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A Healer's 1.2 Grievances: The story of why healers are upset

STAR WARS: The Old Republic > English > PvP
A Healer's 1.2 Grievances: The story of why healers are upset

Dietra's Avatar


Dietra
04.16.2012 , 06:01 AM | #521
Quote: Originally Posted by Ragnarok_ZA View Post
Ok, I may have skipped 20 pages of this thread but I think I have the just of it....aaaannnnd it's pretty much the same as everywhere else on this forum.

You go to the Guardian pages and they say 'We got nerfed *** BW has ruined tanking and focus spec the world is over reroll unsub' etc...
You go to the Gunslinger Pages and you get the same OMG whats the point of playing gs in pvp its useless reroll unsub etc

And now because I'm starting my healer alt as a Sage I want to pick up some tips from the forums and come across threads like these which is the same as everywhere else...

Now, I've just started my healer and I'm only lvl 20 and my gear sucks...but so does everyone else sub 50 so doesn't matter really. I'm not traditionally a healer and usually play the tank more often than not so I'm still getting use to the play style as such,I'm getting completely smashed in 1 vs 1....and all I can say to myself is 1.) you shouldn't have been alone thats dumb your a support character and 2.) Learn to play the class better.

I am new to MMO's ( Not gaming been doing that since 88' ) but this is the first MMO I have taken seriously so I maybe out of line in saying this but... Shouldn't healers fill the support role? Surely if a healer is alone he should die. He shouldn't be able to kill anyone in a 1v1 or even stalemate because he is support and should function in a team. A tank should be the one who should take alot of dmg and a dps should be a glass cannon. It's sounds stupid to say it out aloud but the way some people are talking on this thread( and the forums in general) 1 class should be able to 1v1 any other class and that's what their idea of balance is....

I do appreciate what the OP is trying to say and agree, with some of it.
I will say that a healer should be able to keep and tank alive in the heart of battle because that's what those classes are designed to do keep each other alive while mitigating the dmg done to the dps who are the guys that are suppose to be doing the killing. If that is not possible than yes healers need to be brought up to that level, but not to the point where they can solo a dps, IMHO.



ps.Personally I feel that the murky waters that are these forums are so full of complaints from EVERYONE that BW can honestly ignore 90% of it. Because if they do listen to all of it we will all do 0 dmg and tank 0 dmg and heal 0 hp....because that would be balanced.
Hehe ... yeah you are right... most of the pages in this thread says the same thing over. And obviously everyone will defend their own class.

But some good things are being said on these forums. Things that BW should at least take into consideration. Since they are suppose to be the ones who know what is ballanced and what isn't... after all... they made the game... they should be able to see who is just whining and who is trying to be constructive.

I'm sure the healers are not the only ones who's skills got hit/adjusted/nerfed (take your pick). This thread happens to be about healers.

And it depends on the kind of healer you play, gear, playstyle, etc.. , whether or not you agree with things being said here, I'm sure.

Yes the healer is suppose to be a support class. They should not be able to kill anyone... they are healers after all... but that doesn't mean that everybody should just simply be able to kill them either. They are healers after all....

It's probably hard for Bioware to please both the PVE and the PVP crowd.

Healers in PVP are expected to keep up their teammates to a certain point, but also able to take care of themselves to some point. They should not be dependent on other classes to protect them, unless overwhelmed by more than 1 dps, which is often the case when focused. They should not be cannonfodder. At least I don't think.

Healers in PVE are expected to keep up their teammates against several strong mobs in operations. In most operations there are 2 healers to keep up the 6 others (8man ops that is). These mobs in operations are not weak and laughable compared to PVP players. They hit hard. And in an operation the healers are expected to keep their dps and tank(s) up through those hits.

Bioware is expected to balance both (different) healingstyles and combine it in skills that are suppose to be perfectly ballanced for both PVE and PVP. That is not an easy task by any means.

The same goes for dps and tanks. In PVE a tank is supposed to be able to keep the attention of a boss and take huge amounts of damage while being healed. But if they are able to take a lot of dmg in PVP, there is always the chance someone complains they are OP, because they are not easily taken down.

The DPS is suppose to do a lot of dmg, because if they don't... in PVE the boss enrages and everybody dies. So lot of dmg is needed for a dps in PVE. But in PVP when they do so much dmg... the healers die easily.

I applaud Bioware for trying so hard to ballance all of these elements out in all classes. It's not easy to please all the crowd.

These forums are suppose to be about tips and comments on how this can be achieved (at least I think) for each class.

Sometimes unfortunately it ends up a insult fest of people disagreeing with eachother. I know I have seen myself drawn into arguments and QQ's and sarcasm. I guess even I sometimes forget what these forums are suppose to be for: Improving the game. Not bashing at different opinions .

Zoomia's Avatar


Zoomia
04.16.2012 , 06:42 AM | #522
To fix class in balance the people who got nerfed need to reroll a class that didnt. I play a sage ( Full BM & Rakata) and i am rerolling a sentinel. So if you are unhappy with your class and you havent unsub'd yet you got two choices. Reroll or SUCK IT UP. Btw if you all reroll they will nerf the sents and the vanguards etc because there are so many of them face rolling the people who didnt change, then you go back to your sage and watch all these people cry about how there class got nerfed.

Darth_Philar's Avatar


Darth_Philar
04.16.2012 , 06:48 AM | #523
Quote: Originally Posted by Zoomia View Post
To fix class in balance the people who got nerfed need to reroll a class that didnt. I play a sage ( Full BM & Rakata) and i am rerolling a sentinel. So if you are unhappy with your class and you havent unsub'd yet you got two choices. Reroll or SUCK IT UP. Btw if you all reroll they will nerf the sents and the vanguards etc because there are so many of them face rolling the people who didnt change, then you go back to your sage and watch all these people cry about how there class got nerfed.
Or unsub. That is also an option.

You have to remember that people pay a monthly subscription in order to have fun. If the playstyle they most enjoy is no longer viable then it is also no longer fun. Intelligent people will do a cost-benefit analysis and realize that they are paying the same amount of money for something that has become less fun. If they can rationalize the cost as still being reasonable then they will reroll or "suck it up". If they cannot rationalize the cost as still being reasonable they will just stop paying.
Server: The Fatman
Philar - Corruption Sorcerer - Level 50 | Satarel - Rage Marauder - Level 50
Geheime - Concealment Operative - Level 20 | Zahhak - Arsenal Mercenary - Level 17

Safgril's Avatar


Safgril
04.16.2012 , 06:50 AM | #524
Quote: Originally Posted by Zoomia View Post
To fix class in balance the people who got nerfed need to reroll a class that didnt. I play a sage ( Full BM & Rakata) and i am rerolling a sentinel. So if you are unhappy with your class and you havent unsub'd yet you got two choices. Reroll or SUCK IT UP. Btw if you all reroll they will nerf the sents and the vanguards etc because there are so many of them face rolling the people who didnt change, then you go back to your sage and watch all these people cry about how there class got nerfed.
yeah unfortunately, i have a bm dpser...

these changes are boring the crap out of me. I actually wanted to get into my healer more.

I just feel that a game like this if they want my money they need to seriuosly stop making decisions like they did in Warhammer online

I dont get it? didn't they learn anything from the HUGE mistakes they did from warhammer?

that game is dying and has no dev support but maybe 1 or 2.... This game was suppose to hit huge... but mistake after mistake.... they are shooting themselves in the foot.

I have 4 characters that are all 40+... i get tired of rerolling too. 2 of which are BM'd out.

i still have months left on my 6 months. They have till then to make a serious comeback or I just leave the sub off.

Khoraji's Avatar


Khoraji
04.16.2012 , 06:55 AM | #525
Quote: Originally Posted by LillyWhiteS View Post
Didn't take a genius to know that the combination of increased damage through multiple sources and the huge healing nerfs, would result in the mess we have now.

Just the expertise changes would have made the job harder for healers with much more damage being put out, both to ammo/heat etc situation and survivability, the nerfs on top of that was only ever going to take it too far and some people, myself included, said it before 1.2 went live...

BW as usual didn't listen and those that said PTS changes were final and for bug testing and nothing more, were proven right

This again?

Expertise gives healers a huge boost compared to DPS.

SpoeMeister's Avatar


SpoeMeister
04.16.2012 , 06:59 AM | #526
If you can't keep a person alive in a 2 vs 1 situation, it's an L2P issue, either from you or your DPS'er... simple as that

I do agree that it's difficult to win a 2vs2 encounter where your opponents are two DPS'ers smashing on your DPS'er and you are trying to heal through it. But I tend to stall for time by using my stuns. If I kick debilitate my opponent I have either gained 4 or 8 seconds of healing. (4 if he keeps his freebie card for my 8 second mez, 8 if not). These seconds are very important for adding extra survivability, effectively turning my 1 partner into a 1,3 partner)

I am Imperial Agent, 1.2 has benefited me in a lot of ways. These nerfs don't affect me as much because of my mobility. I do feel very sorry for my turret colleagues!
Everything will be OK in the end. If it's not OK, it's not yet the end.

Spivak Legacy (ToFN)
SpoeMeister Orrusos Do'chan Nadobo

Khoraji's Avatar


Khoraji
04.16.2012 , 07:00 AM | #527
Quote: Originally Posted by SpoeMeister View Post
If you can't keep a person alive in a 2 vs 1 situation, it's an L2P issue, either from you or your DPS'er... simple as that

I do agree that it's difficult to win a 2vs2 encounter where your opponents are two DPS'ers smashing on your DPS'er and you are trying to heal through it. But I tend to stall for time by using my stuns. If I kick debilitate my opponent I have either gained 4 or 8 seconds of healing. (4 if he keeps his freebie card for my 8 second mez, 8 if not). These seconds are very important for adding extra survivability, effectively turning my 1 partner into a 1,3 partner)

I am Imperial Agent, 1.2 has benefited me in a lot of ways. These nerfs don't affect me as much because of my mobility. I do feel very sorry for my turret colleagues!
Dont feel sorry for me (merc healer), we are still perfectly fine, dont listen to the QQ.

Darth_Philar's Avatar


Darth_Philar
04.16.2012 , 07:02 AM | #528
Quote: Originally Posted by Khoraji View Post
This again?

Expertise gives healers a huge boost compared to DPS.
Expertise may give healing a bigger percentage, however healing overall was nerfed and is subject to trauma while DPS was buffed leading to a net DPS gain over healing.

Plus the Sorcerer healer dynamic has changed and healing output has plummeted as a result, and that's when freecasting. If you have a DPS on you you can't get a single heal off.
Server: The Fatman
Philar - Corruption Sorcerer - Level 50 | Satarel - Rage Marauder - Level 50
Geheime - Concealment Operative - Level 20 | Zahhak - Arsenal Mercenary - Level 17

Khoraji's Avatar


Khoraji
04.16.2012 , 07:09 AM | #529
Quote: Originally Posted by Darth_Philar View Post
Expertise may give healing a bigger percentage, however healing overall was nerfed and is subject to trauma while DPS was buffed leading to a net DPS gain over healing.

Plus the Sorcerer healer dynamic has changed and healing output has plummeted as a result, and that's when freecasting. If you have a DPS on you you can't get a single heal off.
Trauma should never be in this discussion. It has been around since launch. Trauma is there ONLY because PvE healers need to heal through boss dmg, it is NOT meant to balance DPS/Healing in pvp.

Sorc healing may be broken... i dont know about them. But OPS and Mercs are still out-healing any dps.

We were OP before. Now it is a bit more difficult.

SpoeMeister's Avatar


SpoeMeister
04.16.2012 , 07:09 AM | #530
Quote: Originally Posted by Khoraji View Post
Dont feel sorry for me (merc healer), we are still perfectly fine, dont listen to the QQ.
I have seen Sorcs and Mercs (or the Rep counterpart) that still outheal me at times, so off course I will take everything with a grain of salt. :-) I just wanted to show my sympathy to people that didn't really had to work pre 1.2, but now they do.

I have worked my butt of learning to play with my Agent, and they need to bring on big nerves before I really think I can't do my job.

As I said, turning 3 players into 5 players via healing, that's my job. If the receivers can't use that bonus well, that's not my fault. If I can't make that transformation, it's my fault... simple as that.
Everything will be OK in the end. If it's not OK, it's not yet the end.

Spivak Legacy (ToFN)
SpoeMeister Orrusos Do'chan Nadobo