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Dev's: "We want slower killing" . . . Result = opposite

STAR WARS: The Old Republic > English > PvP
Dev's: "We want slower killing" . . . Result = opposite

JMCH's Avatar


JMCH
04.14.2012 , 07:05 PM | #71
Quote: Originally Posted by Xsorus View Post
You have to understand, noobs like him on the board think Healers were difficult to kill before the patch, and that 1 dps should automatically kill 1 healer.
I saw some average full BM geared team steamrollers playing exactly like pure newbies and die or forfeit to my understuffed heal merc.

How is it even remotely possible to win 90% of the time when ALL members of the said team just play solo? Having just 1 sent on a heal hitting mostly with base assault, already able to deal more damage than the heal is able to heal himself for is why this happen... and it already happened pre-1.2 with skilled sents.

I'm by far not the best PvP player, but when I look at logs... well, I play my lvl 34 sent better than what I see in-game and in the logs when facing most of the lvl 50 ones.

What's really horrible is to think the day they'll play as a team there will really be no chance for "balanced" groups, leading to dps fest amplification, leading to assist-instant-kills which nor the losers nor the winners will enjoy, unless there is some sort of masochism/sadism involved.

Dismembur's Avatar


Dismembur
04.14.2012 , 07:17 PM | #72
And the teams that do get steam rolled basically play for nothing. I just played a full length Novare Coast and our team got destroyed 100-0. No one on my team managed to get 3 medals so the ENTIRE team got zero rewards for the game. Who the hell wants to play with that?

jarethkor's Avatar


jarethkor
04.14.2012 , 07:31 PM | #73
Quote: Originally Posted by Drudenfusz View Post
Am I the only one who likes it that the combat is now faster? It took much to long before the patch, sure underequiped folks die now like flies, but against other people in battlemaster it feels about right.
Totally agree. 1.2 seems pretty good. Not perfect but pretty good.

jarethkor's Avatar


jarethkor
04.14.2012 , 07:34 PM | #74
Quote: Originally Posted by Dismembur View Post
And the teams that do get steam rolled basically play for nothing. I just played a full length Novare Coast and our team got destroyed 100-0. No one on my team managed to get 3 medals so the ENTIRE team got zero rewards for the game. Who the hell wants to play with that?
Yeah that seems wonky. I'm all for winners getting more something (money, valor) but nothing to the losing team that tried. Yeah not so cool.

Sugarray's Avatar


Sugarray
04.14.2012 , 07:35 PM | #75
Quote: Originally Posted by jarethkor View Post
Totally agree. 1.2 seems pretty good. Not perfect but pretty good.
Maybe you are just lucky and win most of your games. Regardless I fear that you don't see the bigger picture, and you are a ''zerg zerg zerg'' player.

I don't mean to be a jerk, but I honestly cannot see how you can like the changes to pvp unless you are 1 of the above. Or Mara/sent.

Dismembur's Avatar


Dismembur
04.14.2012 , 07:40 PM | #76
Quote: Originally Posted by jarethkor View Post
Yeah that seems wonky. I'm all for winners getting more something (money, valor) but nothing to the losing team that tried. Yeah not so cool.
The funny thing is that Bioware has said they want people to stop quitting games. So now they are giving no rewards to the losers? Guess what Bioware? Everyone will be quitting games now as soon as they realize they aren't on a winning team. Hell, I join a game and can tell within a minute or two if we're going to win. Might as well quit every time now so I don't spend 10-15 minutes for nothing.

fungihoujo's Avatar


fungihoujo
04.14.2012 , 07:44 PM | #77
Quote: Originally Posted by Cerdo_hormiguero View Post
The Dev's said that they wanted to slow down PvP a bit, reducing burst a bit and slightly increasing the time it takes to kill an enemy (excluding healing).

So why did they change expertise so that people die faster (damage increases faster than survivability)?
I hope not... if they wanted that, then their methods of getting it are the most idiotic I've ever seen.

REDinSOXicated's Avatar


REDinSOXicated
04.14.2012 , 07:53 PM | #78
Quote: Originally Posted by bloodelfdude View Post
I've tried a couple of difernt builds... all I can say is the fun in playing is gone. I used to have to resisst playing all day on saturday and do projects around the house to not draw agro from my wife, now there is no temptation at all. My wife is greatful for 1.2; I guess pay-for-view providers and redbox will be too when I start watching movies at night instead of playing swtor. I think I'll go buy a bottle of scotch...
hahahaha same thing happened to me, but it was a Japanese beer.

Sookster's Avatar


Sookster
04.14.2012 , 07:58 PM | #79
I've played many MMO and FPS games for about 20 years (played computer games before that since the Apple II, Vic-20 and Spectrum ZX80), I actually thought the TTK pre 1.2 was just fine and on par to most other MMO pvp but post 1.2, everyone's gone dps spec, my shieldtech wears dps gear now and even if guard isn't doing much help I still rack up 300K protection and I don't even buy pvp stims anymore, if I'm about to die, I'll just die and respawn. That's the exact same thing as an FPS game, and FPS games these days are getting faster and faster as well such as Modern Warfare 3, people hate that game now because the TTK in that game is almost like hardcore mode. My pure healing operative (since level 28) is no longer a healer as well.

I agree with the other poster, Aion has pretty fast pvp, so did Tabula Rasa but that was a last minute addition as Garriot originally intended to release that game with 0 pvp.
Now that GoergZoeller is gone, buff operative.
SWTOR going F2P, now playing SWGemu.

Elkantar's Avatar


Elkantar
04.14.2012 , 08:00 PM | #80
all changes could stay how they are if they take of nearly all stuns, knock backs, roots, slows of all classes. and give every class just 1 specific ability.