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I really like the game - but why I don't want to come back

STAR WARS: The Old Republic > English > General Discussion
I really like the game - but why I don't want to come back

Solo_Han's Avatar


Solo_Han
04.18.2012 , 04:53 AM | #21
Quote: Originally Posted by Parthis View Post
Tattooine is in quarantine yet we can freely fly there
Tattooine was the biggest disappoint to me. It really hit home how linear the worlds where when I got there. Huge open sprawling land mass... Can I use my own scooter to travel from the town to the desert 20 seconds south of it? Nope... Can the imps attack Tattooine and massacre everything they find there? Nope... It's just all wrong for an MMO.

Skyzen's Avatar


Skyzen
04.18.2012 , 05:05 AM | #22
Quote: Originally Posted by Solo_Han View Post
Tattooine was the biggest disappoint to me. It really hit home how linear the worlds where when I got there. Huge open sprawling land mass... Can I use my own scooter to travel from the town to the desert 20 seconds south of it? Nope... Can the imps attack Tattooine and massacre everything they find there? Nope... It's just all wrong for an MMO.
I experienced this too. I was so excited to see Tattooine, mounted up and wanted to ride into the sunset... a few moments later I'm dismounted with exhaustion. I was confused and bewildered. Utterly disappointed.

Esoda's Avatar


Esoda
04.18.2012 , 05:05 AM | #23
Quote: Originally Posted by Parthis View Post
Grinds are not needed. If you want to spend your time and money repeating the same things over and over again then so be it, but it is not needed. Companies need to realise that keeping players playing involves more than repetition. "Dailies" are the worst thing to happen to MMOs in a long time.

Ask yourself; if I could be doing anything else in this game instead of this daily quest for the twentieth time, what would it be?

World PvP? Raiding capital cities? Reclaiming planets for the glory of your faction? Dynamic flashpoints? (i.e. unscripted). Space-based PvP? Mini games? (Pazaak anyone?). Invasions? Creating your own story content? etc etc etc.

Bioware are a company full of smart, stupidly talented people... so why-oh-why are we making statements like "grind is needed" four months into a brand new MMO...
I whole-heartedly agree with this guy. Let's face it. SWTOR is just like any ordinary MMO on the market today. It just so happens it has a wildly popular theme... STAR WARS. However, the gameplay itself is mediocre at best. Keep in mind, gameplay and storyline are completely different. The storyline, is excellent. However, once the story has been told, the only ting left is the 'grind.' Exactly like every other MMO. B O R I N G!!!

The first thing I think of, aside from lightsaber wielding jedi, when I think of Star Wars is the conflict between The Republic and The Empire. Aside from WZs that are absolutely meaningless (oh wait! another gear grind) , this confilct, which in my mind is THE STORY, is completely non-existent. The OPs and FPs don't even reflect this. It's sad really.
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Kaphik's Avatar


Kaphik
04.18.2012 , 05:09 AM | #24
So what exactly do you want in a game instead of a goal or reward? The whole point of unlocking many of the Legacy perks is that you won't be able to get them all in a day, or even a month. If you don't want to log in and play a couple of hours every day, then don't! You won't be getting your items as soon as people who do, so what? If you absolutely feel that you must have something that someone else does as soon as possible, it's not the fault of the game or its design.

I also hear a lot of complaints from people who want to "explore". Ok, you want to ride around and look at the scenery, and then what? Just ride around some more? No, most of the time you'll be wanting something to do. So where is the point in wasting time and money to make a huge empty planet where you have to spend more of your playtime doing nothing in order to find something to do? There are games you could play that allow you to create a virtual world to do nothing other than cruise around in and talk to people, without having to do any sort of meaningful content if that's what you want. This game isn't like that and if that is what you are looking for, then you should not feel that you "need" to play this game because it's Star Wars.

KekoSplit's Avatar


KekoSplit
04.18.2012 , 05:15 AM | #25
I haven't done a single daily on Belsavis or Illum in 2 months. I've never done a daily on Corellia.
My main needs a week to do 3-wins pvp daily. My 2nd level 50 haven't done it in 3 weeks.
Only my 3rd level 50 has done it this weekend,2 times in 4 days.

I mostly level up my 4th character. I stopped playing my 5th, have no time for him at all.
There is way too much things to do, and no time to do even a tiny fraction of it, although I play at least 6 hours every day.

Luckily my sub runs out in a couple of days. I'm certainly not resubbing.
I'm legacy level 33.

I'll probably never play any MMO again, except maybe "Secret World" - the concept of no levels(!) and no classes is intriguing.

Parthis's Avatar


Parthis
04.18.2012 , 05:16 AM | #26
Quote: Originally Posted by Kaphik View Post
So what exactly do you want in a game instead of a goal or reward? The whole point of unlocking many of the Legacy perks is that you won't be able to get them all in a day, or even a month. If you don't want to log in and play a couple of hours every day, then don't! You won't be getting your items as soon as people who do, so what? If you absolutely feel that you must have something that someone else does as soon as possible, it's not the fault of the game or its design.

I also hear a lot of complaints from people who want to "explore". Ok, you want to ride around and look at the scenery, and then what? Just ride around some more? No, most of the time you'll be wanting something to do. So where is the point in wasting time and money to make a huge empty planet where you have to spend more of your playtime doing nothing in order to find something to do? There are games you could play that allow you to create a virtual world to do nothing other than cruise around in and talk to people, without having to do any sort of meaningful content if that's what you want. This game isn't like that and if that is what you are looking for, then you should not feel that you "need" to play this game because it's Star Wars.
Here's an idea; how about the Legacy system unlocking new quests to get those rewards, as opposed to being given them or spending a lot of credits? How about group quests for some of the better rewards? (non trinity quests too; things like man some guns ala War Games or complete a puzzle ala EV Pylons).

Goals and reward are fine. Dailies, sinks and grinding are not.

Rocket Boost could have been acquired by unlocking a quest to infiltrate an enemy research station to steal experimental technology. Tada; something to do and a reward you can use.

Do you want to grind or play?

Disappointed.

Darth_Moonshadow's Avatar


Darth_Moonshadow
04.18.2012 , 05:18 AM | #27
Quote: Originally Posted by Parthis View Post
Grinds are not needed. If you want to spend your time and money repeating the same things over and over again then so be it, but it is not needed. Companies need to realise that keeping players playing involves more than repetition. "Dailies" are the worst thing to happen to MMOs in a long time.

Ask yourself; if I could be doing anything else in this game instead of this daily quest for the twentieth time, what would it be?

World PvP? Raiding capital cities? Reclaiming planets for the glory of your faction? Dynamic flashpoints? (i.e. unscripted). Space-based PvP? Mini games? (Pazaak anyone?). Invasions? Creating your own story content? etc etc etc.

Bioware are a company full of smart, stupidly talented people... so why-oh-why are we making statements like "grind is needed" four months into a brand new MMO...
Everything you just suggested? Usually ends up ignored because not a single one of them actually benefits the brain dead masses that play the game. Most of these people would condemn those ideas the second it becomes an inconvenience. Dailies, however, never inconvenience anyone. Go get this, go harvest that gives people the illusion that they are making progress. When they think they are getting "stronger", they are more inclined to keep paying. When the player discovers he is in fact NOT getting more l33t, he tends to want things nerfed until he feels it again.

Grinds are needed because it keeps the players happy. Despite what you believe, players think they know what they want. And as the Rakghoul event has shown us, the players are complete and utter basket cases. The Grind is needed. You think it isn't, but it is.
Quote: Originally Posted by BruceMaclean View Post

And I love Darth Moonshadow's responses.
B

Solo_Han's Avatar


Solo_Han
04.18.2012 , 05:19 AM | #28
Quote: Originally Posted by Esoda View Post
The first thing I think of, aside from lightsaber wielding jedi, when I think of Star Wars is the conflict between The Republic and The Empire. Aside from WZs that are absolutely meaningless (oh wait! another gear grind) , this confilct, which in my mind is THE STORY, is completely non-existent. The OPs and FPs don't even reflect this. It's sad really.
Exactly. Couldn't agree more. There's no conflict to experience, outside of the story and what you're told is going on on the planet you're currently playing on. You never actually get to take part in this outside of 'kill X' who is in 'area Y'. There's no open battlefields for you to enter into to push back and try to control certain points on a planet, maybe to unlock more quests, or the bonus' series? Not a chance unfortunately.

Parthis's Avatar


Parthis
04.18.2012 , 05:22 AM | #29
Quote: Originally Posted by Darth_Moonshadow View Post
Everything you just suggested? Usually ends up ignored because not a single one of them actually benefits the brain dead masses that play the game. Most of these people would condemn those ideas the second it becomes an inconvenience. Dailies, however, never inconvenience anyone. Go get this, go harvest that gives people the illusion that they are making progress. When they think they are getting "stronger", they are more inclined to keep paying. When the player discovers he is in fact NOT getting more l33t, he tends to want things nerfed until he feels it again.

Grinds are needed because it keeps the players happy. Despite what you believe, players think they know what they want. And as the Rakghoul event has shown us, the players are complete and utter basket cases. The Grind is needed. You think it isn't, but it is.
I'm a player; i'm not happy. That alone invalidates your argument.

Also it doesn't need to be either/or. The option of raiding the enemy faction's capital doesn't mean dailies should be removed; it's another thing to do. Explore. It's that bored friday night where your guild is sat around with no purpose. It's an option in a game genre that is built around options.

Everything I suggested provides a purpose above the individual grind; that's the point i'm making. Players may be happy to grind DNA for a lightsaber crystal, good for them and i'm happy they enjoy it... but it's not fulfilling, exciting or ambitious. It's not Star Wars.

Disappointed.

Solo_Han's Avatar


Solo_Han
04.18.2012 , 05:36 AM | #30
Quote: Originally Posted by Parthis View Post
Everything I suggested provides a purpose above the individual grind; that's the point i'm making. Players may be happy to grind DNA for a lightsaber crystal, good for them and i'm happy they enjoy it... but it's not fulfilling, exciting or ambitious. It's not Star Wars.
It certainly is not. I cancelled my sub a couple of days ago. Until server mergers happen I won't resub. Even then, the more I think about my time playing, the more it puts me off returning. If anything it makes me think of the fond moments I had running around aimlessly in WoW, getting ganked, then growing up, and ganking others. Raiding capital cities and climbing to the top of hills to find crazy unbuilt areas with huge multicoloured squares on the floor, hidden away on the other side.

That to me was great fun. I compare that to what I had in whilst playing TOR, and I don't have any of those kind of fond memories. I have memories of enjoying the story, meeting some nice people. But the story ends, and the people leave, all too quickly. Then I have no other fond memories, I can remember lots of lifts and flying around on transports. Doing some jumping to get a small box. Killing countless enemies with a variety of cool looking moves, the only problem being that as a Jedi Sentinel I spent 90% of the time looking at the hotbar and focus bar just to survive a fight. , missing all the cool looking moves as I'm watching some icons and bars instead. I find myself wondering why I would want to return.

All the fond memories I have of TOR are gone, I can't re-experience the twists of a cool story again, I can't bring back my virtual guild mates, and the fond memories I had from WoW can't exist in TOR, because BW won't let me do them.

It really is a shame. I wanted, and I tried so, so hard to really love this game... But if it wasn't set in (a pretty dull version of) the Star Wars Universe, I don't think I, nor anyone else, would've battered an eyelid come release day.