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Lost Island Hard Mode Guide


JeyKama's Avatar


JeyKama
04.15.2012 , 11:57 AM | #11
It's also important to note about LR-5, which no one's guide ever seems to do, is that it has a 3-minute "soft" enrage mechanic, where it belts out full-sized energy fields at a retarded rate and nonstop fire from the grates.

Bringing even one melee is a huge liability for that fight in terms of meeting the enrage, kind of dumb.

Jaymark's Avatar


Jaymark
04.19.2012 , 01:47 PM | #12
Thanks for reading and pointing out things for me to edit. All edits have been made!

Hard_Head's Avatar


Hard_Head
04.19.2012 , 02:04 PM | #13
Quote: Originally Posted by JeyKama View Post
Bringing even one melee is a huge liability for that fight in terms of meeting the enrage, kind of dumb.
Bioware should eliminate Melee from the game since everyone hates us and we can't be good at anything.

StealthStalker's Avatar


StealthStalker
04.20.2012 , 10:10 AM | #14
Quote: Originally Posted by JeyKama View Post
It's also important to note about LR-5, which no one's guide ever seems to do, is that it has a 3-minute "soft" enrage mechanic, where it belts out full-sized energy fields at a retarded rate and nonstop fire from the grates.

Bringing even one melee is a huge liability for that fight in terms of meeting the enrage, kind of dumb.
I've done it just fine with two melee DPS using the kiting method (in a pug no less). The group just really has to get those interrupts on incinerate if he's standing in the AOE, which usually falls to a DPS to do while the tank waits in the next position.
Dual Targeting, any AAA MMO released today should have this included. Don't let your next one release without it.
Quote:
So what exactly is Dual Targeting? You have 2 targets available at all times, one offensive and one defensive. That's it, it's that simple.

rjavig's Avatar


rjavig
04.20.2012 , 01:39 PM | #15
for the way i beat lost island hard mode was have all ranged dps so we wouldn't have extreme difficulty with the droid boss. after that it went smooth sailing until the last boss. You have to make sure to avoid getting hit by the red circle because the initiate damage ranges from 2k-5k hits and then if you stand in the green poison it stacks up and if it reaches 10 you will be getting hit for 2k tic damage per second. Though as i said i did it with all ranged it is possible to do it with melee but extremely hard for the droid boss its nearly always kiting non stop and dps melee has to continue to pound on the droid the entire way. The only thing i find dumb about this flashpoint is it drops tionesse crystals.. why? if the gear drop for each boss is columi and final boss is rakata chest? who needs tionesse when people that do the flashpoint have either 4/5 columi or full columi? that just wasnt smart in my opinion

injury's Avatar


injury
04.20.2012 , 03:43 PM | #16
An addition to LR-5 that makes the movement a bit easier and predictable. The adds spawn in the same order so restrict movement to keep the next add spawn clear of the electric bubbles (we intentionaly don't have our tanks taunt adds so they can be grouped around the 2 ranged adds for easy ae). Adds spawn order as you enter the room is far left, far right, near left by the door. When using melee dps you need to move the boss around so we los pull (so he doesn't get to use incinerate while out of tanks range) behind a pillar, then tank leads the way backing up slowy everytime he drops a bubble. It is a cardinal sin for any of our DPS to shortcut around the tank to another section. If timing is right you end up at the correct adds spawn just in time for them to spawn and can kill them fast.

Incinerate is a stacking dot that goes to 3 so it can be removed if tank misses an interrupt. 1 stack not so be, 2 or more your dispeller needs to be super fast as it is nasty. If melee are in the group you really can't afford to miss one incinerate as with just one dispeller the cooldown is too long to save melee dps and the tank at 2 or 3 stacks.

In the write up you missed Dr. Lorricks leap stun in phase 2. Stunned person needs to break it and move away from him.

LordTie's Avatar


LordTie
04.20.2012 , 03:47 PM | #17
Quote: Originally Posted by JeyKama View Post
It's also important to note about LR-5, which no one's guide ever seems to do, is that it has a 3-minute "soft" enrage mechanic, where it belts out full-sized energy fields at a retarded rate and nonstop fire from the grates.

Bringing even one melee is a huge liability for that fight in terms of meeting the enrage, kind of dumb.
Really not to bust the OP's guide here. But here is our guide with a melee dps with his soft enrage timer. Yeah we beat it easily in tionese/columni gear also.

http://www.youtube.com/watch?v=uR-bl...eature=related
Duct tape is like the force, it has a light side and a dark side and it holds the universe together.

rjavig's Avatar


rjavig
04.20.2012 , 06:09 PM | #18
Quote:
In the write up you missed Dr. Lorricks leap stun in phase 2. Stunned person needs to break it and move away from him.
going off of that do not use your thing that breaks stun when dr.lorrick stuns you its only a 2 second stun only use it if you on accident get hit by a fire rakghoul because if you get hit by one of them you'll be stunned forever and die.

JeyKama's Avatar


JeyKama
04.20.2012 , 07:33 PM | #19
Some other details about Lorrick:

The grenade cone he does in P1 only lands in melee range, so if the tank is quick on their feet (or better, force sprint) they can actually run away from it and outrange a good number of stacks.

The stun he does in P2 is interruptable, so anyone with a kick can stop it.