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A Healer's 1.2 Grievances: The story of why healers are upset

STAR WARS: The Old Republic > English > PvP
A Healer's 1.2 Grievances: The story of why healers are upset

goulet's Avatar


goulet
04.16.2012 , 10:17 AM | #541
as a healer is the only class role i dont play i can only provide my perspective from the other sides.

i think the majority of issues come from the fact that in addressing and buffing certain areas it only exacerbated the problems they didnt get to. the other thing i've noticed and this is just my opinion, but some balancing seems to be centered around class cooperation (ie they assume healers will be guarded)

DPS
Marauders are evidently the benchmark for basing all dps, which on its face isn't problematic as aside from snipers their the only pure dps class. The problem is other classes aren't parsing where their supposed to be relative to marauders. Case in point operatives we're told prior to the patch we're supposed to be within 5 % of marauder dps, yet the best anyone has been able to pull averages about 200 dps lower then marauders (which is more like 15%).

problem: certain classes are detrimentally affected at killing people at the pace they need to. which further jeopardizes the groups survivability. As far as affecting healers, they also buffed classes dps that have faster interrupt cds then other classes. So a marauder can still shut down your casting really well and has increased dps.

Tanking
buffing dps without addressing the lack of contribution of defensive stats really shoots tanks in the foot, which in turn affects healers. prior to the patch it was overpowering, now i have to go mozart on the keyboard and razor mouse: switching targets to apply ccs/taunts/pushing, aoe taunting, aoe stuns, hopping around making yourself a target. The problem is i have to throw the kitchen sink at them every time to be able to survive. I blow almost all of my defensive cds every fight within a game, and i still drop like a stone, being in full bm gear. Having to dedicate so much time to keeping yourself alive minimizes your ability to use the little things to further reduce damage (intercede).

Healing
the things mentioned above play a huge role in the problems faced by healers. As far as the healer specific issues (class side) i trust you can piece it together with the numerous posts prior to this one.

that being said balancing healing is somewhat of a crap shoot, you won't balance around 1v1 and you can't balance around focus fired targets cause then the 1v1 situtation is screwed.
"Better to remain silent and be thought a fool, then to type on your keyboard and remove all doubt."

Dreydin's Avatar


Dreydin
04.16.2012 , 10:17 AM | #542
Quote: Originally Posted by Balmuck View Post
Only thing healers deserve in this game is to die and as long as 1.2 continues, they're gonna die. That's what you get for pushing 4 buttons. It's not like it takes skill to heal.
Your are ridiculous. And your trolling is ridiculous. That, or your just plain stupid. Its people like, that caused me to unsub days ago. Enjoy your 4 weeks of busier fleet. Cause after that, you will be back to 12 people standing around on an empty server.

In the end, Bioware can thank turds like yourself, for destroying the game.
Support your local healers. Boycott the Patch 1.2 Healing Nerfs. Make it clear to the Devs that their idea of "balance" is unacceptable. Unsubscribe Today

Evanox's Avatar


Evanox
04.16.2012 , 10:20 AM | #543
Not sure if this has been expounded upon, but my 2 credits...

To me, as a Sorc/Healer, the problem is a compound one. If the changes were made to healers, but not ALSO to the Medal award design, I think I could live with it. BUT, since now healers are meat, less effective and much easier to eliminate as a threat, getting the necessary medals in a pug or mid-stream match requires me to play the game in an un-sportsman like way. (standing around Consuming and Healing myself or worse, going dps). I have a real hard time understanding how this is included an "intended".

As such, I have unsubbed. PVP was the reason I bought and played... healing was my tact, and nerfing/buffing is part of the cycle, I fully comprehend that, however making it patently UNFUN, (no comms, mid-match facerolling, and difficulty in gaining awards while healing, [several matches where I stood center field in Huttball, had 3-500k healing and still no comms]) makes for a playerbase in exodus.

All of the healers on our pvp squad have either respeced dps or are moving on.

Balmuck's Avatar


Balmuck
04.16.2012 , 10:49 AM | #544
Quote: Originally Posted by Dreydin View Post
Your are ridiculous. And your trolling is ridiculous. That, or your just plain stupid. Its people like, that caused me to unsub days ago. Enjoy your 4 weeks of busier fleet. Cause after that, you will be back to 12 people standing around on an empty server.

In the end, Bioware can thank turds like yourself, for destroying the game.
I didn't destroy anything. It's the undeserving healers, standing around, pressing 4 buttons, making fights into a bore fest.. they're the ones that destroy this game.

I think that if you heal, you should automatically get your comms and warzone rewards cut in half. It's not like they're DPS'ing and killing people and decided the outcome of a fight. They just stand there, being useless and all.

Also, they should tweek Maras/Juggies/Melee Operatives just a tad bit more to allow them more mobility during fights. My Mara would really appreciate if those healers would just stay in one place so I can beat them over the head with my glow sticks. It's not like running away is going to change anything, they still gonna die, might as well speed up the process.
FULKAN

You can run, but you'll only die tired.

ssbi's Avatar


ssbi
04.16.2012 , 12:09 PM | #545
Quote: Originally Posted by Vetril View Post
to be fair he's not the one ************ on the forums right now.
You forgot "".

But hey you are still trying to make a point.

The good thing for you now healers are nerfed.
The bad thing for you that game is not like any other MMORPG, BW usually listen to whiners, its our turn to whine now, and they gonna change mitigation sooner or later. But plus to this they gonna nerf classes which are op now, to force ppl rerolling and stay in game.

Have fun, for now.

DarthKhaos's Avatar


DarthKhaos
04.16.2012 , 12:36 PM | #546
I think some number tweeking is needed. Adjust the healing and dmg bonus a bit. Lower the dmg bonus from expertise a bit and up the healing bonus a little. Also perhaps reduce the power of the hots some to balance out the more mobile healers with the increase in healing bonus.

I think the problem is not with the dmg boost OR the healing nerf but both together. Give it a little time after getting live feedback. It's only been like 4 going on 5 days since the patch.
=================================
F2P? NO THANKS
CANCELLED
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pathiss's Avatar


pathiss
04.16.2012 , 01:22 PM | #547
Quote: Originally Posted by Balmuck View Post
I didn't destroy anything. It's the undeserving healers, standing around, pressing 4 buttons, making fights into a bore fest.. they're the ones that destroy this game.

I think that if you heal, you should automatically get your comms and warzone rewards cut in half. It's not like they're DPS'ing and killing people and decided the outcome of a fight. They just stand there, being useless and all.

Also, they should tweek Maras/Juggies/Melee Operatives just a tad bit more to allow them more mobility during fights. My Mara would really appreciate if those healers would just stay in one place so I can beat them over the head with my glow sticks. It's not like running away is going to change anything, they still gonna die, might as well speed up the process.
Is that a troll or are you completely clueless?

ChaosLenny's Avatar


ChaosLenny
04.16.2012 , 01:24 PM | #548
Can healers heal post 1.2...yes. Is it fun..NO!

I think that's what healers are pissed at. One if you think it takes no skill to heal you've never healed, it's not a button spam it's about resources, finding LOS, avoiding the wave of death as soon as folks find out your healer. DPS is easy living if you ask me you can jump in a battleground and actually play rather than worry about keeping your team alive.

This brings me to my point. Healers got a major nerf and then the medal system. A good healer is not trying to capture objectives as a rule, he/she is moving with there team and keeping them alive. If I try to grab kills, objectives most times it's a choice between keeping folks alive or that. In my opinion it discourages healers from doing there job. An example last night I came into a game a late I got two medals and nothing for it...what I think is a joke is this was a pug and I still pulled 3 MVP votes. Three random people thought I did a good job but biowares medal system not so much. As a player it gets old seeing dps pull 15 medals and me do ten.

What has this done?...now I go in focused on medals rather than HEALING. That's not a good thing, not at all. Do I go for the win in a losing game and throw solid heals or say screw it so I can get an extra medal. Winning game where I still lose or lose and get a few comms..this is not a cool decision, doesn't come up that much but when it does...

My point with this healing is still doable but it's not fun anymore. Stressing about medals isn't fun...at all. Being a punching bad even less fun.

Khoraji's Avatar


Khoraji
04.16.2012 , 01:28 PM | #549
Quote: Originally Posted by ChaosLenny View Post
Can healers heal post 1.2...yes. Is it fun..NO!

I think that's what healers are pissed at. One if you think it takes no skill to heal you've never healed, it's not a button spam it's about resources, finding LOS, avoiding the wave of death as soon as folks find out your healer. DPS is easy living if you ask me you can jump in a battleground and actually play rather than worry about keeping your team alive.

This brings me to my point. Healers got a major nerf and then the medal system. A good healer is not trying to capture objectives as a rule, he/she is moving with there team and keeping them alive. If I try to grab kills, objectives most times it's a choice between keeping folks alive or that. In my opinion it discourages healers from doing there job. An example last night I came into a game a late I got two medals and nothing for it...what I think is a joke is this was a pug and I still pulled 3 MVP votes. Three random people thought I did a good job but biowares medal system not so much. As a player it gets old seeing dps pull 15 medals and me do ten.

What has this done?...now I go in focused on medals rather than HEALING. That's not a good thing, not at all. Do I go for the win in a losing game and throw solid heals or say screw it so I can get an extra medal. Winning game where I still lose or lose and get a few comms..this is not a cool decision, doesn't come up that much but when it does...

My point with this healing is still doable but it's not fun anymore. Stressing about medals isn't fun...at all. Being a punching bad even less fun.
Healers get Objective medals just as easily. A good healer will protect the objective rather than follow an idiot that runs away from them just to keep him alive. Healers should always get alot of defender medals.

pathiss's Avatar


pathiss
04.16.2012 , 01:29 PM | #550
--before 1.2--

My operative was borderline OP before 1.2 because it took a lot to kill me.

My mercenary was OP before 1.2 because it took a lot to kill me AND I had pretty good healing output.

My sorcerer was practically worthless before 1.2 against competent players because if susceptibility to interrupts and being squishy. Was great against pugs though.


--after 1.2--

TTK went down as did general survivability across the board.

My operative got boosted, but is still only borderline OP because of the general increase in damage across the board.

My mercenary was nerfed but is about where it needs to be, providing the TTK and general increase in damage is dealt with.

My sorcerer is completely non-viable in PvP against competitive players. Borderline viable against pugs unless someone marks me.