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ConradLionhart's Avatar


ConradLionhart
04.13.2012 , 11:58 PM | #21
Quote: Originally Posted by Fox_McCloud View Post
Really? You are honestly stumped by this question?

The answer is extremely obvious.

WoW was its own thing, it really defined MMO "questing" amoung other innovations, like casual play in MMOs.

EQ was its own thing, it basically invented much of what we accept as an MMO.

DAoC was its own thing, it didnt try to copy EQ, it went for an entirely realm vs realm based pvp and was fondly remembered because of it.

SWTOR, what is its own thing that relates to MMO play? nothing, no innovation at all. It basically copy and pasted everything directly from WoW. For this reason when you play SWTOR after having played WoW for years, you do not get that feeling that "thing" that you mention.

Guild Wars 2 will likely be the next big thing, huge amounts of innovation, no copy and pasting, it is a game that is all its own and is moving the MMO genre forward. You want that "thing" that you got from previous great MMOs that you listed? Then buy Guild Wars 2, you won't find that ever from SWTOR (WoW with lightsabers).
SW:TOR is more innovative now than WoW was for merely copying Everquest and just making questing soloable. It's not SW:TOR's fault that you spacebar through all that innovation, ignore the Legacy system and expect it to walk on water after 4 months.

GW2 seems more like a WoW clone. I saw a trailer of those cat people with a bow and arrow shooting at mobs. It just seemed like a Tauren hunter on Barrens shooting at animals with nicer graphics. Same medieval setting doesn't help.
No matter how innovative things are, you would get bored of doing the same things over and over again with little content.

The majority of the people who leave for GW2 will be disappointed. It is just impossible for GW2 to release as much content at launch as WoW. That expectation is impossible.

Lt_Latency's Avatar


Lt_Latency
04.14.2012 , 12:00 AM | #22
Right now it's content. The story is better then WoW but not MUCH better. The class story i have played is TOTALY forgetable which leave me with a game just like WoW but with less content.

I am enjoying the game but as a heavy PvPer they need more pvp content for me to give the thumbs up over WoW.

Lt_Latency's Avatar


Lt_Latency
04.14.2012 , 12:02 AM | #23
Quote: Originally Posted by ConradLionhart View Post
SW:TOR is more innovative now than WoW was for merely copying Everquest and just making questing soloable. It's not SW:TOR's fault that you spacebar through all that innovation, ignore the Legacy system and expect it to walk on water after 4 months.

GW2 seems more like a WoW clone. I saw a trailer of those cat people with a bow and arrow shooting at mobs. It just seemed like a Tauren hunter on Barrens shooting at animals with nicer graphics. Same medieval setting doesn't help.
No matter how innovative things are, you would get bored of doing the same things over and over again with little content.

The majority of the people who leave for GW2 will be disappointed. It is just impossible for GW2 to release as much content at launch as WoW. That expectation is impossible.
No way.

In Eq you broke camps and killed mobs as the respawn one at a time for hours and hours and hours and hours in the same dam spot. WoW did alot to break away from that boring mess

ConradLionhart's Avatar


ConradLionhart
04.14.2012 , 12:06 AM | #24
Quote: Originally Posted by Lt_Latency View Post
No way.

In Eq you broke camps and killed mobs as the respawn one at a time for hours and hours and hours and hours in the same dam spot. WoW did alot to break away from that boring mess
Yeah, so they just made questing soloable. How in the world is that more innovative?

Might as well say that SW:TOR is innovative because they changed group size from 5 to 4.

Fizwalker's Avatar


Fizwalker
04.14.2012 , 12:07 AM | #25
Quote: Originally Posted by Fox_McCloud View Post
Really? You are honestly stumped by this question?

The answer is extremely obvious.

WoW was its own thing, it really defined MMO "questing" amoung other innovations, like casual play in MMOs.

EQ was its own thing, it basically invented much of what we accept as an MMO.

DAoC was its own thing, it didnt try to copy EQ, it went for an entirely realm vs realm based pvp and was fondly remembered because of it.

SWTOR, what is its own thing that relates to MMO play? nothing, no innovation at all. It basically copy and pasted everything directly from WoW. For this reason when you play SWTOR after having played WoW for years, you do not get that feeling that "thing" that you mention.

Guild Wars 2 will likely be the next big thing, huge amounts of innovation, no copy and pasting, it is a game that is all its own and is moving the MMO genre forward. You want that "thing" that you got from previous great MMOs that you listed? Then buy Guild Wars 2, you won't find that ever from SWTOR (WoW with lightsabers).
While I never played WoW for any length of time (Read not more than an hour each time I sub'd), I did see the similiarities almost imediately. That being said, what's kept me in the game have been the various class storylines. At some point, I'll work my way through them all.

However, this isn't really an MMO... It's more like a semi-muliplayer form of KotoR. Or maybe, KotoR with a chat system in it.

I like playing the game, I enjoy it imensely, but I don't see myself staying with the game after I achieve my goals here.

Lunazen's Avatar


Lunazen
04.14.2012 , 12:08 AM | #26
Never could get into WoW. LOVED eq2 and swg.

I think what swtor is missing is "downtime" within the game. What I love in an MMO:

--to just explore. In EQ2, the world was large and open. You never knew what you would find.. something clickable, an npc to talk to, etc. In SWG .. well, without a speeder it would take at least an hour to cross some worlds , and even toward the end I was finding cool little oddities I never seen before. (in swtor, I know there's no point. If I'm "supposed" to be somewhere, a quest will send me. If not, there's nothing to discover)

--go out and harvest nodes for hours. SWG's harvest system was very unique, with resources changing every few days and the use of large mining equipment, etc. EQ2.. ahhhh, fields upon fields of nodes, of all different kinds, every type being harvestable by anyone. It was nice to be able to harvest not just for myself, but my alts, friends, guildmates. (every node here is in the exact same spot every time, often covered by a mob. You can only harvest the type you are trained in, and they are few and far between.)

--chatting. Just chatting. I can log in and do nothing but chat with friends. (in swtor, if you chat too long without moving, it sets you as afk and tries to log out out! lol Crazy)


--crafting. Love it. In EQ2 I had a crafter of every flavor. If I didn't feel like grouping or adventuring, I would craft. And chat, of course. (swtor has crafting but.. meh? It's so easy. Boring. Not relevant to the game at all).


--housing. LOVE it. Both EQ2 and SWG had housing. So much fun, and a great place to store items from your travels and victories. (in swtor--a ship. Can't put anything in it... unless you spend a million credits through Legacy, but even then it's very limited.)


So, downtime. A reason to be in the game if I'm not questing/grinding. Without the in-game downtime, there's a hole in the experience. I don't feel like I have a place in the world, if that makes sense. It's got elements of mmo (obviously) and rpg (but only because of the story that is someone else's, not mine). But an "MMORPG" it is not, at least not the way I see and like to experience the genre.

Then again (and this concludes my novel), it's similar to other, newer games in that regard. Rift and Warhammer. Fun games, but very much on a path. Very much log in, kill some stuff, work on whatever grind they've laid before you that day/week/month, then log out because there's nothing left to do and no reason for you to be there--and not at max level, but on day 1.
Squadron 367
**SWG Teras Kasi~Creature Handler 2003-2005**
**EQ2 Monk 2005-2011**

Rogobono's Avatar


Rogobono
04.14.2012 , 12:11 AM | #27
Quote: Originally Posted by Lunazen View Post

Then again (and this concludes my novel), it's similar to other, newer games in that regard. Rift and Warhammer. Fun games, but very much on a path. Very much log in, kill some stuff, work on whatever grind they've laid before you that day/week/month, then log out because there's nothing left to do and no reason for you to be there--and not at max level, but on day 1.
Well said

Lt_Latency's Avatar


Lt_Latency
04.14.2012 , 12:11 AM | #28
Quote: Originally Posted by ConradLionhart View Post
Yeah, so they just made questing soloable. How in the world is that more innovative?

Might as well say that SW:TOR is innovative because they changed group size from 5 to 4.
They did tons.

The made it a action game.
They improved combat machaincs.
They made combat more mobile (You don't stand still to cast everything)
They rewarded you for going to new spots in the world.
They made raiding more then tank and spank
They made theme park style populat
This goes for instance and PvP
They made BoP and BoE popular.
They made out of combat regen fast


They did tons if you think other wise you never played EQ pre WoW.


WoW took the MMO game play engine and made it very very slick. They improved tons here.

Sw:Tor took the enging and add more fluff around it. Story, More voice acting stuff like that.

Samborino's Avatar


Samborino
04.14.2012 , 12:13 AM | #29
Quote: Originally Posted by Sarfux View Post
You guys all know I am a major supporter of this game.

But what do you guys think it is that doesn't give swtor that "thing" that wow has. That "thing" that DAoC or EQ had. What do you think it could be? I have been trying to think about it for months upon months.

For alot...that special little "thing" isn't there. I can't put my finger on it, I really can't! I love this game A LOT. But there is just that....oomph and "HELL YEAH" feeling that is missing. Really..this is driving me insane. What do you think it is? I'm trying to figure it out for some..
If your talking about end game, then the feeling your missing is the sense of acheivment. Getting full columi from 2 days of running HM FP's certainly didnt give me any sense of achievment, or getting full rakata shortly thereafter it was all to easy.
Also its the way they handled end game itemization that really doesnt give it that oomph, having only 1 set per tier (like they do for pvp in this game and others) for PVE content is lazy and boring. Sure the new orange items are cool, but with this new system it basically only puts an emphasis on modifications so your really not raiding or doing FP"s for actual gear in the end game, your not doing it for gear that will change your appearance and make you look cooler, your not doing it for gear with better/ different stats, your not having to decide whether replacing a BIS non set piece with your tier gear is worth it.

I think it was a big mistake to have this game focus on solely modifications for end game gear. I like the idea of the orange gear system, but in reality it just gives BW an excuse to be lazy and rehash loot in different parts of their game, such as : HM FP's drop the same loot as Normal mode ops and some of the same gear as hard moode ops, then you have commendation vendors which also give you that same loot. I mean hell they couldnt even add new loot for the 1 new flashpoint they put into the game , it just gives you columi and rakata, its the same with story mode of the new operation, it drops rakata as well (i havent done it yet but thats what ive been told). If they insist on duplicating loot throughout so many different aspects of the game, and placing all the importance on mods, at least either A. Have operations / flashpoints drop Rare mods that you cant get anywhere else (maybe they could change your appearance slightly?) or B. Have the gear that drops have a chance to have a rare mod that you cant get anywhere else in it or maybe a rare armoring with a different set bonus then the current ones and you would have to collect these armorings for different pieces of your gear to get the full set bonus.

Honestly considering end game progression is solely based on gear in this game, they need something to make it unique, having orange crit crafted gear is great but its something that goes alongside progression not something that improves progression. The progression in this game is just kind of dull, and that is the oomph that is missing IMO

TheLightningLord's Avatar


TheLightningLord
04.14.2012 , 12:16 AM | #30
To be honest... I've tried to care about this game. I've tried to care about my character, and the world, and the story. But I just... don't.

Stories feel like movies that are broken up here and there by game play. What I mean is this: the story is SET. You literally have NO impact on the story whatsoever. You're not playing YOUR story, you are playing BIOWARE'S story. The dialogue options are absolutely meaningless and change nothing. Dark / Light Side is meaningless except for appearance.

The worlds are lifeless and static. Hell, they can hardly even be called "worlds". They're more like corridors painted to look like scenery and filled with enemies that are standing around, waiting to be killed. At least in other MMO's the mobs roamed around.

Combat is boring. It's the same as WoW's except WoW is much more fluid. Most abilities lack "flare". All of a Sorc's attacks are purple lightning. All attacks with lightsabers look generally the same, etc.

I could go on and on and on.. but these points have been stated before. I really, really wanted to like this game. In the end, I can't even force myself to log on anymore and I have a month of play time left.