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A Healer's 1.2 Grievances: The story of why healers are upset

STAR WARS: The Old Republic > English > PvP
A Healer's 1.2 Grievances: The story of why healers are upset

Vetril's Avatar


Vetril
04.13.2012 , 06:48 PM | #421
Quote: Originally Posted by kikontos View Post
After 15+ warzones in 1.2,i find it sad to admit that as a scoundrel healer i feel totally useless in random scenarios.I cant effectivelly heal and give my team the edge for having a healer!From the "oh good we have a healer" the moto became "so what if we have a healer".Healing gave the satisfaction that you actually were the cornerstone of the team and despite of not being able to kill ppl, you played a major role for your team to win..Now this is gone...No more healing for me then..i already have respecc'ed to dps and i recommend all healers do the same.Then those unsupporting dpsers will get what they deserve..A game with no healers.
Big deal. I kill more, and that gives my brain plenty of serotonin to play with.

Veeius's Avatar


Veeius
04.13.2012 , 07:52 PM | #422
Quote: Originally Posted by TheRealChatoo View Post
2 BM Sage healers vs 1 Cent geard Murader

OUTCOME= we both couldnt heal each other to stay alive he killed both within 8 seconds
(i have it frapsed if you do not beleive me)
Then, simply, you both failed. You both have knockbacks, you both have cc's. There is NO way 1 guy takes out 2 people in 8 seconds unless those 2 people are really really bad.

No, what's VASTLY more likely is the things you aren't telling us. Like, maybe one or both of you were already at low health. Maybe you didn't notice the sniper banging away at you. Maybe one of you stood in the fire, I don't know, but it is 100% not possible for 2 geared healers to get taken out by 1 guy in 8 seconds. COMPLETELY 100% NOT POSSIBLE.

I'll even grant maras/sents are op right now. But NOTHING is that op OR up. There is no combination where that can happen, PARTICULARLY when BOTH of the "victims" are healers.

Seriously, do you realize that you're saying that 1 guy not only chewed through 30k in 8 seconds (Almost 4k/sec) in just your health, but additionally ALL heals that TWO healers could throw in that time.

Not to mention, crikey, you could cc him for the entire 8 seconds you're talking about!

Look, maybe heals needs buffs, maybe sents/maras need nerfs, maybe both. But this level of hyperbole makes your entire argument void and nobody will pay attention other than to point out that you're grossly exaggerating.

Docster's Avatar


Docster
04.13.2012 , 09:09 PM | #423
Quote: Originally Posted by swtorEleani View Post
Right now every spot used by a healer is a wasted spot, better stack just another mar/jug/pyro!

Furthermore healing is not fun anymore, when you're trying to heal your teammates and they're still dropping like flies within seconds due to insane dps increase and slowed down healing on the other hand it's more than frustrating...
Yep, exactly. I just checked my PVP ratios. Damage is way up...almost double the healing bonus for expertise.

Does Bioware really test this stuff out? Clearly DPS is the ONLY thing you need now. As it was, dps still ruled 90% of the time in matches. 2 good healers couldn't do much at all against a team with any semblence of team work.

/sigh. Give us multip spec soon at least. What really sucks is that most DPS can still heal....why not just take away their heals in PvP?

One of the major problems is that Bioware is trying to balance PvE and PvP with the exact same spells/damage/timers. It's not suprisingly broken. Just because a spell does one thing in PvE doesn't mean it should do the same damn thing in PvP. Everyone knows that.

Docster's Avatar


Docster
04.13.2012 , 09:28 PM | #424
Quote: Originally Posted by Banicks View Post
The fact is, as a sorc healer anyway, I'm decked in half BM gear and can't outheal 1v1 a scrub welfare geared DPS. There is something terribly wrong with that.

Guard or no guard. It simply makes me want to respec to DPS because PvP has turned into whoever can do the most DPS before you die, wins.

I can no longer keep my team mates up, because 95% of the match I'm healing myself. Why? Because warriors/marauders and their Jedi mirriors, once they identify me as a healer, will immediately target me and kill me within 4 seconds flat. Shield goes down in one hit, then 5k, 1k, 2k hits continuously until I'm dead.

There is no mitigation, we are squishy, I have no cc to handle it. Overload punts less than 5m and if by some miracle it goes further they simply charge back to me.

Prior to 1.2 I felt healers were what they should have been. It required teamwork to take one down, or just plain out nuking me. It was OP that I could outheal 4 DPS on me. I was accepting of this supposed nerf to healing because I could laugh away 1 DPS on me whilst I healed my team. Granted however I earnt my gear to be able to do that, it wasnt something I could do as a fresh 50 PvP.

But what BW forgot, is that they nerfed healing, buffed easy to get gear, and buffed DPS. So we are now 3 times worse off than we were before. I can't even forsee the WH gear making an iota of difference.

I've been PvP'ing for the past two days, and they have been the most frustrating PvP matches I have ever played. I may be raking in the medals easily enough, but the overall picture is that we survive alot less and so does our team. PvP is no longer enjoyable in its current form for me as a healer.
Exactly. the buff to DPS is way more than it should be. As a Sage, I'm getting tore up by 14K HP's Marauders, and I'm at 16.3K geared up.....interrupt, stun....interrupt....splat. Honestly, against a well geared Maraunder/Sent who knew what they were doing, it was all I could do to live against them prior to 1.2. They have a lot of interrupt abilities, after all, and they seem to be on fairly short timers.

Elkantar's Avatar


Elkantar
04.13.2012 , 10:07 PM | #425
the main problem for sorcs are now that they have no real effektive heal for pvp compared to the high numbers of dps.

a innervate just give 700- 1,3k krits 4 times in 3 secsbut its channeled. so you have to stay.

a dark heal even with the hot buff, krit for 2,6k in 1,4k sec.

a dark infusion is uncastable, 2,2 secs, and the best is no crit 2,8k, crit 4,4k.

when we see now how rapid you can put out higher numbers in dps even as a bad player its clear whats wrong.

DPS = Heal is balanced.

Heal > DPS unbalanced

DPS > Heal unbalanced.

Yeah you bring also high numbers to the boards with 300k to 600k etc. but those numbers are ineffektive dark heals, innervate spams and aoe heal circle that cant do anything against the DPS that come in now.

Sorcs dont have any fast heal now that is strong enough, and thats the main problem.

Now you run out of force in a couple of seconds to try to heal against the burst and maybe you succeed OR your target dies before your 2,2sec DI heals him.

Bioware you deserve to loose us as customers, all of us. The forums are fine now for me, i love the hate now against you. Cause you deserved it after you didnt respond to any concerns and lied about new things that would give us some help-

edit: also before 1.2 we had big heal numbers but against decent burst we needed to put full efford in and sometimes we couldn't heal somebody against more then 2 targets. 2 Targets should be healed cause 1 dps 1 healer = 2v2.

The only use of a healer is now in 2v1.

Larsza's Avatar


Larsza
04.13.2012 , 10:08 PM | #426
Below are the reasons i have unsubbed and i would like to share with the community to find whether my experiences share voice in others concerns.
I have played a sorc healer and scoundrel healer since release.
I love the healing archtype. The impact you can have in pvp situations is quite simply satisfying.
Both are well geared in BM and i'd like to think im one of the more competent players pvping out there. I know my classes, i know other classes, and above all else being a healer i have great situational awareness. I'm not going to comment on the class balance changes as i believe they are irrelevant to the issue at hand.

Patch 1.2 has destroyed any shred of hope of me having fun healing in pvp. The reaction to death times are absolutely absurd when considering i pre empt a player taking focus damage cast a 2.3 second heal to find they are dead before the cast fires.
No this is not 6 of the 8 players in a warzone targeting a player, this has nothing to do with l2p this is 2 competent dps tearing through people.
I believe this is intended? By increasing the effects of expertise towards dealing damage and increasing the damage taken through cut values in expertise is quite simply mind boggling. Then step into a healers world where our heal values have been decreased through expertise. What does this mean for a healer?
You will take more damage and heal for less.
I regularly play in premades with guild mates, all of which are great players i have pvp'd with for over 5 years in mmos. All share the same view as myself.
Pre 1.2 fights would be fun, would last, and would take some scale of teamwork and co-ordination to pull off a win. Post 1.2 dps is king, where as before interupts and cc were crucial in bringing down a healer now nothing short pure dps is needed.
Do other healers out there share my concerns? Do other healers still enjoy healing in pvp?

Waynef's Avatar


Waynef
04.13.2012 , 10:28 PM | #427
I play a Jedi Sage full heal spec I have full battlemaster gear. I enjoyed the pre 1.2 healing role in pvp i felt it slightly favored dps as I would lose against an equal gear dps 90% of the time but he had to work for it. Now an equal gear dps kills me in under 10 seconds. I hope bioware fixes this soon.

Elkantar's Avatar


Elkantar
04.13.2012 , 10:30 PM | #428
they won't now its working as intended, the main problem is we dont have a ability to shorten our only real strong pvp heal

other classes have some abilitys to use such things, we dont havbe them anymore.

Arkerus's Avatar


Arkerus
04.13.2012 , 10:31 PM | #429
Quote: Originally Posted by Waynef View Post
I play a Jedi Sage full heal spec I have full battlemaster gear. I enjoyed the pre 1.2 healing role in pvp i felt it slightly favored dps as I would lose against an equal gear dps 90% of the time but he had to work for it. Now an equal gear dps kills me in under 10 seconds. I hope bioware fixes this soon.
Exaggerations are a forum junkies best friend.
Hooning in the rex : http://youtu.be/xtXUM6yPMCY

farfulnugen's Avatar


farfulnugen
04.13.2012 , 10:35 PM | #430
Quote: Originally Posted by Arkerus View Post
Exaggerations are a forum junkies best friend.
Ignorance is bliss