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A Healer's 1.2 Grievances: The story of why healers are upset

STAR WARS: The Old Republic > English > PvP
A Healer's 1.2 Grievances: The story of why healers are upset

LillyWhiteS's Avatar


LillyWhiteS
04.15.2012 , 07:21 PM | #471
Didn't take a genius to know that the combination of increased damage through multiple sources and the huge healing nerfs, would result in the mess we have now.

Just the expertise changes would have made the job harder for healers with much more damage being put out, both to ammo/heat etc situation and survivability, the nerfs on top of that was only ever going to take it too far and some people, myself included, said it before 1.2 went live...

BW as usual didn't listen and those that said PTS changes were final and for bug testing and nothing more, were proven right
Need a Variety of Warzone size/participants/objectives, something like an Alterac Valley.

Warhammer may have messed it up, but the idea of forts and the reward was sound, fix Ilum.

xoaxie's Avatar


xoaxie
04.15.2012 , 07:46 PM | #472
Lol, be patient if this game is anything like RIFT, every patch will nerf another class and beef up another. Roll a few toons and play the flavor of the week. Or just hunker down and wait for the next patch. It's really, really hard to balance classes, and with the legacy system thins will get really interesting.
You might find the advantage you desire in the legacy, or not.
Wish in one hand......

Jeklan's Avatar


Jeklan
04.15.2012 , 08:17 PM | #473
I agree. Hm's and PvP I could do before are now next to impossible to heal. Not enough healing per heat generated. 200% increase of heat cost to Rapid scan from Critical Efficiency(8 heat to 16 heat after Healing Scan.)
Incoming!

Sathid's Avatar


Sathid
04.15.2012 , 08:28 PM | #474
Quote: Originally Posted by Sookster View Post
Are you scrapper? You shouldn't even be bothering with healers after the 4 or 5 nerfs that scounderal/operative has been getting. Even on my powertech and merc I laugh at them, only time I worry about them is when I'm fighting someone else or 2 other players.
That should not be the case though,all classes DPS specced should have an equal chance if same geared,same is true as far as healing.

The fact of the matter is,is that healers were almost immortal or very hard to take down and with groups of three or more it became pointless.

Look at all the WZ's that had eight sorcs/inquis for months any Repub could tell you that was almost a daily occurence for months,now ask yourself and be honest why shouldnt a fully same geared scrapper not even break 30% off of a Powertech? thats crazy so i as a scrapper just avoid certain classes?

Sathid's Avatar


Sathid
04.15.2012 , 08:31 PM | #475
Quote: Originally Posted by Devenia View Post
Our survivability (I am a healing spec'd Sorc) has indeed gone way down. I feel like a rag-doll thrown in the middle of a wrestling match some games.

I feel like Bioware doesn't understand how delicate class balance is. It took a long time for the WoW Devs to learn this lesson, too. They used to have a "Flavor of the Month" class in WoW when the Devs would over-buff or nerf something. In MMOs, classes are balanced along a razor thin margin. When one class is overpowered, it can seem like they have a multitude of abilities that are just so much better than everyone else's, but pvp balance can often come down to a small numbers tweak to put a seemingly grossly overpowered class back on a level playing field with everyone else. (for those who play/ed WoW, see Shaman healers this xpac - their utility in pvp stayed around the same, but their heals got stronger, and suddenly they are wildly overpowered for the whole expansion)

So I probably would have been fine with a nerf to healing, but the magnitude of the expertise change combined with class nerfs to Sorc and BH healers marginalizes non-Operative healers, especially those without a full set of BM gear (like me).

I bet if either the expertise damage bonus or healing bonus were still in line with the damage reduction bonus that we would have pretty balanced pvp right now. Sorc healers could use a slightly more readily-available emergency heal, BHs could use a bit more mobility, and Operatives could do with a small nerf somewhere, but I wouldn't mind too much if none of that happened, either. I'd just like either damage to be toned down a bit (the preferable option imo) or healing to be buffed a bit, through the expertise bonuses.
They removed a bug,now you guys are more inline i have respected to Sawbones and am doing just fine imo,but i never had insane healing numbers with damage like you guys did with your hybrid builds.

Cataphractone's Avatar


Cataphractone
04.15.2012 , 10:37 PM | #476
The biggest problem with this patch and people thinking that healing is fine is the illusion of numbers.

"I did 300k healing. I think this patch is fine."

Numbers are meaningless. The day the patch hit I did 570k on my operatve. None of it mattered. People where dropping from 50% to 0 before my 1.8 second heal that hits for 2200 could go off.

Just because my hots and aoe were constantly ticking and giving me a big total healing number at the end of the game, does not mean that I was actually able to keep anyone alive.
Cata-phract: Jedi Shadow
Cataphract: Operative
Catafett: Powertech

NoTomorrow's Avatar


NoTomorrow
04.16.2012 , 01:06 AM | #477
Pre-1.2 4 team healers were the ultimate trolling team. It was disgusting. It was repelling. As a DPS i am very happy with the healing nerf. This is what we all were asking for on forums since the game was released. Leave the healer where they belong: support role. People should die in Warzones, not participate in a HPS vs DPS contest.

Thoresus's Avatar


Thoresus
04.16.2012 , 01:18 AM | #478
Quote: Originally Posted by NoTomorrow View Post
Pre-1.2 4 team healers were the ultimate trolling team. It was disgusting. It was repelling. As a DPS i am very happy with the healing nerf. This is what we all were asking for on forums since the game was released. Leave the healer where they belong: support role. People should die in Warzones, not participate in a HPS vs DPS contest.
So instead PVP is now an all out 'who can do the most DPS' fest.

What you're basically saying is you want PVP to be designed based around the class you play. And you're moaning because healers are saying they want it based around how their class style plays?

Hate to tell you this but most healers (and probably a lot of tanks) would say that WZs are now broken and highly favour DPS classes.

NoTomorrow's Avatar


NoTomorrow
04.16.2012 , 01:31 AM | #479
Quote: Originally Posted by Thoresus View Post
So instead PVP is now an all out 'who can do the most DPS' fest.

What you're basically saying is you want PVP to be designed based around the class you play. And you're moaning because healers are saying they want it based around how their class style plays?

Hate to tell you this but most healers (and probably a lot of tanks) would say that WZs are now broken and highly favour DPS classes.
Same can be said for you and for the OP. You played a FOTM class role. In fact you got so ballsy, then you did not even care to get out of LOS of snipers and gunslingers. You could just stay in front of them and heal and heal.

Balmuck's Avatar


Balmuck
04.16.2012 , 01:41 AM | #480
You wanna know what? Healers deserve this patch. You wanna know why? Because I couldn't kill them. Seriously, I COULDN'T KILL A HEALER.

I think that as a DPS player, first and foremost, it's very stupid that a class can regenerate his HP. Seriously, what's the point? If I'm hitting some abilities, that say that they do damage, how fair is it for another class to have some other abilities that can recover that HP they just lost? I don't think its fair at all. If I attack a guy, he should die, not stand there, recovering his HP, while he friends come over and beat my face in. Have you guys seen those healers at all? They all stand there, in the back, between like 4-5 other people, doing nothing... I mean, each one of them has like 4 heals, I have to use like 10 DPS abilities.. Of course, back before 1.2, they used to stand there, tanking my damage while I got beat up by the 4-5 guys.



Now, I can just go in and smash them. They deserve it, I say. It's only fair that one DPS should be able to kill one healer in few seconds since healers are support class only. If you want to heal, you better bring some tanks and other people to protect you cuz I'm gonna KILL YOU.

Sometimes I do think, maybe, Bioware's content and such was easy, maybe they just nerfed healing to make it hard. This wasn't like a good nerf when I think about it because in reality, they should adjust other thing, not nerf healing to make it harder, because if you can't heal or are out of resources, that will make the fight harder, right? I'm not sure who is more lazy when it comes to this. Those stupid healers hitting 4 buttons or Bioware who thinks their content is going to be hard cuz people can't physically heal.


I don't really care. As long as there are no healers around, I'm happy. I can just sit there in my corner and kill people all day long... just the way it should be.


P.S.

If I see a healer, I kill you.


Next time, don't try to heal so hard. Maybe then Bioware won't nerf your *** into the oblivion because they're either to lazy or to stupid to change their codes to allow for more dynamic, engaging and fun fight. But hey, if you can't heal, your dps will die, your tanks will fold, you'll lose a fight and Bioware will be satisfied. They don't really care if you quit, smash your keyboard of PC, or yell really loud to the point where you neighbors think you're insane.
FULKAN

You can run, but you'll only die tired.