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Rate SWTOR out of 10.


AttractiveMale's Avatar


AttractiveMale
04.15.2012 , 12:43 PM | #221
Leveling 7/10

Endgame 4/10

PvP 1/10

Darklynx_UK's Avatar


Darklynx_UK
04.15.2012 , 12:44 PM | #222
Leveling 7/10

Endgame 1/10

PvP 3/10 (would be 8 if there was something to do apart from the same 4 zones and without people leaving loosing games)
UK Based Photographer

CrazedScotsman's Avatar


CrazedScotsman
04.15.2012 , 12:46 PM | #223
I'll have to give it a 7.5 out of 10 for the entire game. I like it and I know it will only get better as time moves along. Hell, by this time next year, I expect the game to be an 8.5 to 9.5, but who knows.
It's easier to get forgiveness than it is to get permission

erichcs's Avatar


erichcs
04.15.2012 , 12:51 PM | #224
The space combat somponent really needs a complete over haul and the rail system was really a bad idea. Space combat should be like a true simulation where the player has the freedom to go where they want to go in a combat mission. The x-wing tie fighter game got that right and do not know why they did note take ideas from that.

Furoo's Avatar


Furoo
04.15.2012 , 12:53 PM | #225
Quote: Originally Posted by erichcs View Post
The space combat somponent really needs a complete over haul and the rail system was really a bad idea. Space combat should be like a true simulation where the player has the freedom to go where they want to go in a combat mission. The x-wing tie fighter game got that right and do not know why they did note take ideas from that.
Did you ever play Star Wars Galaxies JUMP TO LIGHTSPEED? It was exactly how you would like it to be.
Furoo Freesky
[====[(::::::::::::::::::::::::::::::::::::::::
Europe-FarStar Pre-CU

Ricktur's Avatar


Ricktur
04.15.2012 , 12:56 PM | #226
why start a thread like this without adding a poll? fail
Sgt. Boos Macarrage - Republic Trooper/Vanguard - PVE Tank Spec
Prophecy of the Five - US East PVP
Republic Commandos: First Ones In, Last Ones Out. Never Quit. Never Fail.

Gungan's Avatar


Gungan
04.15.2012 , 12:56 PM | #227
Quote: Originally Posted by erichcs View Post
The space combat somponent really needs a complete over haul and the rail system was really a bad idea. Space combat should be like a true simulation where the player has the freedom to go where they want to go in a combat mission. The x-wing tie fighter game got that right and do not know why they did note take ideas from that.
I don't think it needs to be a flight sim inside the cockpit. All it needs is for it to not be on rails, and the galaxy should be an open world you can fly around in sort of like the Star Trek Online space combat.

NasherUK's Avatar


NasherUK
04.15.2012 , 12:59 PM | #228
Not quite as good as I expected it to be. A lot better since 1.2 as it sorted out a lot of the problems and made crafting more useful.

But still a lot better than wow currently is...

Furoo's Avatar


Furoo
04.15.2012 , 01:13 PM | #229
Quote: Originally Posted by Gungan View Post
I don't think it needs to be a flight sim inside the cockpit. All it needs is for it to not be on rails, and the galaxy should be an open world you can fly around in sort of like the Star Trek Online space combat.
Again, this was exactly how Star wars galaxies Jump to lightspeed was. You could fly among the planets and you even had to fly in and actually land in the spacestations orbiting the planets.
Furoo Freesky
[====[(::::::::::::::::::::::::::::::::::::::::
Europe-FarStar Pre-CU

hypnosys's Avatar


hypnosys
04.15.2012 , 01:13 PM | #230
Leveling 5/10:
Although the stories are somewhat good (depends of course who you ask), there is a common pattern on every planet. Typically on a single planet there are 4 zones, each zone has 1 to 2 class quests, some general quests and a heroic quest. It's fun at the beginning but in later game it becomes repetitive and predictable.

End game 3/10 (First raid Tier, I haven't done the new):
I do like the visuals and boss emotes in fights, however the fights themselves were very easy (tank and spank most of them), and there were many many bugs. In fact we could clear the HM instance in under an hour and it was taking longer because of boss fights being bugged (EV puzzle I am looking at you).
Flash points are cool the first few times you do them, and then it becomes a chore
Dailies as always become very boring in a short period of time
Open World, uhmm yeah Ilum was supposed to be this bad *** end game area and now is a ghost town.

PVP 3/10
PVP was somewhat interesting before 1.2 but with the 3 initial Warzones it became boring for me (I personally like a variety of levels). I also had this problem at level 50 which was our republic pugs was always against Empire premades and our only chance winning a game was mostly doing same faction huttball (I play on Jedi Covenant). When games become republic meat grinders 90% of the time, I tend to get very frustrated.
Also I don't like not having the option to select which warzone I want to play, and the complete lack of automatically building very unbalanced groups (like all Sages, or Troopers or a mix of those 2 only).
Finally Ilum was supposed to be this kick *** end game planet (in terms of open world, and single player) and for me it was one of the biggest failures in all MMOs I have played to this date (good job Bioware marketing)
Re-playability: 5/10
After having my first character to level 50, I tried to start alts to balance the end game boredom. Redoing 90% of the same quests, and hunting all the datacrons -again- made me lose any desire to level an alt through questing. I did PVP a lot on my alts, however after the 1.2 patch it only makes me not want to level anything else. Also it requires a lot of grinding again to gain the PVP valor I have on my main (which I hate grinding for grinds sake).

Overall I have 2 subscriptions one for SWTOR and the other for WoW. Lately even after 1.2 I see myself playing more WoW than SWTOR, and with Diablo 3 and GW2 (which I pre-ordered) I don't see myself subbed in this game for long.

Edit: English is not my first language