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A Healer's 1.2 Grievances: The story of why healers are upset

STAR WARS: The Old Republic > English > PvP
A Healer's 1.2 Grievances: The story of why healers are upset

Shadenuat's Avatar


Shadenuat
04.18.2012 , 07:03 PM | #761
Healers are still important, and on three out of four maps a pure healer with AoE heal is great thing to have. Having at least one sage with Salvation and one mobile and really hard to kill "red cross" - a Scoundrel, - I find it really helpful.
As a sage who played 90% of gaming time as 31-7-2 and now just mashes four-five buttons in DPS spec bathing in medals, healers have my great respect. For now, a skilled healer is still an asset much desireable, but often mistreated by group. It was great to be able not to kill anyone in a Quake-like to feel important and victorious in before 1.2. Now that modest kind of job feels more like a dirty and punishing, as you struggle to be useful but just die instead. People who want to feel better probably should go with scoundrels as healers.
I see people actually giving MVPs to those who have highest DPS, kills or medals nowadays. A pity.

Mirdthestrill's Avatar


Mirdthestrill
04.18.2012 , 07:14 PM | #762
Very well said, OP. You hit it right on the head. Pre 1.2, I was just in the 1-49 bracket and everything I did mattered. There was a great dynamic. DPS comes to the aid of the healer? He is repaid with much, near-invincibility. Healer saves the DPS? Rewarded with basically a "companion" who will help them throughout the match whenever they need it.

The real solution for DPS who hate healer-invincibility?

Bring your own healers. End of story.
I <3 alts!

Tyfonen's Avatar


Tyfonen
04.18.2012 , 07:16 PM | #763
Quote: Originally Posted by Shadenuat View Post
Healers are still important, and on three out of four maps a pure healer with AoE heal is great thing to have. Having at least one sage with Salvation and one mobile and really hard to kill "red cross" - a Scoundrel, - I find it really helpful.
As a sage who played 90% of gaming time as 31-7-2 and now just mashes four-five buttons in DPS spec bathing in medals, healers have my great respect. For now, a skilled healer is still an asset much desireable, but often mistreated by group. It was great to be able not to kill anyone in a Quake-like to feel important and victorious in before 1.2. Now that modest kind of job feels more like a dirty and punishing, as you struggle to be useful but just die instead. People who want to feel better probably should go with scoundrels as healers.
I see people actually giving MVPs to those who have highest DPS, kills or medals nowadays. A pity.
Iīm playing a sawbones scoundrel as my main. And I can tell u that if they want an easier time healing uīll find itīs allways been ALOT of work healing as a sawbones. And that hasnīt changed .. only the feeling from actually seeing a real impact before for all your effort. To feeling of never doing enough now after 1.2.

Again unless uīr playing a lesser team and u can just stand there or dance around without any interupts. Then any fool can do a good job still. Thatīs not what weīr talking about though.
Even matches is just a pain to heal now. Yours and the enemy team is dispatched to the spawn in a rapid pace, and u canīt realy change that by much no matter what.

I realize that experiences varies considering the teamsetups u usually see on your servers. But thereīs still no disputing that it doesnīt take much effort from a good dps and less from a couple to dispatch any class now, no matter heals/cooldowns.

Shadenuat's Avatar


Shadenuat
04.18.2012 , 07:23 PM | #764
Tyfonen , it's always a work to be a healer. But it seems to me (I have a Scrapper scoundrel in his 40ties) your class has more in-class suvivability than my main (Sage).
I had to respec 8 times that week to be a healer in WZs and OPS both (hybrid > pure healer > hybrid...) . I spended about 300K on that. I think (and I hope) you don't have to go as far.

Tyfonen's Avatar


Tyfonen
04.18.2012 , 07:33 PM | #765
Quote: Originally Posted by Shadenuat View Post
Tyfonen , it's always a work to be a healer. But it seems to me (I have a Scrapper scoundrel in his 40ties) your class has more in-class suvivability than my main (Sage).
I had to respec 8 times that week to be a healer in WZs and OPS both (hybrid > pure healer > hybrid...) . I spended about 300K on that. I think (and I hope) you don't have to go as far.
I hope u get to 50 with him and try out sawbones. Let me know what u think.

Ancard's Avatar


Ancard
04.18.2012 , 07:43 PM | #766
Quote: Originally Posted by Rothoul View Post
Listening to the opinions of dps players is like attending a day long festival of Vogon poetry. Great healers pre 1.2 created a play style to create survivability against other great players. And it worked. But oh my.....the dps players whined, complained, cried, etc. to get them nerfed so they could kill them even faster now.

DPS players don't really care if they die. They are used to it but they do not want to see another team with a great healer that they must work hard to kill because that displaces their numbers too much and requires too much effort to deal with. They want to run in and slaughter everything, quickly. Healers want to live because we want to keep our team alive so they can achieve their goals. DPS players just don't give a piss about healers for the most part because if they care about them at all that means they would actually have to use tactics and strategy to deal with those on the opposite team.

Saying that a healer is bad now because their entire style has been unnecessarily altered and they are upset about this because of your infantile qqing to get nerfs is quite pathetic. Other dps players want healers to simply be their bit ches. "You roll wit me and you be good, otherwise solo you should have zero survivability." This is the dps player god syndrome where they think healers should only have viability in a well organized team work environment but outside this they should be able to kill them in 2 -3 shots and move on to the next victim.

Fact is, dps whores have no place to criticize the healers who are upset about having their play style altered. There were bugs that needed to be fixed but the truth is healing was nerfed because of dps whores crying and contacting customer service because they actually had to formulate a plan to deal with the healers and we just can't have that kind of intelligent thinking in a dpser now can we?
If anything I thought healing was under powered before 1.2. I'm finding most complaints that heals were or are still over powered are coming from people that just don't know how to play. In wow healers are way more powerful then this game even before the patch but I can jump on any of my DPS characters and shut them down. The difference is you need to use strategy which good players welcome.

You can't say that with this game. With the release of 1.2 there is no strategy needed to counter a healer. You just mash buttons watch them fall and move on to the next. What a boring piece of crap the PVP in this game turned into. You might as well be playing against a potato.

As a result of the drastic changes that came with 1.2 I started playing wow again and couldn't help notice there is a different ambiance in the air. I played some battle grounds without people yelling insults, afking, complaining about every class under the sun, etc, etc.... I thought to myself what happened here? It's almost like all the NOOB players just disappeared.

Well I now know the truth. The NOOB's didn't disappear..... They came here and rolled DPS characters........

Looks like panda's are in my future. Good luck to all of you and I hope they nerf heals even more so you stay here.

Peace out

mezzaninex's Avatar


mezzaninex
04.18.2012 , 08:02 PM | #767
Sign with the OP, they made this game not much fun as a healer. Get a real PTR char copy system so you can actually test things before you make sweeping class changes based on spreadsheets of data.

Anziety's Avatar


Anziety
04.18.2012 , 08:27 PM | #768
I have a sage.

To all of the people saying that healers just need to get better, that it took no skill to heal and so forth I say nay. Unless you have a level 50 healer and have played more then a few WZ, no offence, but do not even post your opinion here unless it is constructive. No more of this "you just need more skill", you DPS where all QQing for months about how you could not kill a class that can't even do that much damage to you. I can tell that some of you here are probably not nice people on your respective servers so probably do not have the benefit of heals keeping you alive through enemies so you default to QQ mode.

I am on a low population server so you get to know who is good on the enemy team and so on. Prior to 1.2, I was able to predict who could kill me because they where the ones who have been playing for a while and are GOOD at their class. I could be shielded by the best guardian on the server and if two of those players came at us it was an epic battle to say the least where the end result in many cases was a defeat. As a healer pre 1.2 vs almost any class I was pretty much dead. I could heal forever against some of them (like tanks), sure, but why bother. I can't take the time out to cast a dot or an attack and if I did I would just have to heal twice as hard to make up for it and meanwhile their HP regen heals them back to full. Eventually, we walked away or I gave up and died. I was fine with this. I accept that I can die in this game.

I am squishy, I wear light armour, all I have to bolster myself is my fantastic finite healing ability.

As a healer I am not running around killing people. I am not a threat to you directly. In a WZ, move past the DPS or tank in front of me and attack me. I assure you, all I will be able to do is heal myself and get the odd dot off. If you can't kill me, don't QQ and ask for nerfs, learn your class better or get another DPS to kill me. If you are facing me 1v2 expect to die. If you gear is ****, expect to die. If your gear is good, well, you can't be good just because you have good gear. Maybe that is why you died. "I am in full BM and can't kill a healer 1v1 QQ". Yeah, that is how it should be unless you have the skill. I can assure you, bear in mind I have been leveling my healer since pre release as a healer and have never ever been any other spec so I am pretty good at my class, that it was very possible to kill healers pre 1.2. I would get stunned, kicked, knocked and bashed to death.

After 1.2 I find myself considering a respec. Those players that used to pose a threat to me that I remember epic battles with now just come up and usually stun me for my entire life. If I manage to get a heal off it usually does not matter at all.

PvE is also suffering because of the healer nerf. I would love if they would just give us back the 50% reduced cast time on Deliverance for PvE. I can not say how many time I have avoided casting that ever so useful spell and wasted the extra mana on other spells since 1.2. Noble Sacrifice takes health now? I rolled the class that was made to heal. I am a Jedi Sage. I am sorry but I should be an OP PvE healer, that is why I rolled the class in the first place. I love OPS and I love how my team loves my healing and how I know how to use Noble Sacrifice to keep myself from running out of force. Now, I have to waste time and MORE mana healing myself. I am fine with healing myself but the fact is that between the heal negation from Noble Sacrifice and just general damage, I am safer not to use it because I have to waste the time and Force bringing myself back up to health just so I can spam Noble and bring myself back down. Same in PvP. I used to use that move when it came up. Now I would rather run out of force just to give myself that potential extra few hundred HP that I cannot afford to lose any more.

I know I am just another ranter but I felt, just like the others here, that I needed to have my opinion heard. Anyone saying that healing is fine now probably has not used a healer and most probably has not used a sage. You dps people saying healers need more skill are obviously enjoying your high of "I can juggernaut through anything" right now and that is why but level a healer to 50 and then say it does not blow. For those of you who are saying this and have a sage a 50 or another healer at 50 and are good and have been using your class then you are clearly not up against very hard enemies.

I am going to keep healing in WZ because that is what I do. Well I usually have around 17 or 18 deaths, that will not stop me from trying my best. I am happy for the DPS classes and unlike many of the people who QQ and say nerf, I say buff out class back up. Leave the DPS the way they are and give us something back. BW literally took away everything that made being a healer fun. Keeping yourself alive and other vs impossible odds.

Thanks for reading my QQ and please keep posting here. It is informative to read what everyone's take is on the healing nerfs.
The funniest thing about this particular signature is that by the time you realise it doesn't say anything it's to late to stop reading it.

TalkingDinosaur's Avatar


TalkingDinosaur
04.18.2012 , 08:38 PM | #769
Quote: Originally Posted by Dreydin View Post
Actually, we can still do that. Your post shows how uninformed you are.
Orly

Healers have about 3 different heal casts. In 1v1 when you're both fighting they can cast a heal and the other can interrupt it. Now his interrupt is on CD while the healer casts his other 2 available heals. And wow would you look at that he went from 30% to 80% and the other player is still at about 40%. <.> But if healers complain they can't match DPS output with healing output then you're doing it wrong.

Quote:
The difference is in the wz burst that people can output. Mara/Sentinels/Juggs/PTs/Mercs and Snipers can hit for outrageous crits and drop people faster than a healer could ever respond too.
Yeah they hit for outrageous crits...when they pop their CD's and stims/adrenals which are on 1-2 min cooldown.

Any class that heals can practically counter any stragglers that approach them. If you're an IA healer you have 2 stuns that give you more than enough time to cast 2 heals then use your 2nd stun and cast 2 more heals, rinse and repeat. If you're Sorc healer.....well what DON'T you have to combat others even spec'd in heals. Merc healers have 2 stuns if I remember and a pushback.

For healers of the Republic I can't blame you for feeling helpless. Your teammates are PvPing in PvE gear.
TALKINGDINOSAUR
Squadron
11-11-11

TalkingDinosaur's Avatar


TalkingDinosaur
04.18.2012 , 08:46 PM | #770
Quote: Originally Posted by Anziety View Post
I can't take the time out to cast a dot or an attack and if I did I would just have to heal twice as hard to make up for it and meanwhile their HP regen heals them back to full.
I'd like to know what DPS class can use a in-combat heal that regens to full hp.
TALKINGDINOSAUR
Squadron
11-11-11