Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

I really like the game - but why I don't want to come back

STAR WARS: The Old Republic > English > General Discussion
I really like the game - but why I don't want to come back

Solo_Han's Avatar


Solo_Han
04.18.2012 , 07:00 AM | #61
Quote: Originally Posted by Galbatorrix View Post
A ton of quests actually give companion gear.... and on top of that, you have to choose whether you want the gear for yourself, for your companion, or the commendation so you can save up to buy that new weapon at the comm vendor. How is that not giving you a "choice" to make"? Going the WOW route and offering stuff that is pointless to your class would have been better? And sorry, but Wow's quest rewards are vendor trash 99% of the time. At least TOR rewards you by offering comms as an alternative. No matter what, TOR's quests always give your something worth your time. Heroic quests even give FP quality gear in some cases. Making it to were you have more than one way to get good gear. WOW gives you almost nothing but vendor trash from quests. Which forces you to grind dungeons if you want good gear. Tons of choice there. Heck, this is the main reason most people stop questing at level 15 and simply grind the RDF tool non stop until level 85.
I meant when the gear wasn't 'For Kira', that didn't exist in the beta. It was just gear, and they could wear it. Plain and simple.

Meldwyn's Avatar


Meldwyn
04.18.2012 , 07:00 AM | #62
Quote: Originally Posted by Galbatorrix View Post
No. The only thing they're doing wrong is listening to this board. This board makes up less than 1% of the player base and they find fault in everything Bioware does. They'd be better off doing the exact opposite of what this board asks for 90% of the time.

Heck, look at what you just said even. You want something to spend your credits on, but what Bioware has offered isn't "all that great". You can spend your credits on new orange gear for low level alts, crafting, convenience unlocks, unlockable species for your new alts, etc. What else could the have offered that WOULD have satisfied you? And your answer is pointless anyway, because someone else wouldn't have been happy with YOUR solution and would have still been on this board moaning about how Bioware "messed up again!".

Bioware needs to ignore the general board completely. This board is ridiculous.
While there is some point to a company making a product and just saying, "here it is, if you like it great, if not, too bad" I am not sure that a gaming company wants to go down that path long term. Yes, they need a vision for their own game, but why not tap in to the entire pool of creativity (player base) and let them help shape the ins and outs of features and benefits of playing. It can be a win win, but BW seems to miss this point. If you are going to allow feedback from your players, you need to be able to filter good ideas from bad ideas... that's where BW may struggle right now.
My epiphany about End Game in SWTOR!

KrittaB's Avatar


KrittaB
04.18.2012 , 07:05 AM | #63
Quote: Originally Posted by Solo_Han View Post
TOR had, at its peak 1.2 million. That number has only dropped, and looking at the shift in sever populations, a great, great deal.
1.7MM at its peak, not 1.2. Saying the number has dropped, as you said, is pure speculation.

teambff's Avatar


teambff
04.18.2012 , 07:05 AM | #64
Quote: Originally Posted by Galbatorrix View Post
And how could they offer this "fun"? Heck, they spent time creating this cool world even and people are STILL complaining about it! And even then, for the people that DO like the event, after the first time through the quests, they become a daily....wait for it.... still coming.... it's almost here!!! .....GRIND!


It's impossible to create an MMO without some sort of grind. Other wise, people would do everything once to try it out and stop logging in. But, making you do it 20 times in order to buy prizes makes people keep coming back for more. The good thing is, most grinds are optional. You can go do other things. But for the people that want the "carrot" at the end of the stick, it gives them something to do for a few weeks. Grinding for gear, credits, legacy levels, etc is no different. If keeps people logging in day after day.
well, in fps multiplayer games.. for example. it's basically the same thing over and over but it's fun. and people continue to play it for years. there is no grind, the fun is what keeps people playing.
JOSS WHEDON is god!
http://www.youtube.com/watch?v=D7vS4z6ngQo
"the scoobygang legacy" on server mind trick, and in all other games, and things, and in life.

Galbatorrix's Avatar


Galbatorrix
04.18.2012 , 07:10 AM | #65
Quote: Originally Posted by Meldwyn View Post
While there is some point to a company making a product and just saying, "here it is, if you like it great, if not, too bad" I am not sure that a gaming company wants to go down that path long term. Yes, they need a vision for their own game, but why not tap in to the entire pool of creativity (player base) and let them help shape the ins and outs of features and benefits of playing. It can be a win win, but BW seems to miss this point. If you are going to allow feedback from your players, you need to be able to filter good ideas from bad ideas... that's where BW may struggle right now.

Who decides what a good idea is and what a bad idea is? If I want more grinds and you don't, who should get their way? If I say "I want a new quest chain every week!" and Bioware give it to us, people would blow through it on day one, and then complain that they want a new one everyday because "I'm bored! Give me more or I'm UNSUBBING!!". That's the point I'm trying to make. People want different things and this board more so than any I've ever seen before loves to complain about everything. The people on this board can't be trusted. Bioware would be better off creating some sort of feed back system in game. Otherwise, you have a bunch of whiny complainers on the gen board influencing the future of the game. And I don't think anyone wants that.....

Galbatorrix's Avatar


Galbatorrix
04.18.2012 , 07:16 AM | #66
Quote: Originally Posted by teambff View Post
well, in fps multiplayer games.. for example. it's basically the same thing over and over but it's fun. and people continue to play it for years. there is no grind, the fun is what keeps people playing.

Most people have a different definition of what "fun" is. I can't stand FPS type games. I some times play them with my son, but it's cringe inducing to imagine playing one daily for weeks, much less months/years. On the other hand, I've been playing MMOs for over 10 years and I still love them. Some times I get into the grinds, some times I don't. Which is what I love about them most. There's always something to do. You're never force to do one certain thing day after day.

Meldwyn's Avatar


Meldwyn
04.18.2012 , 07:19 AM | #67
Quote: Originally Posted by Galbatorrix View Post
Who decides what a good idea is and what a bad idea is? If I want more grinds and you don't, who should get their way? If I say "I want a new quest chain every week!" and Bioware give it to us, people would blow through it on day one, and then complain that they want a new one everyday because "I'm bored! Give me more or I'm UNSUBBING!!". That's the point I'm trying to make. People want different things and this board more so than any I've ever seen before loves to complain about everything. The people on this board can't be trusted. Bioware would be better off creating some sort of feed back system in game. Otherwise, you have a bunch of whiny complainers on the gen board influencing the future of the game. And I don't think anyone wants that.....
You can't please everyone all the time. The forums may not be the best place to mine for ideas, but BW's vision for their game is ultimately the true test of whether they will be a success long term or not. Is their idea(s) for what they want it to become going to drive it to great heights of subs and years of expansions or drive it in to the ground? I don't know that their current vision and implementation is doing them justice. They need to change some things, add some things, fix some things. I have to admit, from my vantage point, they have their work cut out for them.

Like I have said, I have no axe to grind, no vendetta. I got most of my money's worth of entertainment. But I was foolish in buying a 3 month sub (which ends tonight or tomorrow).
My epiphany about End Game in SWTOR!

Meldwyn's Avatar


Meldwyn
04.18.2012 , 07:25 AM | #68
Quote: Originally Posted by Galbatorrix View Post
Most people have a different definition of what "fun" is. I can't stand FPS type games. I some times play them with my son, but it's cringe inducing to imagine playing one daily for weeks, much less months/years. On the other hand, I've been playing MMOs for over 10 years and I still love them. Some times I get into the grinds, some times I don't. Which is what I love about them most. There's always something to do. You're never force to do one certain thing day after day.
I don't know how old your son is, but playing games with my family is a great experience. I have been a gamer since I was a wee lil tike, so I naturally introduced my wife and three children to them early on. My son and I, specifically, started many games in different genres together (MMO's, FPS's, SPG, Online Coop, etc...). I always made a point to have some hobby we shared. He's our youngest and has now moved on to college, so time is limited, but I will always cherish the memories of the various games and hobbies we have shared.

I say all that to say, I think its great that you play games together with your son.
My epiphany about End Game in SWTOR!

daibakuha's Avatar


daibakuha
04.18.2012 , 07:25 AM | #69
Quote: Originally Posted by teambff View Post
well, in fps multiplayer games.. for example. it's basically the same thing over and over but it's fun. and people continue to play it for years. there is no grind, the fun is what keeps people playing.

This isn't true for every FPS game. Look at one of the most popular, CoD which has an RPG grind mechanic and levels.

Or even a more hardcore shooter like Tribes: Ascend, which also has a grind mechanic to unlock weapons, classes, weapon upgrades, armor upgrades and even skins now.

The difference is, is that people who play these games, find them fun to begin with, so the grinding doesn't seem like grinding. I feel the same way about SWTOR, I like the grind because it's:

1) not that big of a grind

and

2) I like playing the game
Proudly still subscribed, out of pure spite.

Galbatorrix's Avatar


Galbatorrix
04.18.2012 , 07:28 AM | #70
Quote: Originally Posted by Meldwyn View Post
You can't please everyone all the time. The forums may not be the best place to mine for ideas, but BW's vision for their game is ultimately the true test of whether they will be a success long term or not. Is their idea(s) for what they want it to become going to drive it to great heights of subs and years of expansions or drive it in to the ground? I don't know that their current vision and implementation is doing them justice. They need to change some things, add some things, fix some things. I have to admit, from my vantage point, they have their work cut out for them.

Like I have said, I have no axe to grind, no vendetta. I got most of my money's worth of entertainment. But I was foolish in buying a 3 month sub (which ends tonight or tomorrow).

All I think this game needs is a same server group finding queue system and free "once per week per character" server transfers. Once those two things are implemented, all will be right with TOR, IMO. It's obvious that they are committed in adding new content, so, I'm not worried about that. I just want easier ways to find groups without having to spam gen chat. Then again, I find fun with a lot of things in game that people seem to hate. Heck, I've leveled a shadow to level 20 two times due to not likely the first guy's face after a while....