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Why 1.2 item costumization is broken

STAR WARS: The Old Republic > English > General Discussion
Why 1.2 item costumization is broken

Spatzimaus's Avatar


Spatzimaus
04.14.2012 , 02:27 AM | #31
Quote: Originally Posted by Senul View Post
Funny, cause my set bonus' transfered. It just doesnt show on the armor, it shows on the empty shell.
When I transferred a Columi armoring over, at first it worked just fine. It didn't show on the piece I transferred to, but when I wore it, it counted towards the set. I was definitely still getting the 4-piece set bonus of my set, even though I had 3 pieces plus a newly slotted 4th piece that had an armoring from that set.
Then I logged out.
When I logged in again, it no longer counted. Was this because I logged, or because of something they did in that emergency patch? Who knows.

Frankly, I don't really care any more, because I unsubbed a month ago and have been playing a few hours a week (just to stay social with my guildies) waiting for my subscription to run out. This is just yet another thing that the devs promised us and then didn't deliver. And for all the apologists, they DID promise us that set bonuses would transfer; there was even a direct question about that in a Q&A. There were no qualifiers on it, no "only on the new sets", it was a flat "yes, you can do that" answer.

So, either they lied to us back then, or they've implemented a completely broken mechanism despite it being on the Test Server for several weeks. Neither of those options is very flattering to them.

terminova's Avatar


terminova
04.14.2012 , 02:30 AM | #32
Quote: Originally Posted by ConradLionhart View Post
You don't need to wait 2 months to move the mods over. You can do it now. You just cannot move set bonuses.
Can you pull the armor mods out of purple items? I cannot log on due to having to reinstall the game due to the patch not working right and the repair of the install hanging... On the bright side I'm getting some much needed sewing done.
Quote: Originally Posted by Toxen View Post
I support...wait, which thread is this? Sorry, I'm following a lot of flame wars at the moment. Uh, oh yeah, clicking!

I support clicking!

Inzuher's Avatar


Inzuher
04.14.2012 , 03:19 AM | #33
Quote: Originally Posted by terminova View Post
Can you pull the armor mods out of purple items? I cannot log on due to having to reinstall the game due to the patch not working right and the repair of the install hanging... On the bright side I'm getting some much needed sewing done.
Yeah you can pull all mods out from purple gear and place it in some orange gear. However, the set bonus doesn't follow.
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gibbsjar's Avatar


gibbsjar
04.14.2012 , 04:19 AM | #34
Quote: Originally Posted by HeavensAgent View Post
Actually you're mistaken, that's not what was promised. They made it clear while promoting this aspect of the patch that existing armors would not boast this functionality. It's not the developers' fault that you didn't pay attention.

ACTUALLY......

"We have also added new content for both the leveling and end game:
•Players with the appropriate professions are now able to reverse engineer random loot items and acquire materials from them - including Operations materials from end game items.
Reverse engineering and research is now available for tier 2 end game items (and will automatically happen if the player wins a 'disassemble' loot in a group).
Mods from tier 2 end game items may now be extracted and researched. However, Armorings that provide a set bonus can only be extracted. They do not yield research schematics.
Modifiable weapons and armor can now be reverse engineered and researched into empty, custom (orange) shells with the same name and appearance, adding a wide variety of new outfits to the game.

Go to past forums and review the one about crew skills with update 1.2.
Now PLEASE tell me why someone would interpret that as a set bonus will not transfer with an armoring mod...
AND the last quote there, clearly, insinuates almost all gear can be RE'd into a schematic to create a WIDE variety of new outfits.......clearly this did not happen. So, NO, it's not anyone's fault for lack of paying attention to be under the assumption this patch was going to drastically change the way crafting would work.
(Also, note the remark about RE'ing current tier 2 into a schematic.....this didn't happen either)

Dekai's Avatar


Dekai
04.14.2012 , 04:35 AM | #35
Quote: Originally Posted by gibbsjar View Post
ACTUALLY......

"We have also added new content for both the leveling and end game:
•Players with the appropriate professions are now able to reverse engineer random loot items and acquire materials from them - including Operations materials from end game items.
Reverse engineering and research is now available for tier 2 end game items (and will automatically happen if the player wins a 'disassemble' loot in a group).
Mods from tier 2 end game items may now be extracted and researched. However, Armorings that provide a set bonus can only be extracted. They do not yield research schematics.
Modifiable weapons and armor can now be reverse engineered and researched into empty, custom (orange) shells with the same name and appearance, adding a wide variety of new outfits to the game.

Go to past forums and review the one about crew skills with update 1.2.
Now PLEASE tell me why someone would interpret that as a set bonus will not transfer with an armoring mod...
AND the last quote there, clearly, insinuates almost all gear can be RE'd into a schematic to create a WIDE variety of new outfits.......clearly this did not happen. So, NO, it's not anyone's fault for lack of paying attention to be under the assumption this patch was going to drastically change the way crafting would work.
(Also, note the remark about RE'ing current tier 2 into a schematic.....this didn't happen either)
You are reading it wrong. Tier 2 means the current NEW end game gear. To make it more clear, it means you can now RE these items to receive crafting materials. Armorings with a set bonus can only be extracted, not RE'd to learn a pattern that you can craft later on. All modifiable weapons now have a chance to be RE'd to learn an orange shell, but with an augment slot, there's no set bonus's on weapons to begin with.

Understand it now? People should read more clearly before posting something and looking silly.
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Siorac's Avatar


Siorac
04.14.2012 , 04:42 AM | #36
Why is it even an issue? Set bonus is a pretty minor thing (especially PvE set bonuses) and you don't even need them to be effective in Operations. And if you don't plan doing them, what's the problem?

Heck, they're not even that important for PvP, you can do just fine without the set bonuses.

livnthedream's Avatar


livnthedream
04.14.2012 , 05:03 AM | #37
Quote: Originally Posted by MissionaryMarr View Post
Basically what you are saying is that when this was first announced the DEVs lied to us then. It was announced that we would be able to move our mods including armoring to allow us to look like we wanted. Yet they release it and you can't get the set bonuses from the gear we already have unless we keep the appearance we didn't like. This was not what they originally promised. Therefore I don't believe what we have was what their intent I believe that for some reason they couldn't fullly deliver on what the intent for this update was.
nope, lying requires there to be malicious intent. georg and stephen both popped up pretty quick to fix there
Code:
mistake
. honestly the mistake itself is even pretty understandable since they are working on builds much further ahead of what we are playing. besides that i get the impression that they are very often in charge of teams instead of working on it these first hand. seeing status updates and looking at the project is often very different than being hands on and knowing all of the intricacies.

georg in particular is pretty bad about keeping all of the different builds seperate. whether that means he should simply stop giving us information, or make sure to doublecheck everything before posting is pretty arguable.

Quote: Originally Posted by gibbsjar View Post
ACTUALLY......

"We have also added new content for both the leveling and end game:
•Players with the appropriate professions are now able to reverse engineer random loot items and acquire materials from them - including Operations materials from end game items.
Reverse engineering and research is now available for tier 2 end game items (and will automatically happen if the player wins a 'disassemble' loot in a group).
Mods from tier 2 end game items may now be extracted and researched. However, Armorings that provide a set bonus can only be extracted. They do not yield research schematics.
Modifiable weapons and armor can now be reverse engineered and researched into empty, custom (orange) shells with the same name and appearance, adding a wide variety of new outfits to the game.

Go to past forums and review the one about crew skills with update 1.2.
Now PLEASE tell me why someone would interpret that as a set bonus will not transfer with an armoring mod...
AND the last quote there, clearly, insinuates almost all gear can be RE'd into a schematic to create a WIDE variety of new outfits.......clearly this did not happen. So, NO, it's not anyone's fault for lack of paying attention to be under the assumption this patch was going to drastically change the way crafting would work.
(Also, note the remark about RE'ing current tier 2 into a schematic.....this didn't happen either)
because their is nothing in that from before new gear? t2 is all campaign gear. tionese/columi/rakata is all tier 1.

HeavensAgent's Avatar


HeavensAgent
04.14.2012 , 07:33 AM | #38
Quote: Originally Posted by gibbsjar View Post
ACTUALLY......

"We have also added new content for both the leveling and end game:
•Players with the appropriate professions are now able to reverse engineer random loot items and acquire materials from them - including Operations materials from end game items.
Reverse engineering and research is now available for tier 2 end game items (and will automatically happen if the player wins a 'disassemble' loot in a group).
Mods from tier 2 end game items may now be extracted and researched. However, Armorings that provide a set bonus can only be extracted. They do not yield research schematics.
Modifiable weapons and armor can now be reverse engineered and researched into empty, custom (orange) shells with the same name and appearance, adding a wide variety of new outfits to the game.
Indeed, as has been pointed out all your quotes specify tier 2 end-game items. Tier 2 equipment is new to the game as part of the 1.2 update; the quotes you provide do not include equipment sets that existed in the game prior to Thursday's patch.

Ricktur's Avatar


Ricktur
04.14.2012 , 07:53 AM | #39
Quote: Originally Posted by Siorac View Post
Why is it even an issue? Set bonus is a pretty minor thing (especially PvE set bonuses) and you don't even need them to be effective in Operations. And if you don't plan doing them, what's the problem?

Heck, they're not even that important for PvP, you can do just fine without the set bonuses.
this guy posts dsome sense, and he is promptly ignored.

see people? you just WANT to argue
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gibbsjar's Avatar


gibbsjar
04.14.2012 , 05:00 PM | #40
Quote: Originally Posted by Dekai View Post
You are reading it wrong. Tier 2 means the current NEW end game gear. To make it more clear, it means you can now RE these items to receive crafting materials. Armorings with a set bonus can only be extracted, not RE'd to learn a pattern that you can craft later on. All modifiable weapons now have a chance to be RE'd to learn an orange shell, but with an augment slot, there's no set bonus's on weapons to begin with.

Understand it now? People should read more clearly before posting something and looking silly.
So, obviously, I misinterpreted the part about the tier 2 gear being the new campaign gear, my bad. However, the final quote about all modifiable weapons AND armor being able to be RE'd into a schematic still bothers me. It makes it sound like all pre-1.2 gear would be able to be researched into a schematic. That part alone would've made such a drastic impact on crafting skills and at that point no one *should* have anything to complain about as far as gear aesthetics. Everyone could look exactly how they wanted too.