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When will there be a SERVER MERGE?

STAR WARS: The Old Republic > English > General Discussion
When will there be a SERVER MERGE?

fanuvstarwars's Avatar


fanuvstarwars
04.17.2012 , 11:47 AM | #181
Quote: Originally Posted by Esential View Post
SWTOR flopped, not because it was a bad game, but because of BW's continued ignorance and inaction.
Investors are not ready for a server merge, which typically translates as 'failure', this early into release. I think what Bioware wants to do for the playerbase, and what investors 'allow' them to do, are two separate things.
"What are Sith 'light side points'? A quick death."

GalacticKegger's Avatar


GalacticKegger
04.17.2012 , 09:50 PM | #182
"Are server merges a possible solution? Absolutely. Are character transfers a possible solution? They’re a definite solution and we’re going after that first. But all things are on the table. Our entire goal is to make sure that players are playing in the environment they want to, with the type of community and the size of population they want, and we are driving towards all of that." ~ Lead Designer Daniel Erickson

http://www.nowgamer.com/news/1324496..._possible.html
Can we please just have our pre-KotFE SWTOR MMORPG back?

oakamp's Avatar


oakamp
04.17.2012 , 09:56 PM | #183
Quote: Originally Posted by Kourage View Post
And how does a transfer help? If I pay to transfer to a more populated server, how does that help the people left behind? They get even less people to play with. If you think for some odd reason you'll get to transfer for free, then what do you think BioWare would do with all the completely dead servers once most have transferred off?

Yea, they'll merge or close servers eventually. But only after they milk a paid transfer system for all they can get.
nonsense,
merge doesnt help for low population at our peak time,
cause lots of ppl in different time zone,
either a free transfer or x-LFM can solve this issue,
the root solution is to redesign this server bind kind stupid game arch.
English is not my first language, still working on it.

Hilok's Avatar


Hilok
04.18.2012 , 06:28 AM | #184
Why they just did not program the game like StarTrek MMO, GW or even Global Agenda. If you do not know these games you have one server login, but I seen up to 51 versions of the same zone created due to the player load. You can move between copys to find Fleet or Guild members, if you select a zone that shows max players expect lag but it YOUR selection that will put you in a max PoP zone. The game already has the function for different instances of the same map. Heck class areas are build on it, pity they did not expand on it. It would of been so much nicer to have one log-in server and the software made more Zone copy's as need of each area based on player numbers. O well

Azumio's Avatar


Azumio
04.18.2012 , 06:47 AM | #185
No more nonsense about the game not dying anymore.

As if it wasn't already obvious. You guys held on long enough (Far to long, in my opinion. Made you look like idiots).

But, at least that is over with. Now you can move on with discussions on how to fix it, and at least reach and keep a stable population.

I personally don't think this game is built in a way that will be effective at keeping people playing, but meh, I've been wrong before.

Not my problem anymore, anyhow. Yeah, I got jobbed for my $200 into buying a low-medicore game and it upset me, but I've moved on now. Better things to look forward to. Tera, Guild Wars 2.. and, dare I say it, even Aion going F2P.

I feel bad for Drew and the original Bioware writers, that were pulled off Mass Effect series to work on this. What ended up happening was Mass Effect turning into garbage (Be honest, ME2's story was horrible, and it was made filler by ME3, which was also horribly done and written. Mac Walters should be fired asap along with Casey Hudson) and their stories being buried under an myriad of problems in SWTOR, and stretched impossibly thin.

That said, they should have expected it when EA came into the picture.

Kourage's Avatar


Kourage
04.18.2012 , 07:48 AM | #186
It's clear they would rather do paid transfers than a free merger. No money for them in a merger.
Looking for a good woman. Able to clean, cook, sew, catch bait, and clean fish. Must have boat and motor.
((Please send picture of boat and motor))

Jederix's Avatar


Jederix
04.18.2012 , 08:54 AM | #187
Quote: Originally Posted by Safing View Post
Character Transfers will not solve the problem.

If you got the chance to transfer, would you go
a) to a low-medium pop server and hope the local population won't transfer out at the same time (and others also transfer there) or
b) to an already high-pop server making it even fuller?

So the only way transfers would work is if start and target servers were closely restricted. But then, where is the difference to a server merge except for leaving open a then completely dead server which newbies could accidentially end up at.

Thus Server Merges. No Transfers.
They said no mergers. Mergers are bad. Grasp this, it isn't that difficult. You will pay for a transfer, might get a free one, or you can quit.

These are your 3 options. Server Merge is not among them. Not sure how much clearer it needs to be.
Internet Forums. Where Grammar and Spelling go to die!

Frostvein's Avatar


Frostvein
04.18.2012 , 09:01 AM | #188
Quote: Originally Posted by Jederix View Post
They said no mergers. Mergers are bad. Grasp this, it isn't that difficult. You will pay for a transfer, might get a free one, or you can quit.

These are your 3 options. Server Merge is not among them. Not sure how much clearer it needs to be.
"Are server merges a possible solution? Absolutely. Are character transfers a possible solution? They’re a definite solution and we’re going after that first. But all things are on the table. Our entire goal is to make sure that players are playing in the environment they want to, with the type of community and the size of population they want, and we are driving towards all of that." ~ Lead Designer Daniel Erickson
Meanwhile, in Tera general chat -

"The sad thing is, arguing with fanbois on the forums was more entertaining than their 300 million dollar single player MMO from 2008"

Meleficent's Avatar


Meleficent
04.18.2012 , 09:18 AM | #189
The problem with transfers is this.

Rift for example opened free transfers. Yes this somewhat worked. it cleared out most of the dead servers and players went to jump onto other servers population somewhat went up. The major problem with it is population imbalance and population instability.

If you open transfers for at least 2 weeks maybe 3 players will be jumping everywhere regardless of free to transfer or paid to transfer. Obviously Bio would go Paid since EA has them by the balls. (chances are like every mmo before if you didn't release this game before 1.2 it would not have had a player pop drop anywhere near as close to this).

If transfers are opened what happens if time caps are implemented? This means being locked onto a server where within the next couple days everyone who was on it drops ship and you're left on a dead server again.

Ok so say there is not time frame for transfers. Again it will probably be paid for transfers how many people are going to pay $10-15 to continue to transfer. How many payments are you going to want to make weekly to find a server.

Population on servers in this state shifts to much and RIFT was the prime example of that. every 7 days a server pop was 1/2'd or increase. people were shifting servers just to get server firsts ect..... or because there was to much competition.

Regardless people are going to QQ.

Save the trouble and merge 5-10 servers into one keep the game pop up on servers so people are not wasting money. Our server Naddist rebels is dying more and more by the day as are many others.

Fatman for example has more people in queue than most servers have active. I won't lie I made an alt there and it is the only enjoyment I have had of this game since launch.

Close off dead servers allow population to rebuild and stabilize. release more content and patches and when overall game population starts to increase again because of the quality look at opening servers up again.

Bioware you should know this after all you have ownership over warhammer do you not? Was this clearly not seen from that screw up after you took over for mythic.

Lukakuu's Avatar


Lukakuu
04.18.2012 , 09:48 AM | #190
Quote: Originally Posted by Meleficent View Post
The problem with transfers is this.

Rift for example opened free transfers. Yes this somewhat worked. it cleared out most of the dead servers and players went to jump onto other servers population somewhat went up. The major problem with it is population imbalance and population instability.

If you open transfers for at least 2 weeks maybe 3 players will be jumping everywhere regardless of free to transfer or paid to transfer. Obviously Bio would go Paid since EA has them by the balls. (chances are like every mmo before if you didn't release this game before 1.2 it would not have had a player pop drop anywhere near as close to this).

If transfers are opened what happens if time caps are implemented? This means being locked onto a server where within the next couple days everyone who was on it drops ship and you're left on a dead server again.

Ok so say there is not time frame for transfers. Again it will probably be paid for transfers how many people are going to pay $10-15 to continue to transfer. How many payments are you going to want to make weekly to find a server.

Population on servers in this state shifts to much and RIFT was the prime example of that. every 7 days a server pop was 1/2'd or increase. people were shifting servers just to get server firsts ect..... or because there was to much competition.

Regardless people are going to QQ.

Save the trouble and merge 5-10 servers into one keep the game pop up on servers so people are not wasting money. Our server Naddist rebels is dying more and more by the day as are many others.

Fatman for example has more people in queue than most servers have active. I won't lie I made an alt there and it is the only enjoyment I have had of this game since launch.

Close off dead servers allow population to rebuild and stabilize. release more content and patches and when overall game population starts to increase again because of the quality look at opening servers up again.

Bioware you should know this after all you have ownership over warhammer do you not? Was this clearly not seen from that screw up after you took over for mythic.
Couldn't be more right...fix this!