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A Healer's 1.2 Grievances: The story of why healers are upset

STAR WARS: The Old Republic > English > PvP
A Healer's 1.2 Grievances: The story of why healers are upset

Dreydin's Avatar


Dreydin
04.18.2012 , 04:04 PM | #731
Quote: Originally Posted by Celebrus View Post
Healers aren't useless. Bad healers have always been useless.

Coming from the perspective of a perpetual pugger/duo queuer. My sorc partner has never been happier with the game, we are pvping more, enjoying it more, and winning more than before. I can tell you they definitely do *not* feel useless.

Mostly because they didn't throw in the towel as soon as they read about the incoming changes.
Well get your Sorc buddy with all this skill on here, and lets hear him explain why he is so happy! Apparently us "unskilled healers" just dont know how to be effective or useful. So please, have him enlighten us.

I dont really care to hear another class telling me I am bad, cause through hearsay you think were fine.

If you like Call of Duty type 13 year old PVP with zero survivability, I don't for a second doubt that you will love this kind of combat.
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Dreydin's Avatar


Dreydin
04.18.2012 , 04:07 PM | #732
I think people that were getting trashed prior to the patch, love it now, because they are dying just as fast as everyone else. And now they feel equal. Whats the diff if you die in 3.58 seconds instead of 3.76, no one will notice that you suck right?
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Khoraji's Avatar


Khoraji
04.18.2012 , 04:15 PM | #733
Quote: Originally Posted by Dreydin View Post
Well get your Sorc buddy with all this skill on here, and lets hear him explain why he is so happy! Apparently us "unskilled healers" just dont know how to be effective or useful. So please, have him enlighten us.

I dont really care to hear another class telling me I am bad, cause through hearsay you think were fine.

If you like Call of Duty type 13 year old PVP with zero survivability, I don't for a second doubt that you will love this kind of combat.
Just an FYI, FPS games are the most competitive, fair and balanced PvP systems out there. The fact that you are making fun of them just proves that you don't know anything about competitive gaming. The best MMO PvPers I know came from FPS games.

Oh, and I will ask my friend brysa to come teach you how to heal... this is from the other night:
http://img94.imageshack.us/img94/2946/ss1cd.jpg

do you know why our team won? Because we had 2 healers..and they only had 1. AKA healers are still very useful

SliggXx's Avatar


SliggXx
04.18.2012 , 04:19 PM | #734
You can take this however you like, but here are some undeniable truths about healing in the game today:

-Prior to 1.2 healing was too easy. One healer could keep up another player against 3 DPS almost indefinitely.
-Healing after 1.2 is underpowered, Damage Mitigation is considerably insufficient. Damage is overpowered. The Time to Kill (TTK) has decreased so significantly that PvP is almost unrecognizable from pre-1.2 levels. Two assisting damage classes can kill anyone and there is really nothing to stop them. The damage is coming so quickly now that even someone who is being freely healed by two characters will die.
-A single competent DPS can take down a single competent healer. This is an imbalance. Consider this: a DPS character is a target for damage and can, while being attacked, continue to serve his function as a damage dealer. So, if this DPS character is attacking a healer and someone is attacking him, he is essentially occupying two or more players at a time, as he can effectively neutralize a healer from performing his/her duties or kill them outright without assistance. A healer on the other hand, while being attacked, is completely removed from his/her role as a support character and is then forced to focus on staying alive. RPG archtypes have usually held that healer characters can effectively keep themselves alive through moderate damage from a single target. That is not the case, presently.
-Given Time to Kill rates it is preferable to travel with no healers as a DPS character. With the extreme imbalance presented with the current Expertise dichotomy, it is much more effective to pump out as much damage as possible as quickly as possible. With the extremely powerful cooldowns that the Jedi Knight and Sith Warrior classes have, heals are even less important.
-There was no reason to inflate the expertise bonus to damage in relation to mitigation. Had they maintained it at the same level as mitigation and just reduced the healing portion (as they did), the game would be in a much better state right now.

The game is broken right now. It could be that with the addition of War Hero gear that this dynamic changes. I am willing to stick it out to see. If, however, the game stays in its current state with the out of control DPS, I will happily unsub and allow the insta-gibs to insta-gib each other. I have no idea what BW is thinking here, but they obviously didn't think hard enough about the implications.
Fannypack- 50 - Scoundrel/Sawbones Healer - Helm of Graush/PoF - The Last of Us

__The greatest person to have ever lived__

Dreydin's Avatar


Dreydin
04.18.2012 , 04:25 PM | #735
Quote: Originally Posted by Khoraji View Post
Just an FYI, FPS games are the most competitive, fair and balanced PvP systems out there. The fact that you are making fun of them just proves that you don't know anything about competitive gaming. The best MMO PvPers I know came from FPS games.

Oh, and I will ask my friend brysa to come teach you how to heal... this is from the other night:
http://img94.imageshack.us/img94/2946/ss1cd.jpg

do you know why our team won? Because we had 2 healers..and they only had 1. AKA healers are still very useful
Teach me to heal for the same or less per match? I think I will pass thanks. If you read any of my posts, you will see I havent once complained about output. I still top charts, for healing. That didnt change. However, the fun factor in regards to spawning over and over with stupid TTK issues.

And thats not why you won buddy. Again, you and your direct comparison crap. Lets not consider the 500 other variables like skilled team mates setting up for passes etc. No, let just compare raw numbers and take them as fact......



And yes, FPS are balanced because one shot kills are kind hard to unbalance. But, a lot of people dont like the respawn over and over type play. Typically, the average MMO player will not like Call of Duty type survivability. At least I would hope so, for the sake of my gaming future.

Geez, all these number crunchers out in full force. Wheres the grammar nazi's? I am sure I used an apostrophe wrong somewhere(ok, all over the place).
Support your local healers. Boycott the Patch 1.2 Healing Nerfs. Make it clear to the Devs that their idea of "balance" is unacceptable. Unsubscribe Today

SliggXx's Avatar


SliggXx
04.18.2012 , 04:32 PM | #736
Quote: Originally Posted by Khoraji View Post
Just an FYI, FPS games are the most competitive, fair and balanced PvP systems out there. The fact that you are making fun of them just proves that you don't know anything about competitive gaming. The best MMO PvPers I know came from FPS games.

Oh, and I will ask my friend brysa to come teach you how to heal... this is from the other night:
http://img94.imageshack.us/img94/2946/ss1cd.jpg

do you know why our team won? Because we had 2 healers..and they only had 1. AKA healers are still very useful
I can post screenshots from the past week of 600+, even a couple 700+. It means nothing. We still dominate bad teams, but any melee assist train that is halfway decent can kill me 8 times to get that 700k+. Luckily there are only 2 on the server. Still, I am looking ahead at rated and I don't see the value over an extra dps class.

BTW: It is funny that you think 542k healing is great.
Fannypack- 50 - Scoundrel/Sawbones Healer - Helm of Graush/PoF - The Last of Us

__The greatest person to have ever lived__

Crunx's Avatar


Crunx
04.18.2012 , 04:42 PM | #737
Healers are in a terrible place. Sorc, Op and Merc healers are laughable and a liability to their team. Even the poorest of DPS can zone them from helping their team if no outright kill them.

If you think "healing is fine", we arent playing the same game. I watch healers get 3 shot regularly, hell i can take em down in like 5 or 6 globals with very easy interrupts and im rocking like 8 pieces of recruit gear as a sorc.

HurrDurrCur's Avatar


HurrDurrCur
04.18.2012 , 04:46 PM | #738
Notice how all the healers that are whining in these posts are centred around themselves, how well they can heal SOLO.


Totaly ignoring the fact that PvP is heavily teamwork dependant.

Savej's Avatar


Savej
04.18.2012 , 04:54 PM | #739
<< And yes, FPS are balanced because one shot kills are kind hard to unbalance. But, a lot of people odnt like the respawn over and over type play. Typically, the average MMO player will not like Call of Duty type survivability. >>

It sounds a lot like you're upset that you aren't invulnerable now. It doesn't mean you're a bad player if your character dies.

TalkingDinosaur's Avatar


TalkingDinosaur
04.18.2012 , 04:55 PM | #740
Quote: Originally Posted by Malloron View Post
You already added the protest remarks: "You are exaggerating" etc. So I will try to refrain from using those.

But. I think the healing role has changed. Yes. THe fact that healers stop healing will only make life harder for your faction / team. You say Tank/healer combio is still strong, you cant kill anything, but you wont die either. Well. I dont see the problem with that.

As a dps player, it is frustrating that you cant defeat a healer. In my opinion, a dps vs healer fight should come down to skill, all things equal.

It used to be impossible for a dps to defeat a healer. Who would be able to heal himself and others a little bit while doing so. You still can. I saw it happen yesterday. THe difference is this: If you heal others while trying to stay alive, you will be eaten by someone who tries hard, and is skilled at, killing you.

Imagine the frustration for dpsers pre 1.2 - Youd need at least two good dpsers to take down a healer. And it wouldnt necessarily happen in 10 seconds.

Many classes die in ten seconds if focused by 2-3 people.

healers should be protected by tanks and their team. In my opinion, people need to look at healers value more strongly after this and not just mark enemy healers for quick zerg kills, but protect their own.

I feel your pain, but I think skilled healers will still be invaluable after this. Personally, I am even more determined to level my own healer fast so I can start healing in this game. I was fulltime healer in WoW, and I miss it.

/Mallo
^Words of Wisdom^

The main reasons Healers are upset about 1.2 is the fact they are killable now in 1v1 and can no longer use a single cast to go from 30% to 80%.

Pre 1.2 and still today I always find myself as the only DPS ever trying to focus down a healer only to have my team (Republic ) go for a DPS that is getting healed and then to have the intelligent enemy team (Imps) tear me a new one.

If people don't want this game to become WoW then open your mouth (or your chatbox) and COMMUNICATE WITH YOUR TEAM.
TALKINGDINOSAUR
Squadron
11-11-11