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I am a MAJOR supporter...


Rogobono's Avatar


Rogobono
04.14.2012 , 12:19 AM | #31
Quote: Originally Posted by TheLightningLord View Post
To be honest... I've tried to care about this game. I've tried to care about my character, and the world, and the story. But I just... don't.

Stories feel like movies that are broken up here and there by game play. What I mean is this: the story is SET. You literally have NO impact on the story whatsoever. You're not playing YOUR story, you are playing BIOWARE'S story. The dialogue options are absolutely meaningless and change nothing. Dark / Light Side is meaningless except for appearance.

The worlds are lifeless and static. Hell, they can hardly even be called "worlds". They're more like corridors painted to look like scenery and filled with enemies that are standing around, waiting to be killed. At least in other MMO's the mobs roamed around.

Combat is boring. It's the same as WoW's except WoW is much more fluid. Most abilities lack "flare". All of a Sorc's attacks are purple lightning. All attacks with lightsabers look generally the same, etc.

I could go on and on and on.. but these points have been stated before. I really, really wanted to like this game. In the end, I can't even force myself to log on anymore and I have a month of play time left.
Here here! My thoughts through your words. Thank you

Samborino's Avatar


Samborino
04.14.2012 , 12:22 AM | #32
Quote: Originally Posted by TheLightningLord View Post
To be honest... I've tried to care about this game. I've tried to care about my character, and the world, and the story. But I just... don't.

Stories feel like movies that are broken up here and there by game play. What I mean is this: the story is SET. You literally have NO impact on the story whatsoever. You're not playing YOUR story, you are playing BIOWARE'S story. The dialogue options are absolutely meaningless and change nothing. Dark / Light Side is meaningless except for appearance.

The worlds are lifeless and static. Hell, they can hardly even be called "worlds". They're more like corridors painted to look like scenery and filled with enemies that are standing around, waiting to be killed. At least in other MMO's the mobs roamed around.

Combat is boring. It's the same as WoW's except WoW is much more fluid. Most abilities lack "flare". All of a Sorc's attacks are purple lightning. All attacks with lightsabers look generally the same, etc.

I could go on and on and on.. but these points have been stated before. I really, really wanted to like this game. In the end, I can't even force myself to log on anymore and I have a month of play time left.
Your playing biowares story I agree, but you do have an impact based on the decisions bioware has laid out for you. Their are certain moments this is very prevalent. Such as on my sith inquisitor near the end of alderaan when i decided not to do one of my class quests and reject the lady, I was hearing about that for 2-3 quests down the road and it certainly had an impact on my story, i would have seen a completely different chain of events had a chosent to help her.

Same with my smuggler, i chose to save someone instead of send him away or kill him and he ended up playing a very important role in my story, all the way to the end. There are lots of decisions that are far less obvious then the ones i mentioned that have an impact and different variations produce different results. Many guildies have leveled 2 of the same class but different AC's to 50 going light on one and dark on the other or choosing different lightside/ darkside decisions or going neutral and said that the story was quite a bit different, so you do have an impact its just based on the decisions that bioware has laid out for you (i dont know how else it would work tbh though, you cant have everything voice acted and have a million different varieties of a story, it just wouldnt work)

StrykerOne's Avatar


StrykerOne
04.14.2012 , 12:24 AM | #33
Well, what this game lacks that DAoC had (and still does to an extent) is simple: large scale open world PvP. We don't have armies of literally hundreds of players fighting massive battles over world objectives, and that's a real shame since those all day epic battles are far more fun than group vs group PvP.

That said, TOR is a very fun game. It's just also a very new game, with the lack of polish and content that all new MMOs tend to have. WoW has had years to add multiple leveling paths and huge numbers of optional quests, where TOR has only had two content updates so far. TOR already has me at least as excited as WoW ever did though... give them time to sort out the balance kinks and add some more content and it'll be a lot more fun than most other MMOs I've tried. (Except City of Heroes, but hey... you can fly around fighting ten guys at a time there while dressed as a neon green cyberpunk clown. NOTHING compares to CoH... )

ConradLionhart's Avatar


ConradLionhart
04.14.2012 , 12:25 AM | #34
Quote: Originally Posted by Lt_Latency View Post
They did tons.

The made it a action game.
They improved combat machaincs.
They made combat more mobile (You don't stand still to cast everything)
They rewarded you for going to new spots in the world.
They made raiding more then tank and spank
They made theme park style populat
This goes for instance and PvP
They made BoP and BoE popular.
They made out of combat regen fast


They did tons if you think other wise you never played EQ pre WoW.


WoW took the MMO game play engine and made it very very slick. They improved tons here.

Sw:Tor took the enging and add more fluff around it. Story, More voice acting stuff like that.
So they didn't innovate anything. WoW was just an Everquest clone that enhanced existing stuff. They didn't add anything new to the genre.

Lt_Latency's Avatar


Lt_Latency
04.14.2012 , 12:27 AM | #35
Quote: Originally Posted by ConradLionhart View Post
So they didn't innovate anything. WoW was just an Everquest clone that enhanced existing stuff. They didn't add anything new to the genre.
You right WoW did nothing!!!

It's just took the genre for 500k tops to 12 million. It out lasted all it's completion for 7 years and will out last this game as well.

They did nothing though, They just made solo questing and any game should be able to take it down NP. I mean they didn't actual do anything.

You people are funny.


I just gave you a list of changes of the top of my head.

Pubsam's Avatar


Pubsam
04.14.2012 , 12:28 AM | #36
Honestly, I think the only thing WoW in its current iteration has over ToR is the engine. Combat feels so clean in WoW, and that lack of fluidity has always bothered me as I've tried other MMOs.

People saying exploration... where is the exploring in WoW these days? With flying mounts the world barely exists anymore. You just point yourself in a direction and hit autorun... that is if you're not taking a portal directly where you need to go. I mean the world is literally more open, but the ToR worlds have more nooks and crannies that are way harder to get to and hide more interesting things than anything in WoW.

Being forced to level on a certain planet (not that WoW ever offered more than 2 choices in that regard) can be lame, but it's necessary to facilitate the class stories so I accept it. HOWEVER, I am thankful that the non-class stories on these planets are completely different between Empire and Republic. WoW might've had some slightly different quest text that no one ever read, but most all the quests in a zone took you to the same places to do the same things regardless of faction. Sadly ToR encourages you to level alts of alternating factions to keep it interesting.

But the OP's point is funny because I feel that the way the story makes me invested in my character is that 'it' thing for me... MMOs like Rift and WAR felt like pale WoW clones. ToR is a WoW clone mostly but the radically new approach to story is my 'it' thing I guess.
Time for a nap.

SuberBaird's Avatar


SuberBaird
04.14.2012 , 12:29 AM | #37
One thing I would like to see in this game is separate little factions. Something like WoW had with the different cities, Argent Crusade, Booty Bay, the defilers, ect.

I think it would be cool to gain reputation with the Blacksun or the Hut cartel. This would open up a lot of end game. You could do achievements, mounts, titles, or other special perks. This would also liven up the game. It would give purpose to go back to these planets and it would feel like these planets had purpose.

Droozy's Avatar


Droozy
04.14.2012 , 12:30 AM | #38
Dual spec

ConradLionhart's Avatar


ConradLionhart
04.14.2012 , 12:33 AM | #39
Quote: Originally Posted by Lt_Latency View Post
You right WoW did nothing!!!

It's just took the genre for 500k tops to 12 million. It out lasted all it's completion for 7 years and will out last this game as well.

They did nothing though, They just made solo questing and any game should be able to take it down NP. I mean they didn't actual do anything.

You people are funny.


I just gave you a list of changes of the top of my head.
The list you gave me were not new innovations. They were just enhancements and nothing new. You consider "rewarding people for exploring a spot" an innovation?

WoW was not innovative, it just made things simpler, a few tweaks and enhancements here and there. SW:TOR is more innovative in comparison.

Dalig's Avatar


Dalig
04.14.2012 , 12:34 AM | #40
Quote: Originally Posted by Sarfux View Post
You guys all know I am a major supporter of this game.

But what do you guys think it is that doesn't give swtor that "thing" that wow has. That "thing" that DAoC or EQ had. What do you think it could be? I have been trying to think about it for months upon months.

For alot...that special little "thing" isn't there. I can't put my finger on it, I really can't! I love this game A LOT. But there is just that....oomph and "HELL YEAH" feeling that is missing. Really..this is driving me insane. What do you think it is? I'm trying to figure it out for some..
I completely understand this. I truly do enjoy the game when I play but, there is just something missing. My personal belief is that it is the lack of a since of accomplishment. I played very casually while leveling, hitting all areas of the maps, doing the bonus series, ect. I some how ended up at 50. I felt I had to do absolutely nothing to get there. This seems to be the case in many aspects of the game. Hell, you don't even have to craft or gather materials. Have all your little pets do it, when I hit 400 in the skills I can't say that it was more than a passing grin.

Unlike other games that you had to actually invest in you seem to be handed everything here. I understand the whole catering to a casual player, I am nothing beyond that myself, but that doesn't mean that something needs to be made so easy that people are able to level 5+ alts to 50 in this time and in the mean time conquer all end game content(I realize I used an extreme but you get the point).