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Lost Island, ***...


Riplin's Avatar


Riplin
04.15.2012 , 08:44 AM | #71
It's refreshing to finally have some challenging content. I think a lot of the problems groups are having is they're not fully understanding the mechanics and how to avoid damage that is unneeded. Each boss has a mechanic that can cause a high amount of damage if not countered properly.

Our group make up was: Guardian/tank, Vanguard/dps (usually a tank but swapped to dps), Gunslinger/Dps, Sage/healer(me,usually dps, but swapped)

1st boss: Interrupting incinerate is top priority, our tank handled that by himself, we ignored his plasma arc for the most part, not sure if one of the dps interrupted it at all. Tank stayed in the middle the entire time. The gunslinger and myself moved together around the outside. To negate the floor vents, you can stand on the outside as long as the tank moves around the outer edge of middle platform to stay in range of heals, with proper placement of the electric clouds you can time the floor vents to move to next safe area on outside of room.

The boss uses an ability like hail of bullets/suppressive fire (can't remember the exact name of the ability), he'll put a large yellow retical on the person he targets with it and will do damage to anyone in that cone. No one should be in the area of the person targeted to negate unneeded damage.

2nd boss: Fairly straight forward fight. You get a nice big warning when he is about to do his smash. Everyone, including tank, need to run directly under him to avoid being knocked off platform, then immediately spread back out after to avoid unneeded splash damage for his spit or what ever it is. Assign terminals to tank/dps to click when he jumps up top, healer stays in middle to get anyone being hit by his spit. Rinse and repeat.

Bonus boss: Pretty much a tank and spank, except for him smashing the ceiling on you, and again you get a big warning on your screen when this happens. Do not wait for something to fall, as soon as you see the warning start moving and do not follow someone else in the group, stay spread as much as possible.

Final boss: He has 3 phases.

1st phase: he will drop poison clouds that puts a stacking dot and ramps up the more stacks you get. The dots will stay the whole fight. To help counter this some you can time when he does them. Roughly every 6-7 secs before he goes into one of the tanks. You can start moving around 5 secs to get a jump on when they drop. When he goes into the tank, nuke the tank and add fast.

2nd Phase: he will randomly jump to someone while stunning the group and use Ravage, this needs to be interrupted as soon as you come out of stun. There will also be add that are slow moving and on fire, leaving a trail behind them. Just kite the best you can to avoid them and the fire.

3rd Phase: He will turn into a full Rakghoul(sp). This phase is your enrage timer, as he will continuously explode putting a stacking buff/debuff on entire group. The debuff will do scaling damage, but also increases your damage done to him by a lot. Everyone including the healer will need to blow cd's to drop him fast before his damage ramps up to much to keep people alive. Our group waited till we have a few stacks of the buff before using cds. The amount of time you have to kill him will vary depending on how many stacks of the poison clouds you got from phase 1. If someone has to many they will die pretty quick in phase 3.

tl;dr : Each boss does damage that can be negated. If you don't minimize this damage you will have a very rough time. Learn the mechanics, keep your head up, and you will feel great when you clear the fp.

Hope this helps those having a hard time.

NDiggy's Avatar


NDiggy
04.15.2012 , 09:11 AM | #72
Seems like a lot of work considering the rewards. Seems more like progression raiding than a simple flashpoint.
A countryman between two lawyers is like a fish between two cats. -
Benjamin Franklin

Syrellaris's Avatar


Syrellaris
04.15.2012 , 09:32 AM | #73
Quote: Originally Posted by Fallballa View Post
I don't get it - first, everyone complains about flashpoints and operations being too easy. Now the healers got nerfed so we have a harder content and everyone complains about that...can some people ever be happy??

We tried Lost Island in hardmode and we had quite fun because finaly there was some stuff we had to watch out.
I like a challenge, no doubt about that. However there is a big difference in making a dungeon challenging by design, instead of making it challenging and irritating by letting Bosses spam a certain ability that does big damage.
Syrel Je'Gal
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"Capture By Design, Kill By Necessity."
The Hands of Darkness: the first SW:TOR EU based Sith RP Guild

KorinHyvek's Avatar


KorinHyvek
04.15.2012 , 09:42 AM | #74
I like a challenge (Although this is currently beyond my skill level. And gear level). And if this had been called "Nightmare Mode", I'd be quite happy with it. I just feel the difficulty spike, compared to other Hard Modes, is too severe, especially considering the paltry rewards you get.

The solution? Make the current difficulty (Or even tune it up a bit) Nightmare Mode, and make an easier version that only drops the Columi Mainhand the new Hard Mode (Probably moving the Black Hole comms rewards to the Nightmare mode version).

Xswitch's Avatar


Xswitch
04.15.2012 , 01:43 PM | #75
It's quite sad seeing people complain about how this place is way too hard. Challenging content is what keeps people playing and I cleared this with a pug yesterday and it being my first time there. Me (MM Snipe), Leth/Eng Sniper, Op heals and Jugg tank. The also other reason why it's so hard is that the last boss drops Rak Chest, I really would feel disappointed of they just handed that out as the only other raid to get that from is HM Ev Soa which can be quite difficult. People have to learn to stop Qqing, learn mechanics from fights and enjoy hard content while it lasts. Also we cleared the place is 2 and a half hours and all Colum/Rak gear and only one other fully Rak gear. So yes it does take some skill and gear reqs to clear the place. But the end boss/Black hole comms for weekly is what its mostly there for.

AmundS's Avatar


AmundS
04.15.2012 , 02:29 PM | #76
I PUG´ed it yesterday, as a Merc healer with half rakata half columi I had no problem doing the second boss. We did 4 tries before everyone learnt how to avoid stuff. So this is a group problem, not a game problem. More hard content please.

obi-joachim's Avatar


obi-joachim
04.15.2012 , 02:43 PM | #77
Rewards could have been better but the difficulity is alright. If you know the correct tactics the whole FP becomes a walk in the park.

Castiel's Avatar


Castiel
04.15.2012 , 03:38 PM | #78
Quote: Originally Posted by Xswitch View Post
It's quite sad seeing people complain about how this place is way too hard. Challenging content is what keeps people playing and I cleared this with a pug yesterday and it being my first time there. Me (MM Snipe), Leth/Eng Sniper, Op heals and Jugg tank. The also other reason why it's so hard is that the last boss drops Rak Chest, I really would feel disappointed of they just handed that out as the only other raid to get that from is HM Ev Soa which can be quite difficult. People have to learn to stop Qqing, learn mechanics from fights and enjoy hard content while it lasts. Also we cleared the place is 2 and a half hours and all Colum/Rak gear and only one other fully Rak gear. So yes it does take some skill and gear reqs to clear the place. But the end boss/Black hole comms for weekly is what its mostly there for.
You're safe with ranged. Melee gets B00tf00kd in this FP.

Lymain's Avatar


Lymain
04.15.2012 , 03:49 PM | #79
Really enjoyed this zone. Did it with:

Tank Juggernaut
Tank Assassin
Hybrid Sorcerer
Marksman Sniper

The sniper got lots of Columi upgrades, but the rest of the group was already in mostly Rakata. With that said, we were able to use both the BP and weapon from the boss.

paowee's Avatar


paowee
04.15.2012 , 04:08 PM | #80
HM LI with 2 Melee is FINE. did it with a sniper mara sorc and jug tank. key is positioning and interrupting incinerate. down tuning this FP will make it less fun to run imo..