Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Dev's: "We want slower killing" . . . Result = opposite

STAR WARS: The Old Republic > English > PvP
Dev's: "We want slower killing" . . . Result = opposite

DarkSideTOR's Avatar


DarkSideTOR
04.14.2012 , 05:47 PM | #61
Quote: Originally Posted by Sathid View Post
OMG you mean three players on one can finally kill a healer,,,the horror.
Nah, just put a Mara/Sent on that healer, done.

Dismembur's Avatar


Dismembur
04.14.2012 , 05:50 PM | #62
Quote: Originally Posted by crackhutch View Post
I dunno, maybe I just like the fast paced a lot more then most people. I prefer everything to be fast paced though. On Bacca's Blade, the PVP is almost dead during the week then dies out late night on weekends, so I guess it's a kind of give/take scenario.
I think maybe some of my problem is the wait to get back into the game after you die. When you die you get stuck back at the starting point for your team and you have to wait for the barrier to drop before you can get back in the match. I feel like I'm spending more time staring at the barrier than actually playing. I die so fast and then have to wait 15-20 seconds to get back into the match and then have to run over to where my team is to help. Then I die in 5 seconds and go back to waiting again. At least in FPS games you respawn immediately and usually right next to your team and are back into the action right away.

Another problem is that there is way too much CC in this game to make it so fast paced. No way someone should be getting killed in less time than 1 stun lasts. You literally have zero control over your character and then you are dead. I fail to see how this is even remotely fun. I don't want to get stuck playing another twitch game where my trigger finger and ping time dictate victory. I live in Hawaii and I don't get the best ping times in video games :P

atreyuz's Avatar


atreyuz
04.14.2012 , 05:51 PM | #63
Quote: Originally Posted by DarkSideTOR View Post
Nah, just put a Mara/Sent on that healer, done.
BREAKING NEWS.

It was already like this pre 1.2.
ZèD ☺ Marauder ☺ r7x ☺

Legions of Lettow

crackhutch's Avatar


crackhutch
04.14.2012 , 05:58 PM | #64
Quote: Originally Posted by Dismembur View Post
I think maybe some of my problem is the wait to get back into the game after you die. When you die you get stuck back at the starting point for your team and you have to wait for the barrier to drop before you can get back in the match. I feel like I'm spending more time staring at the barrier than actually playing. I die so fast and then have to wait 15-20 seconds to get back into the match and then have to run over to where my team is to help. Then I die in 5 seconds and go back to waiting again. At least in FPS games you respawn immediately and usually right next to your team and are back into the action right away.

Another problem is that there is way too much CC in this game to make it so fast paced. No way someone should be getting killed in less time than 1 stun lasts. You literally have zero control over your character and then you are dead. I fail to see how this is even remotely fun. I don't want to get stuck playing another twitch game where my trigger finger and ping time dictate victory. I live in Hawaii and I don't get the best ping times in video games :P
Well I think one of the issues that is affecting the overall state of PVP is the fact that people forget their roles and things start moving fast and they can't keep up. For instance, a tank should be guarding the healers and spamming their taunts to keep damage lower on everyone else, while DPS should be bashing the hell out of people and sending the other DPS away from the healers.

Just from a tactical standpoint, you can make things slow enough to kill by putting your healers behind ranged DPS, Tanks next to the healers, and melee DPS in the very front, yet people don't understand it and run around like chickens with their heads cut off. You can catch a Melee DPS in the air with a stun, then someone else launches him away.

People are complaining about Marauders/Sentinels but they never mention the fact that a Tank, yes....a TANK, that should be absorbing damage and basically distracting other people, puts out over 500k damage with a ton of protection points, yet people complain about DPS classes.

The way I see it, no matter what Bioware does, people will still complain, so maybe they should include a voting system and let the players vote on changes? That way if things change people have no right to complain.

abelmiz's Avatar


abelmiz
04.14.2012 , 06:13 PM | #65
Quote: Originally Posted by Sathid View Post
OMG you mean three players on one can finally kill a healer,,,the horror.

No you read that wrong, he said a healer with guard which means 2 players.

If 2-3 dps can kill a healer in less than 12 seconds with guard on them and tank mitigation in pvp was nerfed guess what: WHAT'S THE POINT OF TEAMWORK WITH A TANK AND HEALER WHEN YOU CAN DPS AND JUST FACEROLL

Xsorus's Avatar


Xsorus
04.14.2012 , 06:14 PM | #66
Quote: Originally Posted by abelmiz View Post
No you read that wrong, he said a healer with guard which means 2 players.

If 2-3 dps can kill a healer in less than 12 seconds with guard on them and tank mitigation in pvp was nerfed guess what: WHAT'S THE POINT OF TEAMWORK WITH A TANK AND HEALER WHEN YOU CAN DPS AND JUST FACEROLL
You have to understand, noobs like him on the board think Healers were difficult to kill before the patch, and that 1 dps should automatically kill 1 healer.

Vetril's Avatar


Vetril
04.14.2012 , 06:19 PM | #67
Quote: Originally Posted by abelmiz View Post
No you read that wrong, he said a healer with guard which means 2 players.

If 2-3 dps can kill a healer in less than 12 seconds with guard on them and tank mitigation in pvp was nerfed guess what: WHAT'S THE POINT OF TEAMWORK WITH A TANK AND HEALER WHEN YOU CAN DPS AND JUST FACEROLL
Triple ravage FTW. 18 thousands of pure concentrated pain.

Dismembur's Avatar


Dismembur
04.14.2012 , 06:21 PM | #68
Quote: Originally Posted by crackhutch View Post
Well I think one of the issues that is affecting the overall state of PVP is the fact that people forget their roles and things start moving fast and they can't keep up. For instance, a tank should be guarding the healers and spamming their taunts to keep damage lower on everyone else, while DPS should be bashing the hell out of people and sending the other DPS away from the healers.

Just from a tactical standpoint, you can make things slow enough to kill by putting your healers behind ranged DPS, Tanks next to the healers, and melee DPS in the very front, yet people don't understand it and run around like chickens with their heads cut off. You can catch a Melee DPS in the air with a stun, then someone else launches him away.

People are complaining about Marauders/Sentinels but they never mention the fact that a Tank, yes....a TANK, that should be absorbing damage and basically distracting other people, puts out over 500k damage with a ton of protection points, yet people complain about DPS classes.

The way I see it, no matter what Bioware does, people will still complain, so maybe they should include a voting system and let the players vote on changes? That way if things change people have no right to complain.
You make a sound point in theory. Unfortunately in a game where people can't fully pick their teams and often get stuck with 7 random players, this rarely ever happens. Most people that play warzones do so randomly. There is no voice chat or any kind of coordination because people can't talk to each other and don't know each other. If I had a group of 7 friends on voice chat we could definitely do something like what you mention. Unfortunately that's not how games play out most of the time. It's not coordinated and people just do what they want.

This also assumes that random groups get put together with class balance in mind, which it doesn't seem like they do. You could end up in a game with 8 tanks or a game with 8 healers. There is no guarantee that you get a tank in your game that can guard people, or a healer that can heal people. It seems like PVP has been balanced with a group of 8 coordinated people on a balanced team who play with objectives in mind and talk to each other. Probably just how Bioware does it in their office. However when you hit queue solo this all gets thrown out the window and you end up with a terrible experience.

vsalcedo's Avatar


vsalcedo
04.14.2012 , 06:24 PM | #69
Quote: Originally Posted by kyuyu View Post
What are your team's dps doing? When it takes 3 dps to kill 1 healer, your team dps could have killed all 3 dps that have no healer, plus CC, etc.

Also why should dps require tactics and coordination of dpsers when a healer can just stare at raid panel and spam heal on whoever has low health? The most tactics a healer would deploy is probably to
fake a heal to avoid interrupt his big heal, or a tank swaps guard and taunt.
You know nothing about healing in pvp if thats what you think pvp healing is.

Darth-Malice's Avatar


Darth-Malice
04.14.2012 , 06:30 PM | #70
Because their competent and experience MMO developers oh wait no..
||||||||███████████████████████████████)