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Daniel Erickson on Server Population.

STAR WARS: The Old Republic > English > General Discussion
Daniel Erickson on Server Population.

Ricktur's Avatar


Ricktur
04.17.2012 , 03:05 PM | #71
character transfers are only going to make it worse! everyone will just transfer to the fatman or something like that! cant they see that?

we cant see population data, so how do i know that server a has a better pop than server b?

this is going to be a disaster. the only pop data is on dulfy.net and thats outdated as it was taken during the guild summit.

server mergers are the only real solution right now
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ColonelM's Avatar


ColonelM
04.17.2012 , 03:08 PM | #72
Quote: Originally Posted by Ricktur View Post
character transfers are only going to make it worse! everyone will just transfer to the fatman or something like that! cant they see that?

we cant see population data, so how do i know that server a has a better pop than server b?

this is going to be a disaster. the only pop data is on dulfy.net and thats outdated as it was taken during the guild summit.

server mergers are the only real solution right now
I think the key is to make it *Limited* server transfers. You don't have to open all servers as transfer targets. They could even make it possible to search for your character name to see if there's any conflict before you move to satisfy those that don't want to lose their names.

Moal
"Try not. Do or do not. There is no try." - Jedi Master Yoda
"Now you see why evil will always triumph over good. Because good is dumb." - Dark Helmet

Andryah's Avatar


Andryah
04.17.2012 , 03:10 PM | #73
Quote: Originally Posted by Ricktur View Post
character transfers are only going to make it worse! everyone will just transfer to the fatman or something like that! cant they see that?

we cant see population data, so how do i know that server a has a better pop than server b?

this is going to be a disaster. the only pop data is on dulfy.net and thats outdated as it was taken during the guild summit.

server mergers are the only real solution right now
Nonsense.

The Rift approach to server transfers by players and closing unpopular servers has worked just fine for that game. The same mechanics would work fine here as well, because it is basically the same player community with the same expectations (at a macro level). They have NEVER merged any server in Rift. Instead they gave the players control over what servers they play on, while lockingout transfers to overcrowded servers and locking dead servers and issueing vacate notices to pick a new server and transfer to it.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

SentinelDranoel's Avatar


SentinelDranoel
04.17.2012 , 03:11 PM | #74
Quote: Originally Posted by RachelAnne View Post
I hope they will never ever merge servers. It killed Warhamemr for me, no fun if you lose all your char names
I feel it wont necessarily be a propblem with low pop servers combining, especially after they increased server size.
Example:at (peak times) two low pop servers who have less then 60 on a origin planet, less then 100 on coruscant/dromund kaas, less then 70 on any planet and less then 100 on the fleet could combine without any unknown variables in mind. When they increased server capacity during the holiday vacation, these numbers were easily exceeded on my server. Have not seen numbers like that at all, even with the current event on my two servers.

lokivoid's Avatar


lokivoid
04.17.2012 , 03:11 PM | #75
Quote: Originally Posted by Rayla_Felana View Post
"One of the problems we’re running into right now is kind of a classic MMO problem, which is that our overall population of players has not changed, but our peak concurrent users has changed,
"overall population of players has not changed"
More like the overall population had its stats padded, to avoid drawing attention from EA. The reason it would not show a significant drop is because of the free weekends, trials accounts, and now the free month automatically applied to inactive accounts.


They just need to flat out admit the problem, insted of point fingers to take blame off themself.

ColonelM's Avatar


ColonelM
04.17.2012 , 03:11 PM | #76
Quote: Originally Posted by Quixadhal View Post
Why did Bioware choose to go with the multiple server shard model anyways? The technology has been out there to have a single login server and simply instance zones as needed, so there isn't any need for server merges, or to set up artificial division of the player base by making people choose which friends to play with (by having to pick which server to roll on).

SOE had this working with Everquest 2 in 2004. If a server can handle 500 people in a zone, and it gets to 450, it just spawned a new instance of that zone and new people entering ended up in zone.2. They even had ways to switch instances, so if your friends were in South Qeynos.37, you could join them.

Instead, you now have the classic MMO death knell issue... if you don't merge servers, the game feels empty. If you DO merge servers, players assume the game is dying and get nervous. I really wish MMO developers would stop re-inventing the same tired wheel with the same mistakes. You guys did some really good things with this game, but so many of the issues are things that have already been solved in other games over the last decade, and now you have to re-solve them again, because you didn't look around while designing.
I'm a bit confused in this area as well. I seem to remember at launch (or was it in beta?) there being instanced areas. In order to group with some of my friends, we had to switch instances so we could see each other. I wonder why that's not the case anymore. Is it just because I'm not playing on a high-pop server or is this completely gone now?

Moal
"Try not. Do or do not. There is no try." - Jedi Master Yoda
"Now you see why evil will always triumph over good. Because good is dumb." - Dark Helmet

Bluerodian's Avatar


Bluerodian
04.17.2012 , 03:12 PM | #77
Quote: Originally Posted by Ricktur View Post
character transfers are only going to make it worse! everyone will just transfer to the fatman or something like that! cant they see that?

we cant see population data, so how do i know that server a has a better pop than server b?

this is going to be a disaster. the only pop data is on dulfy.net and thats outdated as it was taken during the guild summit.

server mergers are the only real solution right now
It depends on how they do server transfers. They may make the low pops free to transfer to, and fatman locked to any incoming transfers. Only thing you can do with Fatman, is leave it.
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Sotaudi's Avatar


Sotaudi
04.17.2012 , 03:15 PM | #78
Quote: Originally Posted by Kirjava View Post
Whats the bet they'll be micro-transactions?
A microtransaction would be purchasing an ingame item or something of that nature. While games that include microtransactions will often include billing for a name change or server transfer in the same mechanics as their microtransactions (i.e., an in-game store), name changes and server transfers or things of that sort are meta-game functions and are traditionally considered premium services and should not be lumped into the same category as a microtransaction.
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Kthx's Avatar


Kthx
04.17.2012 , 03:18 PM | #79
Quote: Originally Posted by Ricktur View Post
we cant see population data, so how do i know that server a has a better pop than server b?

this is going to be a disaster. the only pop data is on dulfy.net and thats outdated as it was taken during the guild summit.
You can see server loads on torstatus.net. While not the same as population data, it should give you a very good indication of the relative population levels between servers.

drkmistress's Avatar


drkmistress
04.17.2012 , 03:27 PM | #80
I think if they do this like Rift did this would be a great move. Didn't Rift server transfers also take in note as to what faction you were? I thought they did though I cannot recall exactly but I do know it did improve game play and was well received by the majority of players. This would make a mass exodus to servers that are already full impossible yet allow those of us on servers where it is difficult to get a group to do anything find a viable new home.