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The end of the arguement. Is SWTOR in decline? Can it be saved?

STAR WARS: The Old Republic > English > General Discussion
The end of the arguement. Is SWTOR in decline? Can it be saved?

Chub's Avatar


Chub
04.16.2012 , 04:13 PM | #201
The reason that employees where sent off could have actually been down to the fact that they where working temporarily until the game was launched. It could of just meant that they needed more developers, whilst the game was under construction.

Coeru's Avatar


Coeru
04.16.2012 , 04:19 PM | #202
Well I can’t say I agree that it is dying, but bear in mind that when such a huge game like this launches, at first you will get huge numbers. Not everyone will stay. There were alot of people who didn’t play mmo's before star wars and were here just for the lore. The solo play pulled them in and many of them are still here.

The hardcore gamers who joined at launch are bored and many have left back to their old games or new games. There are many groups of people who play.

The people at swtor need to cater to all groups of people not just the hardcore, which is what they are starting to do. The hardcores will be very hard to please because they zip through everything so fast and exhaust themselves with getting the new gear. They get their new gear and they get bored.

Also the reason SWTOR had some record breaking subs at launch was because we were required to sign up for a sub even though we had a free 30 with the game. I saw it as manipulating the numbers a bit.

I don’t think its dying, but I believe the server pops are insanely low. My server was a big one too and there was always a 15-30 min queue at launch. It would make sense to merge some of the lower pop servers with others.

I hope they succeed. If they were to offer lifetime accounts I would buy one. If they go fp2, well we know how that will go. I hate micro-transactions as do many of us. I good way for them to figure out what we want is to ask everyone to fill out a form or something in private as many people won’t post on the forums because of trolls and flaming that goes on when someone has an unpopular opinion.

For my myself, I unsubbed for many reasons I will not list everything, but alot have to do with the recent changes with 1.2 and where the game is leading. The legacy unlocks were great but it really rubbed me the wrong way when I saw that I had unlocked many awesome things in the legacy system but was STILL required to spend millions of credits to get to use these "unlocks". It took me forever to save for the speeder piloting for level 40 and 50. I love crafting and I found I was always broke because crafting cost so much for mats and recipes just from the vendor. Then the skills were so much.

It was manageable before 1.2, though a little hard if you are not a slicer. Yet it’s so lame to have all these awesome unlocks for the legacy system that I worked hard to level by leveling alts, well I can’t enjoy most of them because they start at 500,000 credits. The changes in pvp that require insane amounts of commendations and the heavy decrease in commendations to go with that. The new pvp system seems to punish the losing team alot with zero even if they try to fight all the way from start to finish. Some fights you simply get steam rolled and many of us stick it out but now you get nothing at all sometimes, and if you enter a WZ late you don’t get anything at all.

Those are just a few reasons for me, there will be people who agree and those who disagree, and everyone has their own reasons for unsubing. There is an exit survey they will ask you to fill out and people should just vent their concerns directly to them. It’s up to them to decide what to do with that info. My hope is they make this game better and funner. It is a "game" and many people take things way too seriously in here.

TheREALKyias's Avatar


TheREALKyias
04.16.2012 , 04:35 PM | #203
Everyone should keep in mind that for BF3, EA shot themselves in the foot with their digital distribution by making it an Origin Exclusive.

I am sure that by limiting your digital outlets for PC sales (arguably the best way to sell PC games) you are going to hurt revenue.

SWTOR is still young. It is very pre-mature to say "they have declining subscriptions." Every MMO I played has a huge bulge at launch, numbers go down a bit (especially around summer time) and once more content is added, you see those numbers rise again.
"Chancellor, defeating Sith Lords is our specialty!"

Kyias Lightsun, Jedi Consular

Morpurgo's Avatar


Morpurgo
04.16.2012 , 04:45 PM | #204
That's what you get when you start pulling green zone/red zone and restricted digital distribution crap at launch.
Cake is a lie, there is only pie. Through pie, I gain calories.
Through calories, I gain bodyfat. Through bodyfat, I gain weight.
Through weight, my social life is broken.
The Thighmaster shall free me.

RachelAnne's Avatar


RachelAnne
04.16.2012 , 04:46 PM | #205
Quote: Originally Posted by TheREALKyias View Post
Everyone should keep in mind that for BF3, EA shot themselves in the foot with their digital distribution by making it an Origin Exclusive.

I am sure that by limiting your digital outlets for PC sales (arguably the best way to sell PC games) you are going to hurt revenue.

SWTOR is still young. It is very pre-mature to say "they have declining subscriptions." Every MMO I played has a huge bulge at launch, numbers go down a bit (especially around summer time) and once more content is added, you see those numbers rise again.
BF3 has also suffered by DLC... I dont know about you guys here, but if I pay for a game which is not an MMO then I dont want to spend 10$ every month to be able to play further..


Regarding SWTOR,

well I will keep playing aslong its not a wow clone. As soon things like badly balanced LFG, ranked PVP only for premades - unfair match ups, addons come up I leave.
Not because of beeing a bad game, I really like it - no its because of the wow effect which I cant stand at any MMO

Needless to say I would love to get distance sliders to stop the grass pop!

Aloro's Avatar


Aloro
04.16.2012 , 04:48 PM | #206
Quote: Originally Posted by unseenmaji View Post
Those whom have insider information know that some investors have actually pulled out, so EA is considering downsizing the team and working on their next project than throwing more money and getting more loss.
Your "insider information" is indistinguishable from wishful thinking mixed with a desire to brag. We're all supposed to be impressed that you know about things that were not disclosed to shareholders, I imagine. The problem is, you have apparent motivation to lie, and I have no reason to trust you when you make statements that seem implausible.

But please do prove me wrong! I'd love to see sources.

Lt_Latency's Avatar


Lt_Latency
04.16.2012 , 04:54 PM | #207
It Think Sw:Tor is ok for now.


I tend to watch MMO population on x-fire. I know it's not one hundred percent accurate but seems to get the general trend right most of the time. if you watch the play time of the population for every MMO scince WoW it goes like this.


Launch of News MMO. -> WoW takes a huge hit to the new MMO
As time passes. -> WoW goes back up as the new MMO falls.


This was starting to happen with SW:ToR but it shot back up with 1.2 So people are still interested and they do have more time to add new content.

Rivethed's Avatar


Rivethed
04.16.2012 , 04:59 PM | #208
It's just sad that today's MMO developers REFUSE (seemingly) to learn from other companies triumphs and mistakes.

Folks bad mouth World of Warcraft all the time but Blizzard has set the industry standard for what players expect in an mmo. Period.

*** is so hard to understand?

I understand that features like cross-server grouping and such take time to develop but DEVELOPERS TODAY SHOULD KNOW IT'S EXPECTED.

There is no excuse for releaseing an mmo without standard features. Its just GREED on the part of the Suits.

Smoke on that awhile.

Morpheous's Avatar


Morpheous
04.16.2012 , 05:10 PM | #209
Quote: Originally Posted by Rivethed View Post
It's just sad that today's MMO developers REFUSE (seemingly) to learn from other companies triumphs and mistakes.

Folks bad mouth World of Warcraft all the time but Blizzard has set the industry standard for what players expect in an mmo. Period.

*** is so hard to understand?

I understand that features like cross-server grouping and such take time to develop but DEVELOPERS TODAY SHOULD KNOW IT'S EXPECTED.

There is no excuse for releaseing an mmo without standard features. Its just GREED on the part of the Suits.

Smoke on that awhile.
Those features take resources to develop, and depending how the engine works, the databases are setup, and various coding issues, it can be alot more difficult then "just make it happen".

Gamers seriously need to stop thinking that they know software development better than people actually educated to do so.
"There's nothing to be gained by second-guessing yourself. You can't remake the past. So look ahead… or risk being left behind"

TonyIommi's Avatar


TonyIommi
04.16.2012 , 05:13 PM | #210
Quote: Originally Posted by Morpheous View Post
Those features take resources to develop, and depending how the engine works, the databases are setup, and various coding issues, it can be alot more difficult then "just make it happen".

Gamers seriously need to stop thinking that they know software development better than people actually educated to do so.
Everyone is an arm chair programmer and they all seem to think they could do it better than company X Y or Z did. I study programming. I can tell you its an extremely time consuming process.