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A Healer's 1.2 Grievances: The story of why healers are upset

STAR WARS: The Old Republic > English > PvP
A Healer's 1.2 Grievances: The story of why healers are upset

PostalTwinkie's Avatar


PostalTwinkie
04.18.2012 , 06:04 PM | #751
Quote: Originally Posted by TalkingDinosaur View Post
^Words of Wisdom^

The main reasons Healers are upset about 1.2 is the fact they are killable now in 1v1
This is one of the major reasons healers are upset and the point I am trying to make! As I explained in my previous post in a 1 v 1 a Healer shouldn't die to a DPS, and a DPS shouldn't die to a Healer! If the game was balanced they would effectively cancel each other out at maximum efficiency. Meaning if a DPS and a Healer were in a 1 v 1 and both putting out 100% of their respective potential, they would indefinitely be engaged. The opposite of DPS is Healing!

In the above example what would break that deadlock would be individual player skill, the person who makes the first mistake (missing a CD or spell) would end up losing! Instead of this we have DPS who of any skill level can simply explode a healer in 1 v 1. This isn't balance!

http://dictionary.reference.com/browse/balance

Again...

Balance would be if the reciprocate is of same value. Healing Per Second being equal to Damage Per Second, the individual player skill being the determining factor.
Quote: Originally Posted by Blavatsky View Post
Problems of the First World.

"My Video Game Dev implements improvements to my gaming experience in a clandestine manner , this is costing me virtual money "

Darthbluginal's Avatar


Darthbluginal
04.18.2012 , 06:11 PM | #752
Healer healing output and Damage output should be equal. People saying that it shouldnt be or is, are not right.
1v1 a maurader, no way you can out heal that DPS, even considering that you have the 17k HP headstart by having Full HP.

Darthbluginal's Avatar


Darthbluginal
04.18.2012 , 06:14 PM | #753
The fact that this thread has 752 replies and 25,886 views is evidence enough that there is a major concern in the community that needs to be addressed. What Bioware needs to do is show us what direction they plan on taking us in.

PostalTwinkie's Avatar


PostalTwinkie
04.18.2012 , 06:16 PM | #754
Quote: Originally Posted by Darthbluginal View Post
The fact that this thread has 752 replies and 25,886 views is evidence enough that there is a major concern in the community that needs to be addressed. What Bioware needs to do is show us what direction they plan on taking us in.
BioWare has already made it clear what direction they are taking it....

Story driven PvE is the primary focus, and a PvP system that is so lacking people won't want to play it. Yet still allows them to claim they have PvP in the game for marketing purposes. BioWare hasn't been shy at all about this, none of these 1.2 changes should have happen. PTR was up in arms over the changes and told BioWare to not make them, yet here we sit.
Quote: Originally Posted by Blavatsky View Post
Problems of the First World.

"My Video Game Dev implements improvements to my gaming experience in a clandestine manner , this is costing me virtual money "

Assaultrooper's Avatar


Assaultrooper
04.18.2012 , 06:19 PM | #755
Quote: Originally Posted by PostalTwinkie View Post
This is one of the major reasons healers are upset and the point I am trying to make! As I explained in my previous post in a 1 v 1 a Healer shouldn't die to a DPS, and a DPS shouldn't die to a Healer! If the game was balanced they would effectively cancel each other out at maximum efficiency. Meaning if a DPS and a Healer were in a 1 v 1 and both putting out 100% of their respective potential, they would indefinitely be engaged. The opposite of DPS is Healing!

In the above example what would break that deadlock would be individual player skill, the person who makes the first mistake (missing a CD or spell) would end up losing! Instead of this we have DPS who of any skill level can simply explode a healer in 1 v 1. This isn't balance!

http://dictionary.reference.com/browse/balance

Again...

Balance would be if the reciprocate is of same value. Healing Per Second being equal to Damage Per Second, the individual player skill being the determining factor.
So... are you trying to imply that as a healer you should not be able to use ANY offensive abilities? Cause thats what it would take for your "god" mode healer not to kill a dps if the dps can't kill him.

Balance is fine now (It was Ok before, its fine now) 2 good healers can still survive up to 3 dps. Infact what I am discovering is most healers are learning not to just sit there and take the pounding like a baws, use LOS, hug pillars, use your cds, and never wander alone. You did not become a healer to /lol at dpsers cause they can't kill you, you are a healer to heal your allies.

One thing I know is Good Healers are still good healers and often sway the tide of an entire warzone in their favor, in ways that a dps could never.
Quote: Originally Posted by CrunkShizzle View Post
Just wonderin how AP is lookin pvp wise
Could be worse

Tyfonen's Avatar


Tyfonen
04.18.2012 , 06:22 PM | #756
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PvP was what sustained me and kept me playing SWTOR. After 2 days of pvping alot after the 1.2 patch I noticed a big decreese in my desire to log in at all and play. I wish that it wasnīt so but It just ainīt much fun anymore.

For me the way pvp plays right now is so much less enjoyable and competetiv. Thereīs no time to show your skill.. unless u think 1 2 3 4 uīr dead repeated over and over again is skill. Then sure youīr big and bad and your epeen just grew a bit more. Gratz u like 1.2. Now even the bad players that doesnīt use their entire toolset can kill a healer or anyone heīs trying to keep alive by just dps no tricks. Awsome for u.

Healing: sure I can push out high nrs of healing. That is if Iīm foolishly left alone to stand there and chain cast my channeling heals without interupts. In fact thereīs plenty of realy bad teams out there thatīll blindly keep dpsing anything "but" the healer unless he jumps in front of them and smacks them in the face. This however doesnīt matter in the part of keeping anyone alive. DPS output vs allaround survivability from even the unskilled will get your team m8s or u if they engage the brain killed, and thereīs nothing much I can do about it any more as a healer.

Might just be that I end up getting that team m8 of mine behind a newly spawned shield for my effort of keeping him alive a couple more secs, instead of letting him right out again.


Realy even teams used to be exciting to play, hereīs were the real fun used to be. The fights could be realy outdrawn and tight, taking alot of effort and teamwork to tilt the fight in your favor and finaly rout the enemy. Just to do it all over again at the next objective engagement. THAT WAS FUN. Even loosing to real even teams gives u a sense of enjoyment on top of the frustration of have lost the same.
All classes had a job to do and they did them well. Yes DPS too they never needed this sweaping buff vs survivability.

Now itīs who can bring the most hurt first in an engagement and then itīs pretty much tilted to either side who got the first jump and brings a couple of the other team out. Healing and tanking have been brought down to a sideshow that just doesnīt matter to the outcome of the fight anymore if u have enough dps burst. And yep there r more then enough dps burst to manage that in most even games.

This have turned it to a respawn parade more like something like TF2 or other freespawn FPS gameset. Minus the aiming part, just target one and push your dps buttons, nothingīs going to stop u if uīr good enough at it. Many classes/builds donīt have to focus at all to bring someone with similar gear and skill down.(with the right cooldowns/stims/relics offcause.)

Some argue itīs more "fastpaced". Sure u send and get sent to respawn in a much faster pace.

Some argue that healers were unkillable and some that a guard+healer combo were the same. All I can say learn to use your interupts/ccs/knocks for god sake before u come here shouting NERF. Sure it took some time if u met a good team but skill using your "entire" toolset and knowing the enemies will always be more important then pure dps.
Whooops! thatīs how it used to be before 1.2

For me outdrawn fights R much more enjoyable in EVERY situation no matter wich end of the stick I am. And no not only on my healer. Itīs no fun dropping people too fast either. Takes no skill, no planning, no real timing.

My faith in BW have taken a big hit when it comes to SWTOR and their ability to keep pvp interesting and fun. And I just donīt feel like logging in as much since only a few days in to 1.2. Mostly because of these out of control sweaping changes and the way they impacted the dynamic of pvp.


When I scroll up I can see what a rant this ended up beeing. Sorry for that.

(Iīm sure thereīs plenty of bad grammar/spelling too)

PostalTwinkie's Avatar


PostalTwinkie
04.18.2012 , 06:29 PM | #757
Quote: Originally Posted by Assaultrooper View Post
So... are you trying to imply that as a healer you should not be able to use ANY offensive abilities? Cause thats what it would take for your "god" mode healer not to kill a dps if the dps can't kill him.

Balance is fine now (It was Ok before, its fine now) 2 good healers can still survive up to 3 dps. Infact what I am discovering is most healers are learning not to just sit there and take the pounding like a baws, use LOS, hug pillars, use your cds, and never wander alone. You did not become a healer to /lol at dpsers cause they can't kill you, you are a healer to heal your allies.

One thing I know is Good Healers are still good healers and often sway the tide of an entire warzone in their favor, in ways that a dps could never.
Since you seem to be struggling with comprehension I will help you out...

First, I never said anything about a "god mode" healer, in fact I don't think you even understand what quotations are for or how to use them. What you discerned from my statement is the completely opposite of what you should have, and in my statement both DPS and Healing are equal to one another!

Second! Just as a Healer is going to have some offensive abilities at his/her disposal, the DPS will have some form of healing at their disposal. This all ties back into the part where I said "both putting out 100% of their respective potential,"

Last! I am a great healer, and still end at the top of the charts in terms of healing. That still doesn't change the simple fact that DPS and HPS are not in balance.
Quote: Originally Posted by Blavatsky View Post
Problems of the First World.

"My Video Game Dev implements improvements to my gaming experience in a clandestine manner , this is costing me virtual money "

Dreydin's Avatar


Dreydin
04.18.2012 , 06:41 PM | #758
Quote: Originally Posted by Assaultrooper View Post
So... are you trying to imply that as a healer you should not be able to use ANY offensive abilities? Cause thats what it would take for your "god" mode healer not to kill a dps if the dps can't kill him.

Balance is fine now (It was Ok before, its fine now) 2 good healers can still survive up to 3 dps. Infact what I am discovering is most healers are learning not to just sit there and take the pounding like a baws, use LOS, hug pillars, use your cds, and never wander alone. You did not become a healer to /lol at dpsers cause they can't kill you, you are a healer to heal your allies.

One thing I know is Good Healers are still good healers and often sway the tide of an entire warzone in their favor, in ways that a dps could never.
I would happily give up the ability to do a single point of damage in PVP, I don't spec healer to damage people. And I don't do damage for metals. I am a healer, my role is to heal people. I cannot fathom the mindset of a person that thinks a single person should be able to DPS a single healer down(while having an equivalent ratio of both skill and ability) in 1V1. I will never understand how people think this is balanced, ever.

I played a DPS for years in several different games. And the way I think now, is the way I thought when I started. 1v1 I should only be able to kill a healer if I play better, or have better gear, or some such unbalancing factor thats under your control, or your opponents. I didn't quite understand why someone wouldn't want to kill. And then I realized they had a role to play to increase survivability. This in turn increases time to kill as a whole. Which allows for less "zerg" like playing.

Quick kills, and multiple trips to respawn just seem like something ADD kids need to keep happy. If you like that, grab Call of Duty and a microphone. You can run around one shotting people, and you can run your mouth off the whole time!
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Wraithwarr's Avatar


Wraithwarr
04.18.2012 , 06:45 PM | #759
I used to hold out hope thinking it was something they could fix or patch into the game, but I am starting to realize that this game was not designed with pvp in mind. 4 warzones and no world pvp does not make an interesting game in my humble opinion. With other games coming out that promise to have a much more robust pvp feature set, I don't see many pvpers sticking around much longer. Maybe I just thought this game was going to be something it was not intended to be, there is a good bit of fun to be had, but coming from Warhammer Online and DaOC I miss the big pvp encounters too much.
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Tyfonen's Avatar


Tyfonen
04.18.2012 , 06:51 PM | #760
Quote: Originally Posted by Assaultrooper View Post
So... are you trying to imply that as a healer you should not be able to use ANY offensive abilities? Cause thats what it would take for your "god" mode healer not to kill a dps if the dps can't kill him.

Balance is fine now (It was Ok before, its fine now) 2 good healers can still survive up to 3 dps. Infact what I am discovering is most healers are learning not to just sit there and take the pounding like a baws, use LOS, hug pillars, use your cds, and never wander alone. You did not become a healer to /lol at dpsers cause they can't kill you, you are a healer to heal your allies.

One thing I know is Good Healers are still good healers and often sway the tide of an entire warzone in their favor, in ways that a dps could never.
Big picture if u plz. Try to see it.

A more skilled player should win against a less skilled player no matter what class. There u have true balance.

Sure there were some cases were one specific class had more problems against another. This is hard to avoid in a complex pvp/skill system unless u want omplete carboncopies and no real classes.
That said I felt that most classes had tools to acomplish this in most cases.

Also people on their own may have a harder time against specific classes because of their playstyle.
And there will be no way to balance that in the game. Just something the induvidual has to work on if he wants to improve. "This" is not in any way a valid reason to call for nerfs or rebalance. (I know some can have a hard time figuring this part out on their own.)

Quote:
You did not become a healer to /lol at dpsers cause they can't kill you, you are a healer to heal your allies.
Uīr absolutley right there about at least why I rolled a healer and enjoy playing that role in pvp. (Sadly alot less after 1.2)
However I have all the right to /lol at a dpser that couldnīt kill me or lock me out of my primary function "healing" pre 1.2. Now Itīs so laughable itīs sad when some still canīt. And lets make this realy clear. Iīm talking about REALY BAD dps players.
A good dps (most classes) could do this job solo, others job R were to focus target from a range. Point is ... SKILL is used to be primary. Not so much any more.

Now a dps with only a halfdead hamster up in the ol engine can kill a skilled healer or anyone the healer is trying to keep up. So uīr happy to feel usefull I get it. But bringing u this joy needed a total dumdown of the entire pvp dynamic.

Rated WZs lmao ... who gives a **** with this dps race pvp have become.

Edit:
Quote:
Infact what I am discovering is most healers are learning not to just sit there and take the pounding like a baws, use LOS, hug pillars, use your cds
Iīv always done this. Iīm always on the move I need to be because I have people chasing me most of the time if theyīr any good. That hasnīt changed. How fast they can stun kill me have however making this so much less effective. Thereīs no recovering from the kind of DPS put out now. And absolutley no time healing my team any more because of this any time Iīm noticed by a single decent dps. I have to use all my skillset to keep my self alive.

And when Iīm not noticed I still canīt keep people alive from the new burst dps. All resulting in me finding the role of a healer very unsatesfying. Itīs simply not nearly as much fun, rather a big frustration.