Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer

Dungeon Finder System Eventually

Pervejbirk's Avatar

04.13.2012 , 07:50 AM | #241
Quote: Originally Posted by ChosenHell View Post
I agree it was a catalyst.
Which is what i greatly fear it would here in ToR as well We already do have the elements in place for it to explode in our heads and i fear that a cross server flashpoint finder would be just the spark that lights up the fuel barrel so to speak.

Savlin's Avatar

04.13.2012 , 09:23 AM | #242
Quote: Originally Posted by Pervejbirk View Post
Dungeon finder that allowed to you sign up for a random group on your server and when you get auto invited into a group you then had to travel to the instance in quest on foot.
This is exactly what is needed.

tkinnunzero's Avatar

04.13.2012 , 11:37 AM | #243
Quote: Originally Posted by Pervejbirk View Post
Oh and the decline in subscription can be tracked back to when Dungeon finder where released. people left in droves and other games have come out which have lured even more people away with the promise of better communities and new experiences to try out.
Sorry, but that's just not true. Cross-Server Dungeon Finder came in patch 3.3.0 released on December 8, 2009 ( Subscription numbers had peaked in early 2009 at 12 million and were in slow but steady decline at the year's end. Cross-Server Dungeon Finder didn't cause people to leave in droves, quite the opposite:

The release of patch 3.3.0 and Cross-Server Dungeon Finder caused WoW's subscription numbers to peak AGAIN at 12 million! It bought Blizzard almost a year of no loss of total subscribers. It's an astonishing achievement for such a deceptively simple feature.

Here's some pretty graphs made from datapoints collected over the years so you can see for yourself:

Nowadays WoW is well past its growth phase, so Blizzard is removing all the barriers-to-reentry they can. All new MMOs are going to have LFG systems with very few arbitrary restrictions. Is SWTOR going to remain the odd one out in preventing their whole community from playing together for no good reason?

Velrina's Avatar

04.13.2012 , 11:43 AM | #244
hmmm.. until bioware can get a game that runs a bit better then this is currently, any thing you add is going to just help break this game just that much more. So no LFG tool until bioware gets this ship corrected.

MRSA's Avatar

04.13.2012 , 11:56 AM | #245
I would que for dungens if they had a lfg tool, I'd prefer a cross server ones since my server pop is very very low. Until then I will not waste time lfg'ing in chat, not with so much to do soloing. My chat window is at it's minimum sizing and font I don't notice any chat. If your not in my vent I don't notice you nor need to. Rifts has a very good system for just about anything and it would be this games best interest to start taking leasons from Rifts if it wants to survive. They research and implement all the good stuff from other mmo's into thier game. I stay with swtor because I like starwars and I'm bored with the old D&D look of mmo's. People need to stop the "qq'ing" and get with the times. Your community will not be any differant with/without such tools in the game. Only differance is you would get more people doing more things that would include you.

Slobozache's Avatar

04.13.2012 , 01:25 PM | #246
Having a LFG tool would help people group up for flashpoints. As it is now, you have to spam the general channel and still get no groups after one hour of trying.

Of course, having a LFG tool would not ruin the so-called community. Why would it? You can still use or not use the LFG tool as you please.

Prior to a LFG system only a few guilds got to do raids: and those were the ones in control of the entire server. As soon as the dungeon finder was implemented more and more people got a fair chance at raiding.

Not being in control of who gets to raid is what scares the few people that are against the dungeon finder and not that their precious community might be ruined.
/who is not a LFG tool.

DukeRustfield's Avatar

04.13.2012 , 02:28 PM | #247
Although I don't like comparing to WoW, it's a good baseline. The moment I first stopped playing (out of multiple times) was when PvP queues took > 30 mins because it was single server. When people had to stand around in cities yelling about trying to get a dungeon group together. This could take hours.

You basically emoted dancing a LOT because your MMO experience consisted of standing around. People don't have hours of their lives to spend not doing anything whatsoever except spamming that they're looking for a group. Being in a guild is only valuable if they are likewise looking for a group at the same time.

I understand there are immersion concerns. But if the game ever devolves into a waiting contest, it will be irrelevant. We will have already explored everything, anyway.

HopelessChip's Avatar

04.13.2012 , 02:29 PM | #248
From my observation on LFG tool in wow i have concluded that the reason it is being used to a level that i destroys communities and the main reason was because players were encouraged to use that system via extra loot bags and teleportation to the instance making manual grouping much less efficient thus making LFG tool mandatory for any sane person which created probems with community, amount of content, player behavior and such.

So again based on my deduction the most efficient community and casual friendly LFG system would have properties as following:

1)System should follow the design model stated by BW which says in 15 mins system tries to get group from your server if that fails it then begins using cross-server thus increasing the amount of players participating in que without giving them power of anonimity also when cross server LFG begins players should NOT be notified and there should be no indication of their servers so people will think they matched with people in their server and hopefully will behave tolerably and yes i know you can workaround it by asking people from what server they are but since when do they have to answer honestly?

2)Usage of LFG tool should NOT be encouraged especcially with extra loot or by any other way ( teleportation for example) instead its constant use in a day should be discouraged by implementing a mechanic such as after the 2nd time you que your share of dropped credits and chance an item you can use drops by %X amount and after 5th que the amount of items dropped from bosses reduces by %50 and your group shall be notified and will really likely to drop you for reducing their chance of getting loot and abusing the LFG system so people who really have time to group will have to actually find a group in order to get max benefit or continue with the group they got from LFG system after leaving the system thus people will get the same result as they got from looking for people in general chats but with less annoyence and more time saving and or people who just want to do 1 or 2 FP and log off can join the system get their loot and leave but when the want to do more well that means they have the time to find the group in the first place so they cannot abuse it.

3)Group logs: When you join a group through LFG system if you should get a notification if you have grouped with any of these people before and when you do system should give you the logs of how many items he needed that he could/could not use etc etc much like criminal report but this one should be at the bottom of the list of LFG features(imo)

Slobozache's Avatar

04.14.2012 , 08:14 AM | #249
Having a LFG tool is what this game needs. If not implemented soon, players will keep leaving
/who is not a LFG tool.

Trineda's Avatar

04.14.2012 , 05:44 PM | #250
Hello everyone,

In order to keep the forums tidy and conversations in one place please use this thread to discuss the pros and cons of LFG and Dungeon Finders, we will be closing this current thread.

This topic was also recently covered in our weekly Community Q&A Blog for February 24th.

deusBAAL: Will you be providing a LFG tool? What will be its features? How will it be intended to work and when can we expect it to go live?

Daniel Erickson (Lead Writer): We are hard at work on a much more robust LFG functionality that will quickly help put groups together while still offering the flexibility to decide how you group and what sort of people you want to be grouped with. We’ll release more details as we get closer to release.