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All sports competitors are compensated for participation

STAR WARS: The Old Republic > English > PvP
All sports competitors are compensated for participation

Heleus's Avatar


Heleus
04.15.2012 , 06:08 AM | #151
Quote: Originally Posted by Alox View Post
This is a game dudes, no one is going to get world famous or earn enormous amounts of money for winning swtor pvp. Focus on what keeps people playing so you have someone to play against.

If you want to be a winner, go out in to the real world and win some...



I'm paying monthly for this game, if I want it to convey my needs to progress, get gear than BW needs to fix this broke system.

This is a business more than a game if they want SWTOR to be more successful than other MMOs they need to address these issues and outplay the other competition.

DcyfR's Avatar


DcyfR
04.15.2012 , 06:14 AM | #152
Its like golf the winner gets the big money and last place gets crap.
LAW

daiddu's Avatar


daiddu
04.15.2012 , 06:16 AM | #153
Quote: Originally Posted by Caesar View Post
i played a warzone today where we got beat so bad that everyone started leaving. i could only get two medals and stuck it out to the end and got absolutely nothing for it.
You know who to blame? Hint... It's not the maker of the game. All the people that quit got nothing, as it should be, because they left their team in the lurch.

In most sports or games you get a loss on your score, a little gained knowledge and hopefully do better the next time. I agree there should be some reward for effort. But the game maker set a minimum threshold and if you want comms, credits and such, do the minimum.

I remember people complaining endlessly about leeches sitting in war zones not doing anything, but getting rewarded. Yet how many people rode the ilum free valor train and thought it was perfectly acceptable to trade kills?

People want something for nothing. The only difference is how bold they are in demanding it on these forums.

Otaking_SW's Avatar


Otaking_SW
04.15.2012 , 06:21 AM | #154
Quote:
rarely get the opportunity to play with a premade because I’m one of the few people in my guild who PvPs 90% of the time. Moreover, I’m a dad again and I’ve got to be flexible at the end of matches to go take care of baby needs. That forces me to play with a PUG. I’m fine with that. What I’m extremely irritated with is last night I played several matches (sub 50) and got nothing or next to nothing because my teams lost due to being short on players or just weren’t very good.

One match I played the entire match, finished mid to upper mid pack in most stats, the team lost and I got a big fat goose egg for credits. I played another match same scenario but finished 2nd in DPS, but still lost. I got a whopping 340 credits. Really? What the heck is this supposed to promote? Is Bioware actively trying to discourage PvP? Pre 1.2 I’ve gone some nights in a PUG 50 and gone 0-19. That was frustrating enough, but I’ll be darned if I continue trying anything like that again with this new model. At least before 1.2 I had something to show for trying to win with my effort and participation.

So let me understand. By limiting the rewards for participation Bioware
-Has made people reconsider whether it’s worth it or not to even participate (I know I have)
-Made it where less people will be in queues since it’s no longer a viable way to make an earning outside of the very committed, or very organized.
-Made people who choose to PvP the majority of the time earn less than PvE, without any potential for gear drops. Oh you have lvl 20, 40, and then eventually 50 gear that you can buy with warzone tokens but outside of that you now don’t have credits to buy anything off of the GTN.
-Made premades a must to reward your time investment. If you’re a big boy like myself and may have to step away between matches for RL responsibilities good luck getting and staying in a PvP group.

Please spare me the, “But this discourages AFK’ers!” I’ve been playing since launch (I’ve played in I don’t know how many warzones) and have only seen an AFK’er once, who came back to apologize because one of his kids needed him.

I’ve never written one of these rants on this board since 2008 and up to this point I’ve enjoyed and supported this game. I’m exceedingly upset that the playstyle I’ve enjoyed the most has been hamstrung. If this isn’t reversed I’ll be just another person receiving promotional emails about “Coming Back To SWTOR”.

Signed,
One Freggan Mad Customer.
I just wanted to repost this guy because he makes a lot of fine points. I'm a working professional that takes care of someone in poor health and I get really tired of MMOs catering to 8 high school kids who have time to form a gang. There should be legitimate avenues for solo or duo-ists to progress and not this constant pulling out of the rug from under them. This goes for PVE too.

I just want to play solo or with my wife a lot of the time and not deal with the overhead of 8 people. MMOs are such a sucker game because levels 1-49 are a completely different playstyle than end game at which point the rug is pulled and 8 players required and yet they all end up this way. I can't wait for Diablo 3 because of this.

sjmc's Avatar


sjmc
04.15.2012 , 06:24 AM | #155
One way to balance it a bit would be to give everyone on the team who received any medals a bonus 10 commendations for each player in the group that got 0 medals and for each empty group slot at the end of the game.

This would give bonus medals to those that made an effort but were disadvantaged due to quitters and/or afkers.

gwrtheyn's Avatar


gwrtheyn
04.15.2012 , 06:24 AM | #156
the point is,if pvp is not fun most of the time a lot less ppl will que for it.

long warzone ques are no fun
random vs good premade is no fun
the reward for a easy 8 vs 4 win is higher,than a hard combat til the last seconds where you lose

the rewards should scale by intence of the warzone fight,so in a evenly matched hard fight,both teams should get nearly the same reward.

"low bob random" vs "good premade" the win should give em by far less,since easy,but the lost should give the randoms by far more if they manage to get points. So ppl would not leave and try to the end get points.

atm: lose -> very low reward, win -> high reward
better: easy match -> low reward, hard match -> high reward

the more players are punished for playing,more they stop playing(not queing/leaving warzone)
better reward/matchmaking system -> more ppl que and stay -> lower que time more fun

Heleus's Avatar


Heleus
04.15.2012 , 06:26 AM | #157
Quote: Originally Posted by daiddu View Post
You know who to blame? Hint... It's not the maker of the game. All the people that quit got nothing, as it should be, because they left their team in the lurch.

In most sports or games you get a loss on your score, a little gained knowledge and hopefully do better the next time. I agree there should be some reward for effort. But the game maker set a minimum threshold and if you want comms, credits and such, do the minimum.

I remember people complaining endlessly about leeches sitting in war zones not doing anything, but getting rewarded. Yet how many people rode the ilum free valor train and thought it was perfectly acceptable to trade kills?

People want something for nothing. The only difference is how bold they are in demanding it on these forums.
Why do you think people are leaving to begin with? hint* read the previous posts from other people, like entering a WZ that was in progress and ending before you can acquire the min 3 medals to get comms. This issue is all about people's time, if I waste 20 mins for a que get in and the team lost causing me to receive nothing, then I que again for 20 mins for a 20 min WZ to get 32 comms.

*played time ingame

so 1 hour*= 32 comms

24 hours*=768 comms

3days*= 2,304(overcap)

Otaking_SW's Avatar


Otaking_SW
04.15.2012 , 06:27 AM | #158
Quote:
I remember people complaining endlessly about leeches sitting in war zones not doing anything, but getting rewarded.
You know I never really saw any AFK like this, maybe my server is unusual (light pop PVP server).

Sure it was annoying when that guy sat in the corner in his own spawn and pretended he was winning 1v1s all day while everyone else played Huttball. However the enemy team was likely to have a guy like this on their team too and if even if not, if enough of the team wanted to win Huttball they won it in spite of useless leeches. A lot of people play to win, I'd even say the majority play to win even if the rewards are almost equal. The old system where winning got you a little more but the losers weren't screwed was far better.

1v1 PVP is just going to end up completely one-sided anyway but when you put in loss=zero or minimal reward total gear disparity is going to happen just that much faster.

Otaking_SW's Avatar


Otaking_SW
04.15.2012 , 06:29 AM | #159
Hell even Warhammer had a scaling valor system.

If Low Bob Random managed to kill Super Premade War Hero Member he cashed in on that single kill. Super had to grind a lot of LBR to get anywhere....

cashogy's Avatar


cashogy
04.15.2012 , 06:31 AM | #160
credits, like comms, should be tied directly to participation.

1,000 credits per medal, maximum of 8 medals.

winning the warzone awards an extra 5k credits.

ta-da, a participation based reward system!
Da'ny - Attomm - Dan'y - Fogel
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