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Marauder/Sentinel: How to beat us

STAR WARS: The Old Republic > English > PvP
Marauder/Sentinel: How to beat us

cerberias's Avatar


cerberias
04.15.2012 , 07:47 PM | #11
Quote:
Ravage is stupidly easy to spot, and the only hit that really hurts is the last one. If you can interrupt it, do so. If you can't, run away. Simple as that, and it will make them lost a VERY significant bit of damage.
Pretty sure this is un-interruptable now.

Also, they cant pop their god mode cooldown while CC'ed so a CC at 30% followed by popping burst will quite often take them down before they can pop it - but you don't want to spend CC on them pre-30% or so to give yourself this option when it comes.

Sacrmeno's Avatar


Sacrmeno
04.15.2012 , 07:52 PM | #12
Uh.........I have only small amount of PvP (maybe six hours combined) but the only class I've had trouble beating are Snipers/Gunslingers..... Marauders/Sentinals I just keep at range and dwindle their health down.....Snipers/Gunslingers just keep staying out of my range and stunning me!!
Tharbine Valros, Mandolore's Chosen--Darth Xodrai Valros-- Captain Carturio Valros-

Dovahbrah's Avatar


Dovahbrah
04.15.2012 , 07:58 PM | #13
Quote: Originally Posted by cerberias View Post
Pretty sure this is un-interruptable now.
Knockbacks, stuns, etc. still work. Just not interrupts.

Quote:
Also, they cant pop their god mode cooldown while CC'ed so a CC at 30% followed by popping burst will quite often take them down before they can pop it - but you don't want to spend CC on them pre-30% or so to give yourself this option when it comes.
This. If only this forum were as smart as you, the QQ would be so much less.
Leaf - 50 Commando - The Fatman Notleaf - 50 Juggernaught - POT5
Leafe - 50 Shadow - The Fatman
Leafy - 50 Vanguard - The Fatman
Leafyy - 50 Sentinel - The Fatman

Visue's Avatar


Visue
04.15.2012 , 07:59 PM | #14
Quote: Originally Posted by Yescek View Post

Avoid 1 vs 1 fights
I lol'd.

If a class consistently beats another 1 vs. 1, then we're into the rock paper scissors balance model, and that's not a way to balance a game that allows for engaging world PvP. Further, I can't seem to think of a "paper" to a sentinel/marauder's "rock" right now. Are you really advocating that one class should be superior to all others in 1 vs. 1 fights? That doesn't seem right.

The issue isn't that people don't know how to play against sentinels/marauders. It's that sentinels/marauders are grossly overpowered.

The solution is not players of sentinel/marauder characters giving PvP lessons to everyone else. It's a balance hotfix. This needs to happen, and the sooner the better.

V-Serp's Avatar


V-Serp
04.15.2012 , 08:02 PM | #15
Quote: Originally Posted by Daecollo View Post
How to beat a marauder.


1) Bring a Sentinel.
Haha this.

Look, you went to the effort of typing that, and I applaud you for that, even though none of that information is new at all to me as I've played the class.

But really, here is the easiest way to counter something you don't have a solution for: just copy it. Either you've now learned the counter, or if there is no reliable counter, you're going to dominate.

Now there are some counters, but Maras are clearly the strongest class right now, so if you're a good player just use them because it will make you dominant. The majority are not actually good, so even if everybody played Maras if you're a good player you'll still win.

Eventually they'll nerf this class and a new good class will take over. When that happens you just play the next class. I thought pre-1.2 the balance was fine, everybody seemed to have options and when played intelligently would be dangerous. But for some reason people complained, and so the devs nerfed everyone and buffed Sent/Mara, under the impression that those classes were weak. Now everyone will ***** about Sent/Mara, so eventually they will get nerfed.

I suspect Snipers will be the next FOTM.

ImariKurumi's Avatar


ImariKurumi
04.15.2012 , 08:07 PM | #16
Thanks for the advice, but this doesnt apply much for Commando Medics or maybe healers in general.

Everytime i get focused on by Marauders/Sentinels, I throw in a Concussion Charge(Knock Back) or Cryo Grenade(Stun) and run the hell away. Hoping he cant force jump me.

PvP damage due to expertise has been insanely increased and heals/resource pool nerfed unfairly, my heals cannot hold against Marauder/Sentinel dps and utility. Im not even talking about surviving indefinitely against them 1v1. We cant even survive for more than a few seconds.

A little off topic, I accept that maybe Marauder/Sentinel are meant to be healer/tanker/dps killers, but its no fun when every other class can kill healers or out dps their heals, people dont even need to focus fire now, its all blind DPS, no tactics or strategy.

ShadowOfVey's Avatar


ShadowOfVey
04.15.2012 , 08:07 PM | #17
Snipers beat maras and there's a bunch of people that seem to have new snipers in the 50s bracket (ungeared cuz they just started playing these sniper alts again apparently).

Once those gear up, it'll be fine.

Serrowherrow's Avatar


Serrowherrow
04.15.2012 , 08:10 PM | #18
Quote: Originally Posted by JediDuckling View Post
how to beat you erm ? start hacking because a good maurauder will time his god mode buffs.

im already see'ing 1 good maurauder takes out around 5 people before going down themselves because

1. there damage is stupidly high
2. they have to much survivability for a pure dps class another words god mode


dont give me this drivel the only maurauders this crap will work on are ones that cant play their class properly lol.
You should tell the people on your server to stop pvping naked, I bet it'll go a long way.

antiviolence's Avatar


antiviolence
04.15.2012 , 08:10 PM | #19
Please refer to signature.

And also, sadly, the whiners are the people Bioware listens to when it comes to nerfing.
Quote: Originally Posted by atreyuz View Post
oooh the classic 31/31/31 spec.

Jolt-n-Joe's Avatar


Jolt-n-Joe
04.15.2012 , 08:11 PM | #20
Please let me know how an operative healer is supposed to survive and kite a mara/sent with our melee ranged stun (which could fill the resolve bar, which is a no no for your guide), our 10m mez which gets broken by damage constantly (also fills the resolve bar quite a bit), and our 10m ranged snare. No KBs, no ranged stuns, no long ranged roots/snares, and only one real choice to to interrupt with. Also, you need to rely on hots and instants to heal yourself because they have so many ways to interrupt you, good luck getting a cast off. Your only chance to outheal their damage is to let them get you to 30% with your hots rolling and your 2 crappy defensive CDs and spam surgical probe while hope they don't stun you.

If any op healer gets caught without their CC breaker, they are dead. I know some classes counter others, but ops healers have no chance currently to offer any resistance to a marauder/sentinel ripping their face off. You become totally reliant on you team babysitting you, or you die a fast death.

I'll wait for your reply, Mr. Smartguy.
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