No I found where that came from it's on the wikipedia entry for HeroEngine. There's a cloud version of it that is free but the license is 30% of the earnings of the game made with it.

I suppose this allows for a small developer to make a game with it for free if they want.
WIki is so out of date. You should go look at the developers forums. Much better info.

Saltydogg's Avatar


Saltydogg
04.18.2012 , 11:14 PM | #498
Quote: Originally Posted by Oddzball View Post
THats active on a Tuesday night though. Its around 1.5k on weekends for most servers. And the factions arent that imbalanced btw. Not when you look at the actual numbers.

Im not defending the games pathetically smaller server sizes by any means, but we definately have issues with population. Even with what the BW marketing machine tries to spin in its interviews.

THe game is fundementally designed to be played solo and in small group though. SO maybe its just not the kind of MMO that requires big groups of ppl online.
If their engine can handle a server with a 10k population they should start merging now. That will fix the flood of people unsubbing. I reroll on fatman just to enjoy the game when I dont have guildies on. That server has a very healthy population and at a low level i can find a group from pretty much any heroic quest. When rolling another toon on the server I am on now I feel like I am playing a first person MMO with a companion. I guess the feel of a MMO is not there when the population is a low as it is. I guess we can only hope for a positive change
Saltydogg the real mmo dog

DevonLoy's Avatar


DevonLoy
04.18.2012 , 11:19 PM | #499
Considering most MMO's hire entirely new teams after games have launched, lay-offs are to be expected, but there keeping enough to not hire new people.

Waxninja's Avatar


Waxninja
04.18.2012 , 11:20 PM | #500
once a company gets floated on the share market it will go badly for customers and staff. Such is the nature of capitalism. The prime concern of the board then becomes short term profit to appease shareholders not making things work and inevitably the companies original output declines, however they have the funds to buy up and coming independents so their hopes and dreams can be ruined too. Here begins the death-knell of the gaming industry it will struggle on like the movies till it has its next Michael bay moment... (although everything will only be forgiven for a year until everyone realized that beyond korean cgi and megans knockers his movies are terrible...) what we need a revolutionary mmo so the kids dont realise this and riot. oh wait...

Beyond the ranting BF3 was a great game ruined by the two terrible systems attached to it - DICE and failsourcewatabe - Origin both of which caused the game to crash so often it was no fun to play. SWTORS's pretty good just the negative reaction on the forums/and in blogs has been bizarre and disproportionate.
Mas'ouda - Sawbones/Grace - Commando
Master Dar'Nala
<i see sand people>