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PvP Balance Discussion: PvP in 1.2 and how to improve it.

STAR WARS: The Old Republic > English > PvP
PvP Balance Discussion: PvP in 1.2 and how to improve it.

ImariKurumi's Avatar


ImariKurumi
04.17.2012 , 07:53 PM | #61
Its funny how people complain that Bioware doesnt listen to their customers. Bioware did listen to their customers, and what resulted from it is patch 1.2.

Its not really their fault because 80% of the people who provided "useful feedback" to Bioware are subpar average PvP players who dont know how to fully utilize interrupts, resolve etc etc. They get owned in WZ or lack knowledge and skill to kill a healer or a tank or even another dps, they conclude that class is OP. Out of this 80%, probably all are dps players.

No offense to DPS players but its your less skilled counterpart thats killing the PvP.

JesseShando's Avatar


JesseShando
04.17.2012 , 08:02 PM | #62
Quote: Originally Posted by ImariKurumi View Post
Its funny how people complain that Bioware doesnt listen to their customers. Bioware did listen to their customers, and what resulted from it is patch 1.2.
This is a very interesting thing to state.
The problem is that we don't really know when Bioware is listening and when they are not.
Communication is one-way only: We post on the forums and bioware might read it or might not.
It would be far more useful to have an actual conversation with developers, Hence my idea to select a few Top PvP players to get the priviledge to go in an actual dialogue with developers.

XedoeSR's Avatar


XedoeSR
04.17.2012 , 08:12 PM | #63
Warzones are broken post 1.2 and the players that do Warzones a lot, like myself, know it is way unbalanced and I decided today to stop doing Warzones until it is fixed. I unfortunately decided to let my time expire, end of May for me, and if Warzones are still not a viable thing to do I am done. I waited since SWG introduced the CU and later the NGE to play a real Star Wars MMO, and from what I have seen I am still waiting.

Please repair the damage done to this game, and if one side is winning 99% of Warzones. I refuse to play Warzones where my side loses, even in premades, and I will not feed the other side. I cannot do my dailys, because they are my weekly, and my weekly if things go the way they are is going to be my monthly. Good job Boiware selling to EA, totally ruined the game post 1.2

JesseShando's Avatar


JesseShando
04.17.2012 , 08:26 PM | #64
I'd like to ask everyone to replies constructive and related to the OP.
We are not here to bash bioware, we are here to try to improve the game.

LingyFel's Avatar


LingyFel
04.17.2012 , 11:02 PM | #65
I consider myself to be one of the most hated and feared Sorcs on my server. So this is my take on pvp in 1.2...

The changes to expertise need to be rolled back, period. Having PVP boost>defense>healing is a good concept to combat incible healers, however something like 13-11-9% in BM gear would be better than 22-18-12%. Also, adding a heal reduction effect to different class skills would help keep healers in check.

As it stands, Sorcs don't have much of a chance against most other classes with equal gear and skill level. These are some suggestions I have to help bring our class into balance.

To help increase dmg to compete with other classes I would suggest the following:
1-Increase the base dmg on the 31pt skills Thundering Blast and Creeping Terror so that they do as much or slightly more than their 11pt counterparts Chain Lightning and Death Field.
2-Reduce the cast time of Crushing Darkness from 2sec to 1.5sec.
3-Change Reverberating Force and Creeping Death to also increase the critical dmg of Lightning Strike.
4-Increase the number of targets Death Field affects from 3 to 5 and increase it's radius from 8m to 10m.
5-Increase the dmg of Forked Lightning from 10% per talent pt to 15%.

To help add some survivability I have the following suggestions:
1-Moderately increase the dmg absorption of Static Barrier and/or reduce the duration of the deionized debuff.
2-Increase Force Slow's impairment from 50% to 60%.
3-Increase to knockback range of Overload and add a moderate snare to it (25-30% for 3-5sec). Also change the effect to trigger immediately instead of at the end of the animation.
4-Change the root on Electric Bindings to break on dmg after 2sec (1talent pt) and 4sec (2 talent pts).
5-Change the blind from Backlash to last 2sec (1talent pt) and 4sec (2 talent pts).
6-Change the root on Creeping Terror to last 5sec (breaks of dmg after 3sec).
7-Change Force Speed to break roots and add imunity to them.

In addition to these changes I believe that some of the other class' defensive abilities need to be balanced in order to keep them from being used as overwhelming offensive tools.Some things that could help do this are as follows:
Marauders-Change Undying Rage to reduce dmg dealth and healing recieved by 50-75% instead of costing 50% HP.
Assassins-Change Force Shroud to reduce dmg dealth and healing recieved by 50-75%.
Bounty Hunters-Change Energy Shield to reduce dmg dealth and healing recieved by 25%.

-Esper-'s Avatar


-Esper-
04.18.2012 , 03:07 AM | #66
I leave the game because it is imposible to play now for the pleasure. I could argue a lot, changes for the worse very much, but I do not want to do it. I'm just tired of this game. The weak performance in PVP and terrible in PVE. I have full set battlemaster gear and several Rakata gears. Practically, nothing is added for the better side. My class was scoundrel. Bye Swtor, bye Bioware. The game was still good for me, but until the patch 1.2. It is your biggest mistake: to reconstruct skill tree, to reduce damage, to reduce healing, to reduce number of medpacks in battle, and generally to increase the cost of energy consumed in the fight. What we have for the benefit as you think? Insreasing the stack of Upper Hand(+1) Oo , when you must spend and the energy for this abilities, or increasing in the same time cooldown time for this abilities, or you think you can reduce healing wtih ~2000 hp in one period of time and to give us fast (1.8 sec) Diagnostic scan with 500 hp. That is your compensation? Someone from your staff generally makes the comparison? Now, to regain the dignity I should die a hundred times a day to obtain full set of War Hero gear. Bioware swtor team, your logic is disgusting.

vGaff's Avatar


vGaff
04.18.2012 , 03:07 AM | #67
I agree with this post, but to be far I have to say I'm from your guild. :P

I agree with Shadow changes. Infiltration does not need big changes. It is fine now and it was before. KC on the other hand has to be nerfed a bit. I don't know about balance, because I didn't play it too much.

DarthMaulUK's Avatar


DarthMaulUK
04.18.2012 , 03:13 AM | #68
After making the changes to war zones in 1.2, its clear Bioware listen to no one but themselves.

Uneven numbers is a big thing, especially when you consider how many times you can join the SAME warzone over and over again. Prior to 1.2, it was still worth joining to grab some medals, cash and coms but thanks to their 'way of seeing things', its now pointless, as you get nada.

Instead of introducing something that should have been there from day 1 - cross server support, they take the easy route and increase same faction warzones.

Sometimes, it stuns me what they were thinking when they conjure up these flawed 'ideas' . If Bioware want SWTOR to focus on PvE, fine. Please tell us, so we can all go elsewhere

Steele_dk's Avatar


Steele_dk
04.18.2012 , 03:16 AM | #69
Quote: Originally Posted by JesseShando View Post
- Add mods and enhancements to the PVP vendors covering stat combinations such as crit/surge, crit/power, etc - each costing 1/2 of the value of a BM or WH set piece. Add a rating requirement to the WH mods so higher rated players get to customize their stats and have a small advantage over lower rated players without having more stats. (Rating requirement is optional)
This, PLS BW, why am i forced to first buy a full complete DPS WH set for then having to buy 5 Healer set pieces because that is only where my mods i need are in??

Add a PVP mod vendor now

But no rating though, everyone should be able to re mod their gear after their specs need, even the casuals.
The only good republic is a dead republic
Shayden/Poncho - Nightmare Lands

Rosickyownsbale's Avatar


Rosickyownsbale
04.18.2012 , 03:36 AM | #70
Quote: Originally Posted by WrykilX View Post
-Tone down the damage from tanks in their dps line.
-Address Demo Round/Heatseeker
-Tone down sentinel/maras.
-Healers need to be as useful as they were prior to 1.2. Perhaps a happy medium between prior to 1.2 and now.
-Tone down all the CC and interrupts from non tank classes and/or put them on longer cool downs.
-Make dying a penalty. Warzones should not reward suicide tactics. There should be a a respawn timer associated with how many times you die in a warzone. The more you die, the longer it should take to respawn. Cap it at 20 seconds.

PvP fixed.
lol at reducing cooldown of the cc break to 20 seconds. Would basically make in and out classes like the assassin invincible. They would come in. Own you then stealth out and you couldnt cc them. WOuld make everything horribly unbalanced. That is just 1 example of why op doesnt have a clue.