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Lost Island Hard Mode Guide


Jaymark's Avatar


Jaymark
04.14.2012 , 04:36 PM | #1
I wrote a full-length guide, with accompanying videos, for this new flashpoint. Check it out here if you want the simplest ways to defeat the LR-5 Sentinel Droid, Project Sav-rak and Dr. Lorrick.

http://www.rivalsguild.com/2012/04/1...de-flashpoint/

Leave a message here or on the site if you have any questions.

Lonestrum's Avatar


Lonestrum
04.14.2012 , 04:53 PM | #2
Quote: Originally Posted by Jaymark View Post
I wrote a full-length guide, with accompanying videos, for this new flashpoint. Check it out here if you want the simplest ways to defeat the LR-5 Sentinel Droid, Project Sav-rak and Dr. Lorrick.

http://www.rivalsguild.com/2012/04/1...de-flashpoint/

Leave a message here or on the site if you have any questions.
thats all fine and dandy if you dont have any melee dps or if you have alot of intrupts. as a tank my self im able to intrupt every incerate with no issue and the dps can focus on arc. But if you have a merc dps merc healer and say Operative dps. This strat doesnt work lol because of having melee dps and having only 1 intrupt for arc.

Ilintar's Avatar


Ilintar
04.14.2012 , 05:02 PM | #3
You missed one key mechanic for the final fight.

Before the kolto tank, he will cast a debuff called explosive satchel on someone within his arc of vision (you really want that to be a tank). The satchel explodes in a series of ticks that do massive (over 15k total, I think, maybe up to 20k) damage.

Also, when you walk in the poisoned areas, you receive rakghoul poison debuffs. Those stack and start to accumulate internal damage. Those can and must be cleansed at some point, having 10 of those on you can kill you pretty fast.
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KLut's Avatar


KLut
04.14.2012 , 05:04 PM | #4
...and thx for posting your guide!

Iwipe's Avatar


Iwipe
04.14.2012 , 05:26 PM | #5
I see alot of people associate Plasma arc with the Energy Coil (the ball that is dropped on the ground), that isn't true.

Plasma arc have nothing to do with that lighting ball that is drooped. The timing of the two don't correlate, there are plenty of times when that lighting ball is dropped when the droid isn't casting anything, or dropped like 2 seconds after an interrupted plasma arc, or dropped at the start of Experimental Cannon for example.

You can see examples in this video of our run.

http://www.youtube.com/watch?v=miKDT...ure=plpp_video

Oh another thing is that tank/dps do not all need to run to a console and activate it during the Project Sav-Rak fight. Only one person has to do it and that person needs to run to the pillar where Sav-Rak is standing and activate that console. He will be lit on fire and jump down.

Ilintar's Avatar


Ilintar
04.15.2012 , 03:02 AM | #6
Quote: Originally Posted by Iwipe View Post
Oh another thing is that tank/dps do not all need to run to a console and activate it during the Project Sav-Rak fight. Only one person has to do it and that person needs to run to the pillar where Sav-Rak is standing and activate that console. He will be lit on fire and jump down.
False. Sav-Rak jumps from pillar to pillar. If only one person activates the console, he'll simply jump to an unlighted pillar.
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Exiled-Phoenix's Avatar


Exiled-Phoenix
04.15.2012 , 03:17 AM | #7
Quote: Originally Posted by Ilintar View Post
False. Sav-Rak jumps from pillar to pillar. If only one person activates the console, he'll simply jump to an unlighted pillar.
Indeed, we noticed this change of mechanic on HM and we immediately switched to "everyone activate a pillar" and had no problems with this boss.
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LordTie's Avatar


LordTie
04.15.2012 , 04:20 AM | #8
Quote: Originally Posted by Lonestrum View Post
thats all fine and dandy if you dont have any melee dps or if you have alot of intrupts. as a tank my self im able to intrupt every incerate with no issue and the dps can focus on arc. But if you have a merc dps merc healer and say Operative dps. This strat doesnt work lol because of having melee dps and having only 1 intrupt for arc.


Did it with me a jugg tank and a marauder dps? It can be done just have to think how to beat it instead of giving up so easy. We took 5 hrs on him first night then about 2 hours second one when we downed him. I see so many say hey not enough to do in the game. How fast would you get bored if you had everything handed to you. Give me a break.
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Ewgal's Avatar


Ewgal
04.15.2012 , 05:03 AM | #9
I greatly enjoyed your right up. Good work! However, on LR-5 which is probably trickiest boss it might be important to point out how choice of tank can make fight easier. For example a Jedi Knight has two interrupts and Force Kick(the better one) is on 8 second cooldown. That means that if they are on their toes they can handle most of the incinerates (17.5 sec cool down) and plasma arcs (9 sec cooldown).
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CRuby's Avatar


CRuby
04.15.2012 , 08:13 AM | #10
Is the Plasma Arc that blue field? Even if you interrupt it, he still drop the field. Is that how it should be?