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A Healer's 1.2 Grievances: The story of why healers are upset

STAR WARS: The Old Republic > English > PvP
A Healer's 1.2 Grievances: The story of why healers are upset

Dreydin's Avatar


Dreydin
04.18.2012 , 10:53 AM | #651
Quote: Originally Posted by Khoraji View Post
Of course bioware doesnt give a crap about QQ on the forums. Why should they when people in-game are having a good time. How many people that enjoy a patch come on the forums to say "Hey Bioware, good job?"...nobody does that, they are too busy enjoying the game.
Actually, the game was in massive decline prior to 1.2 due to Biowares poor handling of everything. And your only seeing this surge because of the patch. You might think you know whats going on. But you dont. All I ask, is in 3 months when fleet is back down to 24 people, that you just take one minute to remember that Dreydin guy, that told ya so

I have flame resistance, so your petty comebacks won't work. And negative responses to this, only serve to identify the other 23 people you will be standing around with.
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Khoraji's Avatar


Khoraji
04.18.2012 , 10:58 AM | #652
Quote: Originally Posted by Dreydin View Post
Actually, the game was in massive decline prior to 1.2 due to Biowares poor handling of everything. And your only seeing this surge because of the patch. You might think you know whats going on. But you dont. All I ask, is in 3 months when fleet is back down to 24 people, that you just take one minute to remember that Dreydin guy, that told ya so

I have flame resistance, so your petty comebacks won't work. And negative responses to this, only serve to identify the other 23 people you will be standing around with.
Maybe you are right...but maybe not. I can only judge by my experiences in game on my server. And so far, my guild is more active, PvP is more active, there are more people on fleet and on the planets (except ilum, lol)

Especially with ranked WZ's coming in 1.3 (if they dont BS us again), i dont see the servers dying down anytime soon.

Codename_Quincy's Avatar


Codename_Quincy
04.18.2012 , 11:03 AM | #653
ya know i'm seeing the healers that were good before 1.2 getting back up to the 600k + healing. maybe it's a L2P issue ? not sayin it to be a dck but hey, i see some are adapting. i haven't played my healer because it's not on my main server so i dunno firsthand.

Bolanos's Avatar


Bolanos
04.18.2012 , 11:11 AM | #654
I think healing is FUBAR. I hear healers saying that they can't heal crap, then I play pvp and three of us are wailing on a tank with everything we got and he's healing himself faster then the three of us can heal him. I don't know how he was doing, I don't know what he was using, or if it was a cheat, but it was just rediculous. In another match, a scoundrel and myself, sage, where trying to take out an agent which was trying to take the left node, didn't matter how much we hit him, every time we took him down low on health, he'd heal himself back up to full, half of my stuns didn't work on him, it was just rediculous. I think the biggest problem this game has is the classes are unbalanced and BW has to really get this beta version turned around into a live version soon because nothing is balanced in PvP.

alanisUDL's Avatar


alanisUDL
04.18.2012 , 11:15 AM | #655
Quote: Originally Posted by Bolanos View Post
I think healing is FUBAR. I hear healers saying that they can't heal crap, then I play pvp and three of us are wailing on a tank with everything we got and he's healing himself faster then the three of us can heal him. I don't know how he was doing, I don't know what he was using, or if it was a cheat, but it was just rediculous. In another match, a scoundrel and myself, sage, where trying to take out an agent which was trying to take the left node, didn't matter how much we hit him, every time we took him down low on health, he'd heal himself back up to full, half of my stuns didn't work on him, it was just rediculous. I think the biggest problem this game has is the classes are unbalanced and BW has to really get this beta version turned around into a live version soon because nothing is balanced in PvP.
It is possible that you and your scoundrel friend were undergeared vs the agent. This is something bioware could have some control over and close the gap between the top and low geared players. There is, however, little that they can do to balance good players vs bad players.
Alanis UDL
<The Undead Lords>
PvP US East - Belgoth's Beacon

Dreydin's Avatar


Dreydin
04.18.2012 , 11:24 AM | #656
Quote: Originally Posted by Khoraji View Post
Maybe you are right...but maybe not. I can only judge by my experiences in game on my server. And so far, my guild is more active, PvP is more active, there are more people on fleet and on the planets (except ilum, lol)

Especially with ranked WZ's coming in 1.3 (if they dont BS us again), i dont see the servers dying down anytime soon.
So your saying your guild prior to 1.2 was getting bigger and bigger, and getting more active? And you werent absorbing dying guilds? Our guild is huge, prolly the biggest on our server. About 1 month after game launch the pop started degrading. Our core members dropped off one by one as they unsubbed. Until a group of over 50 hardcore MMO gamers was reduced to 4 of us. Until the last few weeks when we started absorbing entire guilds because they were decimated due to unsubs. As of patch 1.2 we saw a massive influx of returning players hoping the changes would spark their interest for a game that has so much potential. We have over 250 members now, and 30-50 online every night. Which is starting to decline, as the "freshness" has worn off.

Unfortunately, already we have several people that have unsubbed again as they see the game as far worse then when they quit. So the basically 20% of the "influx" has already decided their quitting again. This percentage will grow with the coming weeks. And once the free month is over, it will nosedive.

Everything I say in regards to growth and decline is consistent with xfire numbers. Which serve as a reasonable measure of game activity. I am happy for you, that your experience defies logic. But for people like me, this game has turned into a revolving door of unsubbers and fresh faces, which turn into unsubbers after a very short cycle of play.

This entire process will be a very expensive one for Bioware. Although I am sure future MMO companies will appreciate that Bioware took the time to figure out for them, what not to do.

I have 3 days left, before I ditch out. I am not sure why I even bother posting on here. I guess part of me just wants to see this fixed, so I can play and actually have fun.

Good job on PVE though Bioware, you actually improved it. If you didnt take such a large dump on PVP, I might overlook it, and keep playing.
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Thourton's Avatar


Thourton
04.18.2012 , 11:25 AM | #657
Quote: Originally Posted by ComeAndSee View Post
Healers are much more balanced in this patch.

In 1.1.5 it was very frustrating trying to kill a healer 1v1 when they just brush you off like you're not even doing anything to them. It was so one sided that I would run away from them if it was a 1v1 because it would of turned into a 30 minute battle.
I've just now seen this thread and only read a few pages, but this is how I feel.

Pre-1.2, there were exactly two DPS on my server that I feared: a Sentinel and a Scoundrel, both very well played. Other than that, I knew I was staying alive unless focused, and even then, I could usually get away. Even if my healing output wasn't overpowered (pre-1.2 Op definitely not), my survival probably was.

Post-1.2, my healing output is markedly increased, but my survival requires attention--not just blowing a CD but actually breaking LOS and focus healing myself. I now have to pick: heal others, heal myself, or use adrenal+relic and try to do both. I'm now forced to be proactive about positioning and survival, because it doesn't take much to put me on the ropes.

But I feel like all classes, other than tanks (whose one focus is survival), are that way now. I usually PvP with a DPS Sorc and Marauder, and those guys can melt players, but they fall apart once they're focused, which puts a strain on me (the healer) to use CDs.

PvP seems like a game of choices now--strategy instead of stamina. I prefer that. It's more dynamic.

Dreydin's Avatar


Dreydin
04.18.2012 , 11:28 AM | #658
Quote: Originally Posted by Codename_Quincy View Post
ya know i'm seeing the healers that were good before 1.2 getting back up to the 600k + healing. maybe it's a L2P issue ? not sayin it to be a dck but hey, i see some are adapting. i haven't played my healer because it's not on my main server so i dunno firsthand.
I still hit the same numbers, so long as no one attacks me. If I am against idiots, its no prob. But soon as skilled players target me, I am screwed. So yeah, works great, if you dont AT ALL need burst. Unfortunately, burst ability is something required for survivability....So its not l2p, its adjust to lack of burst healing. And get used to waiting for a shield to let you out.
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SinnedQWERTY's Avatar


SinnedQWERTY
04.18.2012 , 11:32 AM | #659
Quote: Originally Posted by Khoraji View Post
Yea,, I know a few ops healers and play with them pretty much every day. They are having no problems...in fact their healing numbers have jumped up.

As a merc healer, I am also doing just fine...pissing me off that my OPS buddy is out-healing me...but still fine.
Maybe it''s my gear then, or skill. Pick a flavor...

Any who, pretty nice server then, prime-time when I check their are often 8-10 operatives online on our server, often only 2 others are lvl 50 also. Nice to see they doing so well on the other servers. Just me then, nothing to see here I guess.

Dreydin's Avatar


Dreydin
04.18.2012 , 11:37 AM | #660
Quote: Originally Posted by Codename_Quincy View Post
ya know i'm seeing the healers that were good before 1.2 getting back up to the 600k + healing. maybe it's a L2P issue ? not sayin it to be a dck but hey, i see some are adapting. i haven't played my healer because it's not on my main server so i dunno firsthand.
And you can actually hit higher numbers now, because the damage output of DPS is so high. But again, it comes down to whether people attack you or not. I am well known on my server, so i get a mark on my head from the opposing team just about every match. So its a little harder to cast away without having to kite and hide to stay alive.

PS:I am full BM gear, and rarely get anything but top spot for healing. Before, and after 1.2.
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