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My Thoughts on the SWTOR Hate

STAR WARS: The Old Republic > English > General Discussion
My Thoughts on the SWTOR Hate

Limedust's Avatar


Limedust
04.16.2012 , 01:26 PM | #171
Quote: Originally Posted by Blistrich View Post
Sorry, but game recognize game, and you were looking a little unfamiliar.

SWG was plagued with bugs, combat inadequacies, imbalances, failed professions (Architect, anyone?), and just when they had the chance to smooth it all out, they re-vamped it and removed all of the coolest and most innovative features.

Don't tell me you were happy when they stripped your mixed classes and replaced them with a lame, single-class approach in an attempt to make SWG appeal to Warcraft players.

What people don't seem to get is that SWTOR isn't a sequel to SWG. It's an entirely different game run by entirely different people, and that's why we see none of the features carried over. That said, not even most of the SWG features that made parts of it unique and awesome were carried over to the updated post-CU SWG.
The flaws you mention were definitely those . . . flaws, that especially in terms of the dumbing down of the game were brought about by blatant money grabs and efforts to cater to a different audience different than the one that originally purchased the game. Did the flaws and mistakes in revision and expansion implementation hurt? Absolutely. A bank full of stuffed pets was the saddest testament to what the game had been. 50 Jedi flashing lightsabers in Theed, Bestine, and Eisley was near sacrilegious. Releasing Mustafar right before NGE; disastrous and horrible. Losing pistoleer skills that stacked with bounty hunter pistol skills . . . it was awful.

Despite the changes, however, there were elements to the game, and even improvements at the very end that kept the it, at least for me, enjoyable. In general, I liked these things even after CU and NGE: Player bounties, Space bounties, housing, complex crafting, player owned shops, invasions, faction rank, Restuss (before and after the changes), holiday and other in game events, Guild Organized events (we got to meet Akbar!), planetary flight, POIs, player cities, inter dependability of crafting classes, exploring, the village quests and the evolution of the village, seeing the first Jedi on intrepid and trying to kill him, re-implementation of creature usage through Bio Engineering . . . I could go on I suppose. But I think you get the point.

Combat system in SWTOR is far superior in my opinion, even with the problems it has, graphics are nice, but I could give ****-all about the stories because they aren't mine and in my opinion are pretty poor. Crafting is terrible (again, all in my opinion) instancing is far too pervasive, companions are insipid, and choices are meaningless. Even at the end of SWG, there was more that I liked about it than I do currently with this game. I don't expect anyone to feel the same; these are just my opinions.

I feel for your pet debacle . . . that was truly terrible.
Limedust
Uprox Screll SWG
Squadron 367

FeelFlow's Avatar


FeelFlow
04.16.2012 , 02:41 PM | #172
I'm really saddened that there's a lot of negativity with the game.

Seriously, why are people so down with it?

Sure, the game needs a 'dungeon/battleground' group finder and a lot more 'raids' at end game. And I'm sure that we need a lot of class tweaking and balances.

What new MMO doesn't?

But if and when we get that, don't we have what is a pretty good game?

I just get the impression that Bioware should've launched this game in June this year and probably released it a little too early.

Lord_Ravenhurst's Avatar


Lord_Ravenhurst
04.16.2012 , 03:04 PM | #173
Most people here donīt even understand the concept of "open world" and "sandbox". They think their precious cutscenes, flashpoints, warzones and whatnot couldnīt be added to a game which is simply more open, bigger and hosts much more players in the same realm.

The donīt see the difference between a ship instance showing you a still of a planet followed by a mediocre hyperspace animation, and the freedom of flying your ship, entering planets atmospheres, land wherever you want, or just go explore countless star systems, mining asteroids, trade in space or shoot down fighters in PvP and PvE.

If you mention housing, they are afraid to "run into ghost towns".

Such ignorants must be the same people who rant about the current Rakghoul event, the first aspect in TOR which surprised me in a positive way.

Nevertheless, BW went the easy way in all aspects but story and voiceover recordings. SWG was a revolution, but failed because of greed and someone thought this game needs to rip off WoW. Basically the same happened to TOR, right? Just in a more elegant way.

WoW, despite itīs financial success, ruined the concept of MMO - they realized you need to dumb down and stupify games to get enough subscribers, which is rather sad for the game industry.

LiquidSwordx's Avatar


LiquidSwordx
04.16.2012 , 03:19 PM | #174
Former SWG players have to be the worst people on this forum. SWG is dead, it sucked, it always sucked, i am sorry you miss the people and relationships you built in that giant chat room.


TOR is 1000 x better than SWG ever was, and TOR needs a lot of work.


This is not directed at OP, just SWG nerds in general.

CaptianFordo's Avatar


CaptianFordo
04.16.2012 , 03:23 PM | #175
Fix the glitches/flaws in TOR, add SWG's space combat, have all the suggested goodies (battlegrounds, raids, etc) and then you'd have a perfect game.

kirorx's Avatar


kirorx
04.16.2012 , 03:36 PM | #176
You could walk around the planets in swg, Each planet had mulitple starports and various cities.

SWG was a virtual world were your toon resided.

SWTOR is just a video game, the planets are hallways or MOBs with no place to really go outside of questing.

SWTOR is not a virtual world and when you log out you dont exist.

SWTOR is NOTHING like SWG.

Both games are great at what they offer, but what they offer is vastly different.

Blistrich's Avatar


Blistrich
04.16.2012 , 03:38 PM | #177
Quote: Originally Posted by Lord_Ravenhurst View Post
"open world" and "sandbox"
I will start by saying I agree with you 100% on what WoW did to the genre.

However, I have never seen an "open world" or "sandbox" mmo. Not the same way Elder Scrolls games are "open world" and "sandbox" anyway, because in an online environment, you always need a measure of linear progress... or you start to lose people. Mortal, Darkfall and EVE have all tried to get there, and to a large degree they succeed... but then why are their populations so dismally small?

Well, because the vast majority of mmo players are casual and crave structure. They aren't looking for sweeping open-endedness or limitless customization. They just want to log in and know what needs to be done. They are addicted to the simple grind.

SWTOR is exactly that; a typical clone (of all previous mmos) set in the Star Wars universe with a casual, grindy feel. If that's not your speed, it's not your game, and unfortunately what you want comes at a price which casual players simply refuse to pay, so prepare to feel lonely and prepare to get beat up on... a lot... in the games that do take a stab at sandbox.

LiquidSwordx's Avatar


LiquidSwordx
04.16.2012 , 03:39 PM | #178
Quote: Originally Posted by Lord_Ravenhurst View Post
I ask for a responsible reply after you watch this, starting at 2:10, and tell me I should not be "slightly disappointed" about what we got in TOR, eight years later.


.
This looks about as exciting as dish water. Seriously, i have to laugh at the claims of "Deep immersive gameplay" that swg nerds rave on about. I remember running around tatoonie, seeing no players, no NPC's, nothing to fight, no quests....just feilds and feilds of player houses and harvesters that junked up the planet. I could run across entire planets and not see a single thing to do. "ohh look i am flying over Mos Eisly slowly"

Holden_Dissent's Avatar


Holden_Dissent
04.16.2012 , 03:44 PM | #179
I love SWTOR and hated SWG. I only played the 2 week trial or whatever it was, way back in 06 or something. HATED IT

Lord_Ravenhurst's Avatar


Lord_Ravenhurst
04.16.2012 , 04:05 PM | #180
Quote: Originally Posted by LiquidSwordx View Post
This looks about as exciting as dish water. Seriously, i have to laugh at the claims of "Deep immersive gameplay" that swg nerds rave on about. I remember running around tatoonie, seeing no players, no NPC's, nothing to fight, no quests....just feilds and feilds of player houses and harvesters that junked up the planet. I could run across entire planets and not see a single thing to do. "ohh look i am flying over Mos Eisly slowly"
Ok, I understand you donīt get the point, you prefer your little "space ship instance", watching a bitmap of a planet on your cockpit window, instead of flying through the star system and planet atmospheres, looking out of your windows seeing players ganking each other, landing where you want.

Fine, BW did it right, simple games for simple minds = profit