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Reasons why it is hard to roleplay effectively in SWTOR

STAR WARS: The Old Republic > English > Community Content > Roleplaying
Reasons why it is hard to roleplay effectively in SWTOR

Karkais's Avatar

04.14.2012 , 04:27 AM | #41
Quote: Originally Posted by CosmicKat View Post
It's the /say range that annoys me. I know very little about programming but with what I do know, the odds are that /say range is a single value in a single line of code, or perhaps once per zone.
Id imagine one reason why /say range is rather large is that its basically the only way to talk cross-faction..
"What is a Sith? Over time, the beliefs have changed, but one constant has remained. The imposition of one's will on the force, on the environment surrounding one, on the galaxy itself." - Darth Wyyrlok III

Chemlak's Avatar

04.15.2012 , 04:35 AM | #42
I have less of a problem with the range of /say than I do with the fact that emotes have a longer range than /say.

Still, 1.2 addressed a number of my concerns, otherwise.

xrndmx's Avatar

04.15.2012 , 04:42 AM | #43
i want /meditation animation, it just stands there ***. why have an emote that does nothing?
May the force be with you!

Sotof's Avatar

04.17.2012 , 04:33 PM | #44
I have too much to do in the game to roleplay. It's horrible. I still have to finish 7 character storylines before I am out of content and will start RPing.